|
|
|
Val
|
Char |
Base
|
Cost
|
Max
|
Pts.
|
|
15
|
STR |
10
|
x1
|
20
|
5
|
|
14
|
DEX |
10
|
x3
|
20
|
12
|
|
13
|
CON |
10
|
x2
|
20
|
6
|
|
10
|
BODY |
10
|
x2
|
20
|
0
|
|
10
|
INT |
10
|
x1
|
20
|
0
|
|
10
|
EGO |
10
|
x2
|
20
|
0
|
|
18
|
PRE |
10
|
x1
|
20
|
8
|
|
10
|
COM |
10
|
x1/2
|
20
|
0
|
|
3
|
PD |
3
|
x1
|
8
|
0
|
|
3
|
ED |
3
|
x1
|
8
|
0
|
|
3
|
SPD |
2.4
|
x10
|
4
|
6
|
|
6
|
REC |
6
|
x2
|
10
|
0
|
|
26
|
END |
26
|
x1/2
|
50
|
0
|
|
26
|
STUN |
25
|
x1
|
50
|
1
|
|
Characteristics Cost:
|
38
|
|
| STR Roll: |
12- |
| DEX Roll: |
12- |
| CON Roll: |
12- |
| INT Roll: |
11- |
| EGO Roll: |
11- |
| PER Roll: |
11- |
|
| Run: 6" |
| Swim: 2" |
| Jump: 3" |
|
|
|
|
|
|
10
|
Distinctive Features: VIPER uniforms; Concealability: Easily, 5; Reaction:
Always noticed & major reaction, +5 |
|
20
|
Hunted: PRIMUS; Capabilities: More Powerful, 15; Non-combat Influence:
Extensive, +5 |
|
20
|
Normal Characteristic Maxima |
|
15
|
Psych. Lim.: Psychotic |
|
13
|
Watched: VIPER; Capabilities: More Powerful, 15; Non-combat Influence:
Extensive, +5; Actions: Only Watching, ×½ |
|
|
|
|
Disad Total:
|
78
|
|
Exp Spent +
|
3
|
|
Cost =
|
131
|
|
|
|
|
|
| Pts |
Skill /
Talent / Perk / Power |
END/
Roll
|
|
33
|
2d6 Killing Attack (RKA) ; Range: 335; OAF VR-110 'Stitcher': -1; Autofire:
10 shots, ¾; Charges: +30, +½; Clips: 4 (67) |
0 |
|
9
|
Armor: Suit and Helmet (6 PD/3 ED) ; OIF: -½ (13) |
|
|
7
|
2d6 Flash (Normal Sight) ; Range: 150; Charges: 1, -2; OAF: -1; Explosion
(Extended Area +0"/DC): +½ (30) |
0 |
|
3
|
Radio Listen and Transmit: Helmet Comm ; OIF: -½ (5) |
|
|
3
|
Flash Defense: Helmet Visor (Sight, 5 pts) ; OIF: -½ (5) |
|
|
3
|
Breakfall |
12- |
|
3
|
Combat Driving |
12- |
|
3
|
Climbing |
12- |
|
3
|
Concealment |
11- |
|
10
|
Find Weakness |
11- |
|
3
|
Paramedic |
11- |
|
3
|
Stealth |
12- |
|
3
|
Survival |
11- |
|
3
|
Security Systems |
11- |
|
2
|
WF: Small Arms |
|
|
2
|
WF: Viper Weapons |
|
|
93
|
: Skills and Powers Cost |
|
38
|
+ Characteristics Cost |
|
131
|
= Total Cost |
|
|
|
| Base OCV: |
5 |
Base DCV: |
5 |
| Adjustment + |
|
Adjustment + |
|
| Final OCV = |
|
Final DCV = |
|
|
| Levels: |
|
Combat Maneuvers
| Maneuver |
Phase
|
OCV
|
DCV
|
Effect |
| Block |
½
|
--
|
+0
|
stops attacks, abort |
| Brace |
0
|
+2
|
½
|
+2 vs. RMod |
| Disarm |
½
|
-2
|
0
|
disarm: STR vs. STR |
| Dodge |
½
|
--
|
+3
|
vs. all attacks, abort |
| Grab |
½
|
-1
|
-2
|
grab, do STR |
| Haymaker |
½
|
0
|
-5
|
4½d6 bef. Pushing |
| Move By |
½
|
-2
|
-2
|
1½d6+v/5 |
| Move Through |
½
|
-v/5
|
-3
|
3d6+v/3 |
| Set |
1
|
+1
|
0
|
|
| Strike |
½
|
+0
|
+0
|
STR or weapon type |
| Other Attacks |
½
|
+0
|
+0
|
|
| Covered |
½
|
-2*
|
+0
|
target held at gunpoint |
| Dive for Cover |
½
|
+0
|
+0
|
moves character, abort |
| Pull a Punch |
½
|
-1/3d6
|
0
|
full STUN, ½ BODY |
| Roll w/Punch |
½
|
-2
|
-2
|
½ STUN/BODY, abort |
| Snap Shot |
1
|
1
|
-1
|
duck behind cover |
| Suppression |
1
|
-2
|
+0
|
continuous autofire |
| Sweep |
1
|
-2
|
×½
|
hit mult. targets HTH |
|
|
|
Range
|
0-4
|
5-8
|
9-16
|
17-32
|
33-64
|
65-128
|
|
RMod
|
0
|
-2
|
-4
|
-6
|
-8
|
-10
|
|
DEX: 14, SPD: 3, ECV: 3
Phases: 4, 8, 12
PD/rPD: 9/6 ED/rED: 6/3 MD: 0
END: ______ STUN: ______ BODY: ______
Lift: 200kg |
|