| Cost |
Name |
| 3 |
Acting 13- |
| 3 |
Breakfall 14- |
| 0 |
Climbing 8- |
| 0 |
Concealment 8- |
| 0 |
Conversation 8- |
| 0 |
Deduction 8- |
| 0 |
AK: Native Country 8- |
| 0 |
Language: English (Idiomatic, native accent) |
| 0 |
Paramedics 8- |
| 0 |
Persuasion 8- |
| 3 |
PS: Stuntman 14- |
| 0 |
Shadowing 8- |
| 0 |
Stealth 8- |
| 3 |
Streetwise 13- |
| 0 |
TF: Small Motorized Ground Vehicles |
| 9 |
+3 with
Cinematic Brawling |
| 21 |
Total Skills Cost |
|
|
| Cost |
Power |
END |
| 38 |
Running +14" (6"/20" total), Improved Noncombat Movement (x8) |
4 |
| 30 |
Elemental Control: Molecular Density: Elemental Control, 60-point powers |
|
| 30 |
1) Density Increase (23,200 kg mass, +40 STR, +8 PD/ED, -8" KB), Reduced Endurance (0 END; +1/2) |
0 |
| 30 |
2) Desolidification , Reduced Endurance (0 END; +1/2) |
0 |
| 30 |
3) Invisibility to Sight, Hearing and Mental Groups , No Fringe, Reduced Endurance (0 END; +1/2) |
0 |
| 25 |
Damage Resistance (30 PD/20 ED) |
0 |
| 25 |
Increased Arc Of Perception (360-Degree) with All Senses |
0 |
| 22 |
Spatial Awareness (Unusual Group) |
0 |
| 20 |
Radar (Radio Group), Discriminatory |
0 |
| 20 |
Mental Awareness, Discriminatory, Targeting |
0 |
| 18 |
+6 PER with All Sense Groups |
0 |
| 15 |
Active Sonar (Hearing Group) |
0 |
| 15 |
+10 versus Range Modifier for Sight |
0 |
| 15 |
N-Ray Perception (Sight Group), Discriminatory |
0 |
| 12 |
High Range Radio Perception (Radio Group) |
0 |
| 10 |
Mental Defense (12 points total) |
0 |
| 10 |
Tracking with Smell/Taste Group |
0 |
| 10 |
Infrared Perception (Sight Group), Discriminatory |
0 |
| 10 |
Ultraviolet Perception (Sight Group), Discriminatory |
0 |
| 5 |
Capricorn's Immortality Spell: Life Support (Longevity Immortal) |
0 |
| 390 |
Total Powers Cost |
| Cost |
Maneuver |
|
Cinematic Brawling |
| 4 |
1) Backhand: 1/2 Phase, ++2 OCV, -2 DCV, 55 STR / 95 STR |
| 5 |
2) Bar Slide: 1/2 Phase, -2 OCV, -2 DCV, 60 STR / 100 STR |
| 4 |
3) Chin Block: 1/2 Phase, ++2 OCV, 0 DCV, None |
| 5 |
4) Heroic Handshake: 1/2 Phase, ++2 OCV, -2 DCV, 50 STR / 90 STR |
| 4 |
5) Hoist 'n' Heave: 1 Phase, 0 OCV, -2 DCV, 60 STR / 100 STR |
| 5 |
6) Tough-guy Fist Grab: 1/2 Phase, 0 OCV, -2 DCV, 50 STR / 90 STR |
| 4 |
7) Two-Fisted Smash: 1/2 Phase, 0 OCV, -2 DCV, 12d6 / 20d6 |
| 31 |
Total Martial Arts Cost |
|