|
Val
|
Char |
Base
|
Cost
|
Max
|
Pts.
|
9
|
STR |
10
|
x1
|
|
-1
|
15
|
DEX |
10
|
x3
|
|
15
|
13
|
CON |
10
|
x2
|
|
6
|
10
|
BODY |
10
|
x2
|
|
0
|
15
|
INT |
10
|
x1
|
|
5
|
13
|
EGO |
10
|
x2
|
|
6
|
13
|
PRE |
10
|
x1
|
|
3
|
14
|
COM |
10
|
x1/2
|
|
2
|
2
|
PD |
2
|
x1
|
|
0
|
3
|
ED |
3
|
x1
|
|
0
|
3
|
SPD |
2½
|
x10
|
|
5
|
6
|
REC |
5
|
x2
|
|
2
|
26
|
END |
26
|
x1/2
|
|
0
|
22
|
STUN |
22
|
x1
|
|
0
|
|
Characteristics Cost:
|
43
|
|
STR Roll: |
11- |
DEX Roll: |
12- |
CON Roll: |
12- |
INT Roll: |
12- |
EGO Roll: |
12- |
PER Roll: |
12- |
|
Run: 6" |
Swim: 2" |
Jump: 2" |
|
|
|
|
|
10
|
DF: VIPER uniforms; Concealability: Easily, 5; Reaction: Always noticed
& major reaction, +5 |
15
|
Hunted: PRIMUS; Capabilities: As Powerful, 10; Non-combat Influence:
Extensive, +5 |
15
|
Psych. Lim.: Naive |
10
|
Watched: VIPER; Capabilities: More Powerful, 15; Non-combat Influence:
Extensive, +5; Actions: Only Watching, ×½ |
|
|
Disad Total:
|
50
|
Exp Spent +
|
3
|
Cost =
|
128
|
|
|
|
|
Pts |
Skill /
Talent / Perk / Power |
END/
Roll
|
20
|
3d6+1 Killing Attack (RKA) ; Range: 250; No Knockback: -¼; OAF
VR-05A 'Spike': -1; Activation: 15-, -¼; Charges: +16, +0 (50) |
0 |
9
|
Armor: Suit and Helmet (6 PD/3 ED) ; OIF: -½ (13) |
|
3
|
Flash Defense: Helmet Visor (Sight, 5 pts) ; OIF: -½ (5) |
|
3
|
Radio Listen and Transmit: Helmet Comm ; OIF: -½ (5) |
|
7
|
2d6 Flash (Normal Sight) ; Range: 150; Charges: 1, -2; OAF: -1; Explosion
(Extended Area +0"/DC): +½ (30) |
0 |
3
|
AK: Seattle |
12- |
3
|
AK: West Coast |
12- |
3
|
Breakfall |
12- |
3
|
Climbing |
12- |
3
|
Concealment |
12- |
3
|
Conversation |
12- |
3
|
Knowledge Skill |
12- |
3
|
Paramedic |
12- |
3
|
Stealth |
12- |
3
|
Systems Operation |
12- |
1
|
TF: Viper Diamondback |
|
1
|
WF: Laser Carbines |
|
11
|
+5 level w/'Spike' ; Limited Power: OAF VR-05A 'Spike': -1; Activation:
15-, -¼ |
|
85
|
: Skills and Powers Cost |
43
|
+ Characteristics Cost |
128
|
= Total Cost |
|
|
|
Base OCV: |
5 |
Base DCV: |
5 |
Adjustment + |
|
Adjustment + |
|
Final OCV = |
|
Final DCV = |
|
|
Levels: +5 'Spike' |
|
Combat Maneuvers
Maneuver |
Phase
|
OCV
|
DCV
|
Effect |
Block |
½
|
--
|
+0
|
stops attacks, abort |
Brace |
0
|
+2
|
½
|
+2 vs. RMod |
Disarm |
½
|
-2
|
0
|
disarm: STR vs. STR |
Dodge |
½
|
--
|
+3
|
vs. all attacks, abort |
Grab |
½
|
-1
|
-2
|
grab, do STR |
Haymaker |
½
|
0
|
-5
|
2½d6 bef. Pushing |
Move By |
½
|
-2
|
-2
|
1d6+v/5 |
Move Through |
½
|
-v/5
|
-3
|
1½d6+v/3 |
Set |
1
|
+1
|
0
|
|
Strike |
½
|
+0
|
+0
|
STR or weapon type |
Other Attacks |
½
|
+0
|
+0
|
|
Covered |
½
|
-2*
|
+0
|
target held at gunpoint |
Dive for Cover |
½
|
+0
|
+0
|
moves character, abort |
Pull a Punch |
½
|
-1/3d6
|
0
|
full STUN, ½ BODY |
Roll w/Punch |
½
|
-2
|
-2
|
½ STUN/BODY, abort |
Snap Shot |
1
|
1
|
-1
|
duck behind cover |
Suppression |
1
|
-2
|
+0
|
continuous autofire |
Sweep |
1
|
-2
|
×½
|
hit mult. targets HTH |
|
|
Range
|
0-4
|
5-8
|
9-16
|
17-32
|
33-64
|
65-128
|
RMod
|
0
|
-2
|
-4
|
-6
|
-8
|
-10
|
|
DEX: 15, SPD: 3, ECV: 4
Phases: 4, 8, 12
PD/rPD: 8/6 ED/rED: 6/3 MD: 0
END: ______ STUN: ______ BODY: ______
Lift: 87kg |
|