|
Name:
|
The Monster |
|
Player:
|
|
|
|
|
Val
|
Char |
Base
|
Cost
|
Max
|
Pts.
|
|
65
|
STR |
10
|
x1
|
|
55
|
|
30
|
DEX |
10
|
x3
|
|
60
|
|
30
|
CON |
10
|
x2
|
|
40
|
|
30
|
BODY |
10
|
x2
|
|
40
|
|
10
|
INT |
10
|
x1
|
|
0
|
|
20
|
EGO |
10
|
x2
|
|
20
|
|
30
|
PRE |
10
|
x1
|
|
20
|
|
2
|
COM |
10
|
x1/2
|
|
-4
|
|
23
|
PD |
13
|
x1
|
|
10
|
|
21
|
ED |
6
|
x1
|
|
15
|
|
6
|
SPD |
4
|
x10
|
|
20
|
|
19
|
REC |
19
|
x2
|
|
0
|
|
60
|
END |
60
|
x1/2
|
|
0
|
|
78
|
STUN |
78
|
x1
|
|
0
|
|
Characteristics Cost:
|
276
|
|
| STR Roll: |
22- |
| DEX Roll: |
15- |
| CON Roll: |
15- |
| INT Roll: |
11- |
| EGO Roll: |
13- |
| PER Roll: |
11- |
|
| Run: 6" |
| Swim: 2" |
| Jump: 13" |
|
|
|
|
|
| Disadvantages |
+ Base: 200
|
|
30
|
Berserk when struck; Circumstances: Common, +10 |
|
25
|
DF: Horrible Monster; Concealability: Not Concealable, 15; Reaction:
Extreme, +10 |
|
15
|
Hunted by the Protectors; Capabilities: As Powerful, 10; Non-combat
Influence: Extensive, +5 |
|
15
|
Hunted the Champions; Capabilities: As Powerful, 10; Non-combat Influence:
Extensive, +5 |
|
10
|
Public Identity |
|
20
|
Hates Everyone |
|
15
|
Loves to wreak havoc |
|
20
|
Vulnerability vs. Flashes; Attack: Common, +10 |
|
|
|
|
Disad Total:
|
150
|
|
Exp Spent +
|
154
|
|
Cost =
|
504
|
|
|
|
|
|
| Pts |
Skill /
Talent / Perk / Power |
END/
Roll
|
|
40
|
2½d6 Killing Attack (HTH) (Total 5d6+1) (40) |
4 |
|
30
|
Damage Reduction (Physical, 50% Resistant) (30) |
|
|
30
|
Damage Reduction (Energy, 50% Resistant) (30) |
|
|
30
|
Regeneration (1 BODY/Turn) ; Regenerate: From Death, +20 (30) |
|
|
22
|
Damage Resistance (23 PD/21 ED) (22) |
|
|
20
|
Mental Defense (24 pts) (20) |
|
|
20
|
Power Defense (20 pts) (20) |
|
|
10
|
Clinging (Clinging STR +0) (10) |
|
|
3
|
Climbing |
15- |
|
9
|
Concealment |
14- |
|
7
|
Shadowing |
13- |
|
3
|
Stealth |
15- |
|
4
|
+2 level w/HKA |
|
|
228
|
: Skills and Powers Cost |
|
276
|
+ Characteristics Cost |
|
504
|
= Total Cost |
|
|
|
| Base OCV: |
10 |
Base DCV: |
10 |
| Adjustment + |
|
Adjustment + |
|
| Final OCV = |
|
Final DCV = |
|
|
| Levels: +2 HKA |
|
Combat Maneuvers
| Maneuver |
Phase
|
OCV
|
DCV
|
Effect |
| Block |
½
|
--
|
+0
|
stops attacks, abort |
| Brace |
0
|
+2
|
½
|
+2 vs. RMod |
| Disarm |
½
|
-2
|
0
|
disarm: STR vs. STR |
| Dodge |
½
|
--
|
+3
|
vs. all attacks, abort |
| Grab |
½
|
-1
|
-2
|
grab, do STR |
| Haymaker |
½
|
0
|
-5
|
19½d6 bef. Pushing |
| Move By |
½
|
-2
|
-2
|
6½d6+v/5 |
| Move Through |
½
|
-v/5
|
-3
|
13d6+v/3 |
| Set |
1
|
+1
|
0
|
|
| Strike |
½
|
+0
|
+0
|
STR or weapon type |
| Other Attacks |
½
|
+0
|
+0
|
|
| Covered |
½
|
-2*
|
+0
|
target held at gunpoint |
| Dive for Cover |
½
|
+0
|
+0
|
moves character, abort |
| Pull a Punch |
½
|
-1/3d6
|
0
|
full STUN, ½ BODY |
| Roll w/Punch |
½
|
-2
|
-2
|
½ STUN/BODY, abort |
| Snap Shot |
1
|
1
|
-1
|
duck behind cover |
| Suppression |
1
|
-2
|
+0
|
continuous autofire |
| Sweep |
1
|
-2
|
×½
|
hit mult. targets HTH |
|
|
|
Range
|
0-4
|
5-8
|
9-16
|
17-32
|
33-64
|
65-128
|
|
RMod
|
0
|
-2
|
-4
|
-6
|
-8
|
-10
|
|
DEX: 30, SPD: 6, ECV: 7
Phases: 2, 4, 6, 8, 10, 12
PD/rPD: 23/23 ED/rED: 21/21 MD:
24
END: ______ STUN: ______ BODY:
______
Lift: 200 ton |
|