Spook - Covert Agent
Name:
Spook - Covert Agent
Player:
NPC
Val
Char
Base
Cost
Max
Pts.
15
STR
10
x1
5
14
DEX
10
x3
12
13
CON
10
x2
6
10
BODY
10
x2
0
11
INT
10
x1
1
10
EGO
10
x2
0
15
PRE
10
x1
5
10
COM
10
x1/2
0
3
PD
3
x1
0
3
ED
3
x1
0
3
SPD
2.4
x10
6
6
REC
6
x2
0
26
END
26
x1/2
0
25
STUN
25
x1
0
Characteristics Cost:
35
STR Roll: 12-
DEX Roll: 12-
CON Roll: 12-
INT Roll: 11-
EGO Roll: 11-
PER Roll: 11-
Run: 6"
Swim: 2"
Jump: 3"
Disadvantages
+ Base: 50
10 
DF: VIPER uniforms; Concealability: Easily, 5; Reaction: Always noticed & major reaction, +5 
15 
Hunted: PRIMUS; Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5 
15 
Greedy 
10 
Watched: VIPER; Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Actions: Only Watching, ×½ 
Experience
18
Disad Total:
50
Exp Spent +
18
Cost =
118
Pts Skill /
Talent / Perk / Power
END/
Roll
24 
2d6 VK-03S "Golden" ; Range: 300; Charges: +6, -½; Clips: 2; Armor Piercing: 1, +½; Invisible to Hearing: One Sense Group, +½; OAF: -1 (60)  0
Armor: Suit and Helmet (6 PD/3 ED) ; OIF: -½ (13)
Force Field (7 PD/3 ED) ; Charges: +3, -¼; Continuing Charges: 5 Minutes, -4 lev; IAF: -½ (10)  0
Mental Defense (14 pts) ; IAF: -½; Only vs. Telepathy: -1 (12)
Flash Defense: Helmet Visor (Sight, 5 pts) ; OIF: -½ (5)
Radio Listen and Transmit: Helmet Comm ; OIF: -½ (5)
Acting  12-
Combat Driving  12-
CK: Seattle  11-
Concealment  11-
Disguise  11-
10 
Find Weakness  11-
Shadowing  11-
Stealth  12-
Streetwise  12-
83
: Skills and Powers Cost
35
+ Characteristics Cost
118
= Total Cost
Base OCV: 5 Base DCV: 5
Adjustment + Adjustment +
Final OCV = Final DCV =
Levels: 
Combat Maneuvers
Maneuver
Phase
OCV
DCV
Effect
Block
½
--
+0
stops attacks, abort
Brace
0
+2
½
+2 vs. RMod
Disarm
½
-2
0
disarm: STR vs. STR
Dodge
½
--
+3
vs. all attacks, abort
Grab
½
-1
-2
grab, do STR
Haymaker
½
0
-5
4½d6 bef. Pushing
Move By
½
-2
-2
1½d6+v/5
Move Through
½
-v/5
-3
3d6+v/3
Set
1
+1
0
Strike
½
+0
+0
STR or weapon type
Other Attacks
½
+0
+0
Covered
½
-2*
+0
target held at gunpoint
Dive for Cover
½
+0
+0
moves character, abort
Pull a Punch
½
-1/3d6
0
full STUN, ½ BODY
Roll w/Punch
½
-2
-2
½ STUN/BODY, abort
Snap Shot
1
1
-1
duck behind cover
Suppression
1
-2
+0
continuous autofire
Sweep
1
-2
×½
hit mult. targets HTH
Range
0-4
5-8
9-16
17-32
33-64
65-128
RMod
0
-2
-4
-6
-8
-10
DEX: 14, SPD: 3, ECV: 3
Phases: 4, 8, 12
PD/rPD: 16/13   ED/rED: 9/6   MD: 14
END: ______ STUN: ______ BODY: ______
Lift: 200kg
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