|
Name:
|
Demonfire |
|
Player:
|
NPC |
|
|
|
Val
|
Char |
Base
|
Cost
|
Max
|
Pts.
|
|
10
|
STR |
10
|
x1
|
|
0
|
|
21
|
DEX |
10
|
x3
|
|
33
|
|
20
|
CON |
10
|
x2
|
|
20
|
|
13
|
BODY |
10
|
x2
|
|
6
|
|
10
|
INT |
10
|
x1
|
|
0
|
|
18
|
EGO |
10
|
x2
|
|
16
|
|
18
|
PRE |
10
|
x1
|
|
8
|
|
18
|
COM |
10
|
x1/2
|
|
4
|
|
10
|
PD |
2
|
x1
|
|
8
|
|
10
|
ED |
4
|
x1
|
|
6
|
|
6
|
SPD |
3.1
|
x10
|
|
29
|
|
8
|
REC |
6
|
x2
|
|
4
|
|
40
|
END |
40
|
x1/2
|
|
0
|
|
28
|
STUN |
28
|
x1
|
|
0
|
|
Characteristics Cost:
|
134
|
|
| STR Roll: |
11- |
| DEX Roll: |
13- |
| CON Roll: |
13- |
| INT Roll: |
11- |
| EGO Roll: |
13- |
| PER Roll: |
11- |
|
| Run: 6" |
| Swim: 2" |
| Jump: 2" |
| Teleport: 15" |
|
|
|
|
| Disadvantages |
+ Base: 100
|
|
25
|
DF: Half demon; Concealability: Not Concealable, 15; Reaction: Extreme,
+10 |
|
20
|
Hunted: UNTIL; Capabilities: More Powerful, 15; Non-combat Influence:
Extensive, +5 |
|
15
|
Hunted: Crusader; Capabilities: More Powerful, 15 |
|
15
|
Psych. Lim.: Pyromaniac |
|
15
|
Psych. Lim.: Aversion to Holy things |
|
25
|
Susceptibility: vs. Holy Relics; Condition: Uncommon, +5 |
|
40
|
Vulnerability: Cold/Ice; Attack: Common, +10 |
|
|
|
|
Disad Total:
|
155
|
|
Exp Spent +
|
162
|
|
Cost =
|
417
|
|
|
|
|
|
| Pts |
Skill /
Talent / Perk / Power |
END/
Roll
|
|
22
|
Elemental Control: Hellfire (22-pt reserve) (22) |
|
|
a-180
|
3d6 RKA ; Range: 1010; Variable Advantage: Max. Advantage 2, +3; Reduced
END: Zero, +½ (202) |
0 |
|
b-22
|
15" Teleportation (Long Range 30") ; Increased Range: ×2, +5;
Long Range: 30"; Long Range (miles): 0.037; Reduced END: Half, +¼
(44) |
1 |
|
c-23
|
Force Field (10 PD/20 ED) ; Reduced END: Zero, +½ (45) |
0 |
|
d-23
|
Images: Hellfire Control (Normal Sight, Sight, Hearing, 4" radius)
; Range: 225; Sense Group: Hearing, 10 (45) |
4 |
|
8
|
Mental Defense (12 pts) ; Add to Total (8) |
|
|
5
|
Ultraviolet Vision (5) |
|
|
283
|
: Skills and Powers Cost |
|
134
|
+ Characteristics Cost |
|
417
|
= Total Cost |
|
|
|
| Base OCV: |
7 |
Base DCV: |
7 |
| Adjustment + |
|
Adjustment + |
|
| Final OCV = |
|
Final DCV = |
|
|
| Levels: |
|
Combat Maneuvers
| Maneuver |
Phase
|
OCV
|
DCV
|
Effect |
| Block |
«
|
--
|
+0
|
stops attacks, abort |
| Brace |
0
|
+2
|
«
|
+2 vs. RMod |
| Disarm |
«
|
-2
|
0
|
disarm: STR vs. STR |
| Dodge |
«
|
--
|
+3
|
vs. all attacks, abort |
| Grab |
«
|
-1
|
-2
|
grab, do STR |
| Haymaker |
«
|
0
|
-5
|
3d6 bef. Pushing |
| Move By |
«
|
-2
|
-2
|
1d6+v/5 |
| Move Through |
«
|
-v/5
|
-3
|
2d6+v/3 |
| Set |
1
|
+1
|
0
|
|
| Strike |
«
|
+0
|
+0
|
STR or weapon type |
| Other Attacks |
«
|
+0
|
+0
|
|
| Covered |
«
|
-2*
|
+0
|
target held at gunpoint |
| Dive for Cover |
«
|
+0
|
+0
|
moves character, abort |
| Pull a Punch |
«
|
-1/3d6
|
0
|
full STUN, « BODY |
| Roll w/Punch |
«
|
-2
|
-2
|
« STUN/BODY, abort |
| Snap Shot |
1
|
1
|
-1
|
duck behind cover |
| Suppression |
1
|
-2
|
+0
|
continuous autofire |
| Sweep |
1
|
-2
|
Ê«
|
hit mult. targets HTH |
|
|
|
Range
|
0-4
|
5-8
|
9-16
|
17-32
|
33-64
|
65-128
|
|
RMod
|
0
|
-2
|
-4
|
-6
|
-8
|
-10
|
|
DEX: 21, SPD: 6, ECV: 6
Phases: 2, 4, 6, 8, 10, 12
PD/rPD: 20/10 ED/rED: 30/20 MD:
12
END: _____ STUN: _____ BODY:
_____
Lift: 100kg |
|