Aries
Aries
Character Name: Aries
Alternate Identities: Chuck Johns
Player Name: NPC
CHARACTERISTICS
Val Char Base Points Total Roll Notes
40 STR 10 30 40/80 17- / 25- HTH Damage 8d6/16d6 END [4/8]
23 DEX 10 39 23 14- OCV 8 DCV 8
35 CON 10 50 35 16-
12 BODY 10 4 12 11-
13 INT 10 3 13 12- PER Roll 18-
10 EGO 10 0 10 11- ECV: 3
20 PRE 10 10 20 13- PRE Attack: 4d6
10 COM 10 0 10 11-
30 PD 8 22 30/38 30/38 PD (30 rPD)
20 ED 7 13 20/28 20/28 ED (20 rED)
6 SPD 3.3 27 6 Phases: 2, 4, 6, 8, 10, 12
15 REC 15 0 15
70 END 70 0 70
50 STUN 50 0 50
6" Running 6 0 6"/20"
2" Swimming 2 0 2"
8" Leaping 8 0 8"/16" 198 Total Characteristics Points
CHARACTER IMAGE

Art work by Doug Shuler from
The Zodiac Conspiracy
tm
 
QUOTE
EXPERIENCE POINTS
Total earned: 325
Spent: 290
Unspent: 35
Base Points: 200
Disad Points: 150
Total Points: 640
MOVEMENT
Type Total
Run (6) 6"/20"
Swim (2) 2"
H. Leap (8") 8"/16"
V. Leap (4") 4"/8"
DEFENSES
Type Amount
Physical Defense 30/38
Res. Phys. Defense 30
Energy Defense 20/28
Res. Energy Defense 20
Mental Defense 12
Power Defense 0
 
COMBAT INFORMATION
OCV: 8 DCV: 8
 
Combat Skill Levels: +3 with Cinimatic Brawling
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Backhand 1/2 ++2 -2 55 STR / 95 STR
Bar Slide 1/2 -2 -2 60 STR / 100 STR
Chin Block 1/2 ++2 0 None
Heroic Handshake 1/2 ++2 -2 50 STR / 90 STR
Hoist 'n' Heave 1 0 -2 60 STR / 100 STR
Tough-guy Fist Grab 1/2 0 -2 50 STR / 90 STR
Two-Fisted Smash 1/2 0 -2 12d6 / 20d6
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
10 DF: Mutant: Not Concealable, Always Noticed and Causes Major Reaction, Detectable Only By Technology Or Major Effort
25 Enraged by slow moving events: Common, go 14-, recover 11-
20 Hunted: Genocide 8- (Occasionally), More Powerful, NCI, Harshly Punish
20 Hunted: PRIMUS 8- (Occasionally), More Powerful, NCI, Harshly Punish
20 Psychological Limimitation : Overconfident Very Common, Strong
20 Psychological Limitation: Must go first Very Common, Strong
10 Psychological Limitation: Protective of Friends Uncommon, Strong
15 Social Limitation: Secret ID (Frequently, Major)
10 Unluck: 2d6
150 Total Disadvantages Cost

Character Name: Aries
Alternate Identities: Chuck Johns
Player Name: NPC
SKILLS
Cost  Name
3 Acting 13-
3 Breakfall 14-
0 Climbing 8-
0 Concealment 8-
0 Conversation 8-
0 Deduction 8-
0 AK: Native Country 8-
0 Language: English (Idiomatic, native accent)
0 Paramedics 8-
0 Persuasion 8-
3 PS: Stuntman 14-
0 Shadowing 8-
0 Stealth 8-
3 Streetwise 13-
0 TF: Small Motorized Ground Vehicles
9 +3 with Cinematic Brawling
21 Total Skills Cost
 
POWERS
Cost  Power END
38 Running +14" (6"/20" total), Improved Noncombat Movement (x8) 4
30 Elemental Control: Molecular Density: Elemental Control, 60-point powers
30
1) Density Increase (23,200 kg mass, +40 STR, +8 PD/ED, -8" KB), Reduced Endurance (0 END; +1/2)
0
30
2) Desolidification , Reduced Endurance (0 END; +1/2)
0
30
3) Invisibility to Sight, Hearing and Mental Groups , No Fringe, Reduced Endurance (0 END; +1/2)
0
25 Damage Resistance (30 PD/20 ED) 0
25 Increased Arc Of Perception (360-Degree) with All Senses 0
22 Spatial Awareness (Unusual Group) 0
20 Radar (Radio Group), Discriminatory 0
20 Mental Awareness, Discriminatory, Targeting 0
18 +6 PER with All Sense Groups 0
15 Active Sonar (Hearing Group) 0
15 +10 versus Range Modifier for Sight 0
15 N-Ray Perception (Sight Group), Discriminatory 0
12 High Range Radio Perception (Radio Group) 0
10 Mental Defense (12 points total) 0
10 Tracking with Smell/Taste Group 0
10 Infrared Perception (Sight Group), Discriminatory 0
10 Ultraviolet Perception (Sight Group), Discriminatory 0
5 Capricorn's Immortality Spell: Life Support (Longevity Immortal) 0
390 Total Powers Cost
MARTIAL ARTS MANEUVERS
Cost  Maneuver
Cinematic Brawling
4
1) Backhand: 1/2 Phase, ++2 OCV, -2 DCV, 55 STR / 95 STR
5
2) Bar Slide: 1/2 Phase, -2 OCV, -2 DCV, 60 STR / 100 STR
4
3) Chin Block: 1/2 Phase, ++2 OCV, 0 DCV, None
5
4) Heroic Handshake: 1/2 Phase, ++2 OCV, -2 DCV, 50 STR / 90 STR
4
5) Hoist 'n' Heave: 1 Phase, 0 OCV, -2 DCV, 60 STR / 100 STR
5
6) Tough-guy Fist Grab: 1/2 Phase, 0 OCV, -2 DCV, 50 STR / 90 STR
4
7) Two-Fisted Smash: 1/2 Phase, 0 OCV, -2 DCV, 12d6 / 20d6
31 Total Martial Arts Cost

Character Name: Aries
Alternate Identities: Chuck Johns
Player Name: NPC
APPEARANCE
Hair Color: Sandy Brown
Eye Color: Blue
Height: 6' 2"
Weight: 200 lbs
Description:
BACKGROUND
Chuck is a Virginia boy, exported to California like so many back in the days of early motion pictures. As had tens of thousand before him and far more after, Chuck saw opportunity in the Golden State's burgeoning film industry. Blessed with an unusually powerful physique, it was ease to pick up a job as a grip and with the help of the senior stunt man on the lot, a rookie fall guy. His favorite scenes turned out to be the bar fights that populated the Westerns of the time. The problem was, Chuck was something nobody had ever heard of in 1932, a mutant. It was easy to chalk Chuck's total lack of injury through several years as a stuntman to luck, some people were like that. But when you do a 'Hoist and Heave' on the movie's leading man and throw him through the saloon's wall and stop production for six weeks while he healed, people take notice. Suddenly Chuck's offers to work on this movie or that faded and he found himself hitting the bread lines with millions of others. It only took him a week of begging for his next meal before Chuck decided to use his strength in a more lucrative fashion, muggings.
Donning a mask and prowling the rich neighborhoods of Los Angeles, Chuck grabbed his first victim and relieved the man of nearly two hundred dollars, a fortune in 1933. It was so easy!
POWERS/TACTICS
PERSONALITY/MOTIVATION
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