D-Man - Baiter Agent
Name:
D-Man
Player:
Val
Char
Base
Cost
Max
Pts.
15
STR
10
x1
20
5
15
DEX
10
x3
20
15
15
CON
10
x2
20
10
10
BODY
10
x2
20
0
8
INT
10
x1
20
-2
8
EGO
10
x2
20
-4
15
PRE
10
x1
20
5
8
COM
10
x1/2
20
-1
4
PD
3
x1
8
1
5
ED
3
x1
8
2
3
SPD
x10
4
5
6
REC
6
x2
10
0
30
END
30
x1/2
50
0
26
STUN
26
x1
50
0
Characteristics Cost:
36
STR Roll: 12-
DEX Roll: 12-
CON Roll: 12-
INT Roll: 11-
EGO Roll: 11-
PER Roll: 11-
Run: 6"
Swim: 2"
Jump: 3"
Disadvantages
+ Base: 75
10 
DF: VIPER uniforms; Concealability: Easily, 5; Reaction: Always noticed & major reaction, +5 
15 
Hunted: PRIMUS; Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5 
15 
Loves to Destory Things 
10 
Cold Blooded Killer 
15 
Reputation: Viper Agent 
10 
Watched: VIPER; Capabilities: Less Powerful, 5; Non-combat Influence: Extensive, +5; Actions: Only Watching, ×½ 
Experience
1
Disad Total:
75
Exp Spent +
1
Cost =
151
Pts Skill /
Talent / Perk / Power
END/
Roll
30 
10d6 Energy Blast ; Range: 375; Versus: ED; OAF EG-01 "Boom": -1; Charges: 12, -¼; No Knockback: -¼; Area Effect (One-hex): 1 hex(es), +½ (75)  0
21 
3d6 Killing Attack (RKA) ; Range: 335; Explosion (Extended Area +0"/DC): +½; OAF: "Boom" Grenades: -1; Charges: +1, -1¼; Clips: 4 (67)  0
10 
Active Sonar ; OIF Helmet: -½ (15)
10 
Armor: Suit and Helmet (6 PD/4 ED) ; OIF: -½ (15)
Force Field (6 PD/4 ED) ;  OIF Force Field Belt: -½; Charges: 3, -¼; Continuing Charges: 5 Minutes, -4 lev (10)  0
Flash Defense: Helmet Visor (Sight, 5 pts) ; OIF: -½ (5)
Radio Listen and Transmit: Helmet Comm ; OIF: -½ (5)
Combat Driving  12-
Demolitions  14-
KS: Explosives  14-
Tactics  11-
Weaponsmith: Bombs/Explosives ; Weapon Category: Other  14-
WF: Mines/Explosives
WF: Viper Weapons
115
: Skills and Powers Cost
36
+ Characteristics Cost
151
= Total Cost
Base OCV: 5 Base DCV: 5
Adjustment + Adjustment +
Final OCV = Final DCV =
Levels: 
Combat Maneuvers
Maneuver
Phase
OCV
DCV
Effect
Block
½
--
+0
stops attacks, abort
Brace
0
+2
½
+2 vs. RMod
Disarm
½
-2
0
disarm: STR vs. STR
Dodge
½
--
+3
vs. all attacks, abort
Grab
½
-1
-2
grab, do STR
Haymaker
½
0
-5
4½d6 bef. Pushing
Move By
½
-2
-2
1½d6+v/5
Move Through
½
-v/5
-3
3d6+v/3
Set
1
+1
0
Strike
½
+0
+0
STR or weapon type
Other Attacks
½
+0
+0
Covered
½
-2*
+0
target held at gunpoint
Dive for Cover
½
+0
+0
moves character, abort
Pull a Punch
½
-1/3d6
0
full STUN, ½ BODY
Roll w/Punch
½
-2
-2
½ STUN/BODY, abort
Snap Shot
1
1
-1
duck behind cover
Suppression
1
-2
+0
continuous autofire
Sweep
1
-2
×½
hit mult. targets HTH
Range
0-4
5-8
9-16
17-32
33-64
65-128
RMod
0
-2
-4
-6
-8
-10
DEX: 15, SPD: 3, ECV: 3
Phases: 4, 8, 12
PD/rPD: 16/12   ED/rED: 13/8   MD: 0
END: ______ STUN: ______ BODY: ______
Lift: 200kg
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