Kid - Standard Agent
Name:
Kid
Player:
Val
Char
Base
Cost
Max
Pts.
9
STR
10
x1
-1
15
DEX
10
x3
15
13
CON
10
x2
6
10
BODY
10
x2
0
15
INT
10
x1
5
13
EGO
10
x2
6
13
PRE
10
x1
3
14
COM
10
x1/2
2
2
PD
2
x1
0
3
ED
3
x1
0
3
SPD
x10
5
6
REC
5
x2
2
26
END
26
x1/2
0
22
STUN
22
x1
0
Characteristics Cost:
43
STR Roll: 11-
DEX Roll: 12-
CON Roll: 12-
INT Roll: 12-
EGO Roll: 12-
PER Roll: 12-
Run: 6"
Swim: 2"
Jump: 2"
Disadvantages
+ Base: 75
10 
DF: VIPER uniforms; Concealability: Easily, 5; Reaction: Always noticed & major reaction, +5 
15 
Hunted: PRIMUS; Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5 
15 
Psych. Lim.: Naive 
10 
Watched: VIPER; Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Actions: Only Watching, ×½ 
Experience
3
Disad Total:
50
Exp Spent +
3
Cost =
128
Pts Skill /
Talent / Perk / Power
END/
Roll
20 
3d6+1 Killing Attack (RKA) ; Range: 250; No Knockback: -¼; OAF VR-05A 'Spike': -1; Activation: 15-, -¼; Charges: +16, +0 (50)  0
Armor: Suit and Helmet (6 PD/3 ED) ; OIF: -½ (13)
Flash Defense: Helmet Visor (Sight, 5 pts) ; OIF: -½ (5)
Radio Listen and Transmit: Helmet Comm ; OIF: -½ (5)
2d6 Flash (Normal Sight) ; Range: 150; Charges: 1, -2; OAF: -1; Explosion (Extended Area +0"/DC): +½ (30)  0
AK: Seattle  12-
AK: West Coast  12-
Breakfall  12-
Climbing  12-
Concealment  12-
Conversation  12-
Knowledge Skill  12-
Paramedic  12-
Stealth  12-
Systems Operation  12-
TF: Viper Diamondback
WF: Laser Carbines
11 
+5 level w/'Spike' ; Limited Power: OAF VR-05A 'Spike': -1; Activation: 15-, -¼
85
: Skills and Powers Cost
43
+ Characteristics Cost
128
= Total Cost
Base OCV: 5 Base DCV: 5
Adjustment + Adjustment +
Final OCV = Final DCV =
Levels: +5 'Spike'
Combat Maneuvers
Maneuver
Phase
OCV
DCV
Effect
Block
½
--
+0
stops attacks, abort
Brace
0
+2
½
+2 vs. RMod
Disarm
½
-2
0
disarm: STR vs. STR
Dodge
½
--
+3
vs. all attacks, abort
Grab
½
-1
-2
grab, do STR
Haymaker
½
0
-5
2½d6 bef. Pushing
Move By
½
-2
-2
1d6+v/5
Move Through
½
-v/5
-3
1½d6+v/3
Set
1
+1
0
Strike
½
+0
+0
STR or weapon type
Other Attacks
½
+0
+0
Covered
½
-2*
+0
target held at gunpoint
Dive for Cover
½
+0
+0
moves character, abort
Pull a Punch
½
-1/3d6
0
full STUN, ½ BODY
Roll w/Punch
½
-2
-2
½ STUN/BODY, abort
Snap Shot
1
1
-1
duck behind cover
Suppression
1
-2
+0
continuous autofire
Sweep
1
-2
×½
hit mult. targets HTH
Range
0-4
5-8
9-16
17-32
33-64
65-128
RMod
0
-2
-4
-6
-8
-10
DEX: 15, SPD: 3, ECV: 4
Phases: 4, 8, 12
PD/rPD: 8/6   ED/rED: 6/3   MD: 0
END: ______ STUN: ______ BODY: ______
Lift: 87kg
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