|
Name:
|
Mechassassin |
|
Player:
|
|
|
|
|
Val
|
Char |
Base
|
Cost
|
Max
|
Pts.
|
|
20/35
|
STR |
10
|
x1
|
|
10
|
|
20/27
|
DEX |
10
|
x3
|
|
30
|
|
20/40
|
CON |
10
|
x2
|
|
20
|
|
15
|
BODY |
10
|
x2
|
|
10
|
|
18
|
INT |
10
|
x1
|
|
8
|
|
15
|
EGO |
10
|
x2
|
|
10
|
|
30
|
PRE |
10
|
x1
|
|
20
|
|
14
|
COM |
10
|
x1/2
|
|
2
|
|
4/7
|
PD |
4
|
x1
|
|
0
|
|
4/8
|
ED |
4
|
x1
|
|
0
|
|
3/6
|
SPD |
3
|
x10
|
|
0
|
|
8/15
|
REC |
8
|
x2
|
|
0
|
|
40/80
|
END |
40
|
x1/2
|
|
0
|
|
35/52
|
STUN |
35
|
x1
|
|
0
|
|
Characteristics Cost:
|
110
|
|
| STR Roll: |
13/16- |
| DEX Roll: |
13/14- |
| CON Roll: |
13/17- |
| INT Roll: |
13- |
| EGO Roll: |
12- |
| PER Roll: |
13- |
|
| Run: 6" |
| Swim: 2" |
| Jump: 7" |
|
|
|
|
|
| Disadvantages |
+ Base: 100
|
|
15
|
Hunted: GRU; Capabilities: As Powerful, 10; Non-combat Influence: Extensive,
+5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment:
Harsh, 0 |
|
15
|
Hunted: UNTIL; Capabilities: As Powerful, 10; Non-combat Influence:
Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1;
Punishment: Harsh, 0 |
|
10
|
Hunted: Bullet; Capabilities: As Powerful, 10; Non-combat Influence:
None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1;
Punishment: Harsh, 0 |
|
10
|
Suit requires parts/48 hours |
|
20
|
Feels he's the best |
|
15
|
Thinks Ghost Archer is hunting him (paranoid) |
|
10
|
Casual Killer |
|
10
|
Greedy, works only for pay |
|
15
|
Reputation: Superpowered mercenary |
|
15
|
Secret Identity: Craig Vandersnoot |
|
30
|
Susceptibility: Electricity; Condition: Very Common, +15 |
|
20
|
Vulnerability: Drains; Attack: Common, +10 |
|
30
|
Vulnerability: Fire Attacks; Attack: Very Common, +15 |
|
|
|
|
Disad Total:
|
215
|
|
Exp Spent +
|
285
|
|
Cost =
|
600
|
|
|
|
|
|
| Pts |
Skill /
Talent / Perk / Power |
END/
Roll
|
|
119
|
PAPS Armor ; OIF: -½ (119) |
|
|
24
|
Armor (12 PD/12 ED) (36) |
|
|
10
|
END Reserve (100 END, 5 REC/turn) ; Recovery Rate: turn (15) |
|
|
7
|
High Range Radio Hearing (10) |
|
|
7
|
Need Not Breathe (10) |
|
|
10
|
+15 STR (15) |
1 |
|
14
|
+7 DEX (21) |
|
|
27
|
+20 CON (40) |
|
|
20
|
+3 SPD (30) |
|
|
60
|
Multipower (90-pt reserve) ; OIF: PAPS Armor: -½ (90) |
|
|
u-6
|
12d6 Energy Blast ; Range: 450; Versus: ED; Explosion (Extended Area
+0"/DC): +½ (90) |
9 |
|
u-3
|
6d6 Energy Blast ; Range: 450; Versus: ED; Charges: 2, -1½;
NND vs. Armor: +1; Area Effect (Radius): 6" radius, +1 (90) |
0 |
|
u-3
|
Darkness (Normal Sight, Sight, Hearing, Mental, 6" radius) ; Range:
450; Sense Group: Hearing, 10; Sense Group: Mental, 10; Charges: 3, -1¼
(90) |
0 |
|
20
|
Multipower: uses END Reserve (30-pt reserve) ; OIF: PAPS Armor: -½
(30) |
|
|
u-2
|
Change Environment (32" rad.) ; Light Only (30) |
3 |
|
u-2
|
Change Environment (32" rad.) ; Voice Amplifier (30) |
3 |
|
60
|
3d6 Killing Attack (HTH) (Total 4d6) ; Range: 0; Increased STUN Multiplier:
1; OIF Wrist slashers: -½ (90) |
9 |
|
50
|
10d6 Energy Blast: Electro-Pistol ; Range: 500; Versus: ED; Charges:
+16, +0; OAF: -1; Armor Piercing: 2, +1 (100) |
0 |
|
45
|
