The Huntsman
Huntsmen of the Black Forest
Name:
Huntsman of the Black Forest
Player:
Val
Char
Base
Cost
Max
Pts.
50
STR
10
x1
40
30
DEX
10
x3
60
40
CON
10
x2
60
25
BODY
10
x2
30
10
INT
10
x1
0
20
EGO
10
x2
20
40
PRE
10
x1
30
6
COM
10
x1/2
-2
30
PD
10
x1
20
25
ED
8
x1
17
6
SPD
4
x10
20
18
REC
18
x2
0
80
END
80
x1/2
0
70
STUN
70
x1
0
Characteristics Cost:
295
STR Roll: 19-
DEX Roll: 15-
CON Roll: 17-
INT Roll: 11-
EGO Roll: 13-
PER Roll: 16-
Run: 6"
Swim: 2"
Jump: 10"
Disadvantages
+ Base: 100
30 
Berserk: when he locates prey; Circumstances: Common, +10 
25 
DF: Antlered Demon; Concealability: Not Concealable, 15; Reaction: Extreme, +10 
20 
Single-Minded Hunter 
15 
Overconfident 
20 
Reputation: Killer of Super Beings 
40 
Vulnerability: Magic Attacks; Attack: Common, +10 
Experience
527
Disad Total:
150
Exp Spent +
527
Cost =
777
Pts Skill /
Talent / Perk / Power
END/
Roll
33 
2d6 Killing Attack (RKA) ; Range: 335; Affects Desolidified: +½; Double Knockback: +¾; OAF: Bow and Arrows: -1 (67)  7
15 
2d6 Killing Attack (HTH) (Total 4d6) ; Range: 0; OAF: Sword: -1 (30)  3
86 
10d6 Mind Scan ; Attack Roll Bonus: 18, 36; Number of Minds: 1,000,000,000 (86)  9
40 
Desolidification (40)  4
40 
20" Flight (NC: 40") ; Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): 89 (40)  4
30 
Life Support: Full (30)
27 
Damage Resistance (30 PD/25 ED) (27)
25 
360-Degree Sensing (All) (25)
20 
Extra-Dimensional Movement: Earth to Nether Realm ; Dimensions: One, +0; Time Travel: None, +0; Mass Multiplier: ×1, +0; Carrying Mass: None (20)  2
15 
Enhanced Perception (all) (+5 to PER) (15)
10 
Tracking Scent (10)
Infrared Vision (5)
61 
Follower: Demon Hound: Demon Hounds (x4, 337 pts, 80 disadv) ; Number: 4, +10
Animal Handler  14-
20 
Find Weakness: with Bow/Sword ; Attack Type: Group, +10  11-
LS: Demon (Native Accent) ; Literacy: Standard, 0
LS: English (Basic Conv.) ; Literacy: Standard, 0
LS: German (Native Accent) ; Literacy: Standard, 0
17 
Tracking  18-
24 
+3 level w/All Combat
482
: Skills and Powers Cost
295
+ Characteristics Cost
777
= Total Cost
Base OCV: 10 Base DCV: 10
Adjustment + Adjustment +
Final OCV = Final DCV =
Levels: +3 All Combat
Combat Maneuvers
Maneuver
Phase
OCV
DCV
Effect
Block
½
--
+0
stops attacks, abort
Brace
0
+2
½
+2 vs. RMod
Disarm
½
-2
0
disarm: STR vs. STR
Dodge
½
--
+3
vs. all attacks, abort
Grab
½
-1
-2
grab, do STR
Haymaker
½
0
-5
15d6 bef. Pushing
Move By
½
-2
-2
5d6+v/5
Move Through
½
-v/5
-3
10d6+v/3
Set
1
+1
0
Strike
½
+0
+0
STR or weapon type
Other Attacks
½
+0
+0
Covered
½
-2*
+0
target held at gunpoint
Dive for Cover
½
+0
+0
moves character, abort
Pull a Punch
½
-1/3d6
0
full STUN, ½ BODY
Roll w/Punch
½
-2
-2
½ STUN/BODY, abort
Snap Shot
1
1
-1
duck behind cover
Suppression
1
-2
+0
continuous autofire
Sweep
1
-2
×½
hit mult. targets HTH
Range
0-4
5-8
9-16
17-32
33-64
65-128
RMod
0
-2
-4
-6
-8
-10
DEX: 30, SPD: 6, ECV: 7
Phases: 2, 4, 6, 8, 10, 12
PD/rPD: 30/30   ED/rED: 25/25   MD: 0
END: _____   STUN: _____   BODY: _____
Lift: 25 ton
Background: No one knows where the huntsman of the Black Forest and his pack come from.  It is said that, even as the Master of the Wild hunt is a manifestation of Good, the Huntsman of the Black Forest is a manifestation of Evil.  This has put into opposition Ghost Archer and the Huntsman.  their first encounter was just after the Huntsman's premier modern day appearance in Bonn, Germany.  After killing a German super villain by the name of Darkwing, no relation to the former member of the Wild Hunt, the Huntsman stalked and killed a young French hero, drawing the attention of Ghost Archer.  Try as he might to track the elusive Huntsman, Ghost Archer lost him and his pack in the depths of the Black Forest.
     The Huntsman has killed heroes and villains all over central Europe.  the German government has begun a watch over the Black Forest, trying to detect the Huntsman when he appears.  When he does appear, the government releases a public statement to warn superheroes and villain throughout Europe.  This has not done any good since he has been able to track down his prey every time, no matter how well hidden the victim is.

Quote: The only sound the Huntsman makes is the winding of his hunting horn.

Personality: The Huntsman doesn't seem to have any real personality, except for the overconfidence he displays facing his prey.  He only seems to care about tracking down and killing his target.  No one knows exactly how he chooses his victim.

Powers/Tactics: The huntsman of the Black Forest has powers and a weapon that makes him an excellent hunter and tracker.  His abilities of fight and desolidification makes it all but impossible to find a safe place where he cannot follow.  The Huntsman tracks his prey using his Mind Scanning powers and then attacks his victim.  He will use his longbow on the prey while his hounds race to attack.  If the target has allies, the Huntsman will order his pack to keep them busy while he deals with the primary target.  The Huntsman will try to finish off his prey himself , with his sword.  He will kill only one victim per hunt, saving others for the future.  His method of determining his prey appears to be entirely arbitrary.

Appearance: The Huntsman has ebony skin with glowing red eyes.  He carries a huge two-handed sword, longbow and quiver full of arrows.  Huge stag horns grow out of his forehead.

If you have questions or comments please contact Ghost Archer