Wacho - Standard Agent
Name:
Wacho
Player:
Val
Char
Base
Cost
Max
Pts.
15
STR
10
x1
20
5
14
DEX
10
x3
20
12
13
CON
10
x2
20
6
10
BODY
10
x2
20
0
10
INT
10
x1
20
0
10
EGO
10
x2
20
0
18
PRE
10
x1
20
8
10
COM
10
x1/2
20
0
3
PD
3
x1
8
0
3
ED
3
x1
8
0
3
SPD
2.4
x10
4
6
6
REC
6
x2
10
0
26
END
26
x1/2
50
0
26
STUN
25
x1
50
1
Characteristics Cost:
38
STR Roll: 12-
DEX Roll: 12-
CON Roll: 12-
INT Roll: 11-
EGO Roll: 11-
PER Roll: 11-
Run: 6"
Swim: 2"
Jump: 3"
Disadvantages
+ Base: 50
10 
Distinctive Features: VIPER uniforms; Concealability: Easily, 5; Reaction: Always noticed & major reaction, +5 
20 
Hunted: PRIMUS; Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5 
20 
Normal Characteristic Maxima 
15 
Psych. Lim.: Psychotic 
13 
Watched: VIPER; Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Actions: Only Watching, ×½ 
Experience
3
Disad Total:
78
Exp Spent +
3
Cost =
131
Pts Skill /
Talent / Perk / Power
END/
Roll
33 
2d6 Killing Attack (RKA) ; Range: 335; OAF VR-110 'Stitcher': -1; Autofire: 10 shots, ¾; Charges: +30, +½; Clips: 4 (67)  0
Armor: Suit and Helmet (6 PD/3 ED) ; OIF: -½ (13)
2d6 Flash (Normal Sight) ; Range: 150; Charges: 1, -2; OAF: -1; Explosion (Extended Area +0"/DC): +½ (30)  0
Radio Listen and Transmit: Helmet Comm ; OIF: -½ (5)
Flash Defense: Helmet Visor (Sight, 5 pts) ; OIF: -½ (5)
Breakfall  12-
Combat Driving  12-
Climbing  12-
Concealment  11-
10 
Find Weakness  11-
Paramedic  11-
Stealth  12-
Survival  11-
Security Systems  11-
WF: Small Arms
WF: Viper Weapons
93
: Skills and Powers Cost
38
+ Characteristics Cost
131
= Total Cost
Base OCV: 5 Base DCV: 5
Adjustment + Adjustment +
Final OCV = Final DCV =
Levels: 
Combat Maneuvers
Maneuver
Phase
OCV
DCV
Effect
Block
½
--
+0
stops attacks, abort
Brace
0
+2
½
+2 vs. RMod
Disarm
½
-2
0
disarm: STR vs. STR
Dodge
½
--
+3
vs. all attacks, abort
Grab
½
-1
-2
grab, do STR
Haymaker
½
0
-5
4½d6 bef. Pushing
Move By
½
-2
-2
1½d6+v/5
Move Through
½
-v/5
-3
3d6+v/3
Set
1
+1
0
Strike
½
+0
+0
STR or weapon type
Other Attacks
½
+0
+0
Covered
½
-2*
+0
target held at gunpoint
Dive for Cover
½
+0
+0
moves character, abort
Pull a Punch
½
-1/3d6
0
full STUN, ½ BODY
Roll w/Punch
½
-2
-2
½ STUN/BODY, abort
Snap Shot
1
1
-1
duck behind cover
Suppression
1
-2
+0
continuous autofire
Sweep
1
-2
×½
hit mult. targets HTH
Range
0-4
5-8
9-16
17-32
33-64
65-128
RMod
0
-2
-4
-6
-8
-10
DEX: 14, SPD: 3, ECV: 3
Phases: 4, 8, 12
PD/rPD: 9/6   ED/rED: 6/3   MD: 0
END: ______ STUN: ______ BODY: ______
Lift: 200kg
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