6d6 Entangle (DEF 6) ; Range: 450; Entangle Takes no Damage From Attack,
+½; Charges: 8, -½; OIF Steel net shooter: -½ (90) |
0 |
|
14
|
Armor (12 PD/12 ED) ; Activation: 14-, -½; OAF Shield: -1 (36) |
|
| |
Commando Training |
|
|
3
|
Martial Throw (OCV +0, DCV +1, 10d6+v/5) |
|
|
4
|
Martial Strike (OCV +0, DCV +2, 12d6) |
|
|
5
|
Choke Hold (OCV -2, DCV +0, Grab, 3½d6 NND) |
|
|
4
|
Martial Disarm (OCV -1, DCV +1) |
|
|
4
|
Killing Strike (OCV -2, DCV +0, 2d6 HKA) |
|
|
4
|
Martial Block (OCV +2, DCV +2) |
|
|
12
|
+3 DC for Martial Attacks |
|
|
3
|
Breakfall |
13/14- |
|
3
|
Concealment |
13- |
|
3
|
Electronics |
11- |
|
3
|
Fast Draw |
14- |
|
3
|
Inventor |
13- |
|
2
|
KS: PAPS Unit |
11- |
|
1
|
LS: English (Native Accent) ; Literacy: Literate (if not standard),
1 |
|
|
2
|
LS: German (Fluent Conv.) ; Literacy: Literate (if not standard), 1;
Similarity Cost: -1 |
|
|
3
|
Mechanics |
11- |
|
3
|
Paramedic |
13- |
|
2
|
PS: Armorer |
11- |
|
3
|
Security Systems |
13- |
|
3
|
Shadowing |
11- |
|
3
|
SS: Robotics |
13- |
|
3
|
Stealth |
13/14- |
|
3
|
Streetwise |
15- |
|
3
|
Survival |
11- |
|
3
|
Systems Operation |
13- |
|
3
|
Weaponsmith: Energy Weapons ; Weapon Category: Energy Weapons |
11- |
|
3
|
Weaponsmith: Slugthrowers ; Weapon Category: Slugthrowers |
11- |
|
2
|
WF: Small Arms |
|
|
1
|
WF: Flamethrowers |
|
|
1
|
WF: Grenade Launchers |
|
|
1
|
WF: Heavy Machine Guns |
|
|
1
|
WF: Rocket Launchers |
|
|
1
|
WF: Man-guided Missiles |
|
|
8
|
+1 level w/All Combat |
|
|
490
|
: Skills and Powers Cost |
|
110
|
+ Characteristics Cost |
|
600
|
= Total Cost |
|
|
|
| Base OCV: |
7/9 |
Base DCV: |
7/9 |
| Adjustment + |
|
Adjustment + |
|
| Final OCV = |
|
Final DCV = |
|
|
| Levels: +1 All Combat |
|
Combat Maneuvers
| Maneuver |
Phase
|
OCV
|
DCV
|
Effect |
| Block |
½
|
--
|
+0
|
stops attacks, abort |
| Brace |
0
|
+2
|
½
|
+2 vs. RMod |
| Disarm |
½
|
-2
|
0
|
disarm: STR vs. STR |
| Dodge |
½
|
--
|
+3
|
vs. all attacks, abort |
| Grab |
½
|
-1
|
-2
|
grab, do STR |
| Haymaker |
½
|
0
|
-5
|
15d6 bef. Pushing |
| Move By |
½
|
-2
|
-2
|
6½d6+v/5 |
| Move Through |
½
|
-v/5
|
-3
|
10d6+v/3 |
| Set |
1
|
+1
|
0
|
|
| Strike |
½
|
+0
|
+0
|
STR or weapon type |
| Other Attacks |
½
|
+0
|
+0
|
|
| Covered |
½
|
-2*
|
+0
|
target held at gunpoint |
| Dive for Cover |
½
|
+0
|
+0
|
moves character, abort |
| Pull a Punch |
½
|
-1/3d6
|
0
|
full STUN, ½ BODY |
| Roll w/Punch |
½
|
-2
|
-2
|
½ STUN/BODY, abort |
| Snap Shot |
1
|
1
|
-1
|
duck behind cover |
| Suppression |
1
|
-2
|
+0
|
continuous autofire |
| Sweep |
1
|
-2
|
×½
|
hit mult. targets HTH |
| Martial Throw |
½
|
+0
|
+1
|
10d6+v/5 |
| Martial Strike |
½
|
0
|
+2
|
12d6 |
| Choke Hold |
½
|
-2
|
0
|
Grab, 3½d6 NND |
| Martial Disarm |
½
|
-1
|
+1
|
|
| Killing Strike |
½
|
-2
|
0
|
2d6 HKA |
| Martial Block |
½
|
+2
|
+2
|
|
|
|
|
Range
|
0-4
|
5-8
|
9-16
|
17-32
|
33-64
|
65-128
|
|
RMod
|
0
|
-2
|
-4
|
-6
|
-8
|
-10
|
|
DEX: 20/27, SPD: 3/6, ECV: 5
Phases: 2, 4, 6, 8, 10, 12
PD/rPD: 31/24 ED/rED: 32/24 MD:
0
END: _____ STUN: _____ BODY:
_____
Lift: 400kg/3200kg |
|