Sarge - Steel Serpent Agent
Name:
Sarge
Player:
Val
Char
Base
Cost
Max
Pts.
15/45
STR
10
x1
15
5
18/22
DEX
10
x3
20
24
15/20
CON
10
x2
15
10
10
BODY
10
x2
15
0
11
INT
10
x1
25
1
11
EGO
10
x2
25
2
18
PRE
10
x1
25
8
10
COM
10
x1/2
20
0
6/12
PD
3
x1
6
3
5/6
ED
3
x1
6
2
3/4
SPD
2.8
x10
4
2
6/13
REC
6
x2
8
0
30/40
END
30
x1/2
40
0
26/43
STUN
26
x1
40
0
Characteristics Cost:
57
STR Roll: 12/18-
DEX Roll: 13/13-
CON Roll: 12/13-
INT Roll: 11-
EGO Roll: 11-
PER Roll: 11-
Run: 6"
Swim: 2"
Jump: 9"
Disadvantages
+ Base: 100
Age (40+) 
10 
DF: VIPER uniforms; Concealability: Easily, 5; Reaction: Always noticed & major reaction, +5 
20 
Hunted: PRIMUS; Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5 
20 
Hunted: US Army; Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5 
25 
Gung-ho Military Type 
20 
Cold-blooded Killer 
15 
Secret Identity: Ex-US Army Sgt Major 
10 
Watched: VIPER; Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Actions: Only Watching, ×½ 
Experience
54
Disad Total:
125
Exp Spent +
54
Cost =
279
Pts Skill /
Talent / Perk / Power
END/
Roll
20 
+30 STR ; OIF Steel Serpent Armor: -½ (30)  3
+4 DEX ; OIF Steel Serpent Armor: -½ (12)
+5 CON ; OIF Steel Serpent Armor: -½ (10)
+1 SPD ; OIF Steel Serpent Armor: -½ (10)
30 
Multipower (60-pt reserve) ; OAF Multi-gun: -1 (60)
u-10 
12d6 Energy Blast: Blaster ; Range: 375; Versus: ED;  Charges: 12, +¼; Clips: 4 (75)  0
u-6 
6d6 Energy Blast: Grenade Launcher ; Range: 335; Versus: ED; Charges: 12, +¼; Clips: 4; Area Effect (Radius): 4" radius, +1 (67)  0
u-6 
6d6 Energy Blast: Heat Beam ; Range: 335; Versus: ED;  Charges: 12, +¼; Clips: 4; Armor Piercing: 1, +½; Area Effect (One-hex): 1 hex(es), +½ (67)  0
18 
Armor (12 PD/6 ED) ; OIF Steel Serpent Armor: -½ (27)
10 
10" Flight (NC: 20") ; Non-Combat (MPH): 33;  OAF Jet-pack: -1; Charges: 3, +0; Continuing Charges: 1 Hour, -5 lev (20)  0
Flash Defense (Sight, 5 pts) ; OIF Steel Serpent Armor: -½ (5)
Radio Listen and Transmit ; OIF Steel Serpent Armor: -½ (5)
Breakfall  13/13-
Climbing  13/13-
Combat Driving  13/13-
Combat Piloting  13/13-
Concealment  11-
Demolitions  11-
30 
Find Weakness (with Blaster)  15-
Knowledge Skill: Military History and Customs  11-
Knowledge Skill: Military World  11-
Navigation  11-
Paramedic  11-
Professional Skill: Soldier  11-
Stealth  13/13-
Survival  11-
Systems Operation  11-
Tactics  11-
TF: US Army Vehicles
Weapon Familiarities
Small Arms
Heavy Weapons
Flamethrowers
Grenade Launchers
Heavy Machine Guns
Rocket Launchers
Man-guided Missiles
WF: Viper Weapons
+3 level w/Multi-gun
 
222
: Skills and Powers Cost
57
+ Characteristics Cost
279
= Total Cost
Base OCV: 7 Base DCV: 7
Adjustment + Adjustment +
Final OCV = Final DCV =
Levels: +3 Multi-gun
Combat Maneuvers
Maneuver
Phase
OCV
DCV
Effect
Block
½
--
+0
stops attacks, abort
Brace
0
+2
½
+2 vs. RMod
Disarm
½
-2
0
disarm: STR vs. STR
Dodge
½
--
+3
vs. all attacks, abort
Grab
½
-1
-2
grab, do STR
Haymaker
½
0
-5
13½d6 bef. Pushing
Move By
½
-2
-2
4½d6+v/5
Move Through
½
-v/5
-3
9d6+v/3
Set
1
+1
0
Strike
½
+0
+0
STR or weapon type
Other Attacks
½
+0
+0
Covered
½
-2*
+0
target held at gunpoint
Dive for Cover
½
+0
+0
moves character, abort
Pull a Punch
½
-1/3d6
0
full STUN, ½ BODY
Roll w/Punch
½
-2
-2
½ STUN/BODY, abort
Snap Shot
1
1
-1
duck behind cover
Suppression
1
-2
+0
continuous autofire
Sweep
1
-2
×½
hit mult. targets HTH
Range
0-4
5-8
9-16
17-32
33-64
65-128
RMod
0
-2
-4
-6
-8
-10
DEX: 18/22, SPD: 3/4, ECV: 4
Phases: 3, 6, 9, 12
PD/rPD: 24/12   ED/rED: 12/6   MD: 0
END: ______ STUN: ______ BODY: ______
Lift: 200kg/12½ ton
If you have questions or comments please contact