War
Character Name: War
Alternate Identities:
Player Name: NPC
CHARACTERISTICS
Val Char Base Points Total Roll Notes
75 STR 10 65 75 24- HTH Damage 15d6 END [7]
27 DEX 10 51 27 14- OCV 9 DCV 9
30 CON 10 40 30 15-
18 BODY 10 16 18 13-
13 INT 10 3 13 12- PER Roll 15-
14 EGO 10 8 14 12- ECV: 5
28 PRE 10 18 28 15- PRE Attack: 5 1/2d6
14 COM 10 2 14 12-
35 PD 15 20 35 35 PD (18 rPD)
25 ED 6 19 25 25 ED (12 rED)
6 SPD 3.7 23 6 Phases: 2, 4, 6, 8, 10, 12
21 REC 21 0 21
60 END 60 0 60
71 STUN 71 0 71
6" Running 6 0 6"
2" Swimming 2 0 2"
15" Leaping 15 0 15" 265 Total Characteristics Points
CHARACTER IMAGE
QUOTE
EXPERIENCE POINTS
Total earned: 234
Spent: 234
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 584
MOVEMENT
Type Total
Run (6) 6"
Swim (2) 2"
H. Leap (15") 15"
V. Leap (8") 7 1/2"
DEFENSES
Type Amount
Physical Defense 35
Res. Phys. Defense 18
Energy Defense 25
Res. Energy Defense 12
Mental Defense 15
Power Defense 0
 
COMBAT INFORMATION
OCV: 9 DCV: 9
 
Combat Skill Levels: +2 with All Combat , +5 with Aura of War
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
All-Out 1/2 +1 -2 Weapon +4 DC Strike
Attack 1/2 +0 +2 Weapon +2 DC Strike
Charge 1/2 +0 -2 Weapon +2 DC +v/5 Strike, FMove
Defend 1/2 +2 +2 Block, Abort
Probe 1/2 +1 +3 Weapon Strike
Resist 1/2 +0 +0 90 STR to resist Shove; Block, Abort
Shove 1/2 +0 +0 90 STR to Shove
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
15 Berserk: if insulted/made a fool of: Uncommon, go 11-, recover 11-
25 Distinctive Features: Incarnation of War Not Concealable, Extreme Reaction, Detectable By Commonly-Used Senses
20 Psychological Limitation: Fearless (Common, Total)
20 Psychological Limitation: Loves war and battle Common, Total
20 Psychological Limitation: Won't follow orders Common, Total
15 Psychological Limitation: Give advice/lauds skill Very Common, Moderate
30 Vulnerability: 2 x STUN Electrical-based Attacks (TASERS etc.) (Very Common)
5 Unluck: +1d6
150 Total Disadvantages Cost

Character Name: War
Alternate Identities:
Player Name: NPC
SKILLS
Cost  Name
0 Acting 8-
3 Breakfall 14-
0 Climbing 8-
3 Combat Driving 14-
3 Concealment 12-
3 Deduction 12-
10 Defense Maneuver I-IV
3 Demolitions 12-
3 Hoist 12-
3 KS: Famous Battlefields 12-
0 Language: English (completely fluent; literate) (4 Active Points)
2 Navigation (Land) 12-
3 Oratory 15-
0 Paramedics 8-
3 Persuasion 15-
2 PS: Soldier 11-
5 Rapid Attack (HTH)
3 Riding 14-
0 Shadowing 8-
0 Stealth 8-
19 Tactics 20-
1 TF: Small Motorized Ground Vehicles, Tracked Military Vehicles, Wheeled Military Vehicles
10 Two-Weapon Fighting (HTH)
13 WF: Common Melee Weapons, Emplaced Weapons, Small Arms, Flamethrowers, General Purpose/Heavy Machine Guns, Grenade Launchers, Shoulder-Fired Weapons, Staffs, Vehicle Weapons (AFVs)
16 +2 with All Combat
10 +5 with Aura of War
118 Total Skills Cost
TALENTS
Cost  Name
20 Danger Sense (self only, out of combat) 15-/12-
20 Total Talents Cost
 
POWERS
Cost  Power END
54 Aura of War: Mind Control 13d6, Telepathic (+1/4) (81 Active Points); Only to induce berserks (-1/2)8
25 Axe of War: Killing Attack (HTH) 2 1/2d6 (5d6+1 w/STR), Reduced Endurance (1/2 END; +1/4) (50 Active Points); OAF: Battle Axe (-1)2
15 Tough Skin: Damage Resistance (18 PD/12 ED)0
14 Regeneration: Healing 2d6, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (40 Active Points); Extra Time (1 Turn (Post-Segment 12), -1 1/4), Self Only (-1/2)0
10 War is Hell: Life Support (Immunity All terrestrial diseases and biowarfare agents)0
9 Situational Awarness: +3 PER with all Sense Groups0
8 Nah, Can't See Doing That: Mental Defense (15 points total) (12 Active Points); vs. Mind Control, Illusions only (-1/2)0
5 Tough: Lack of Weakness (-5)0
5 War is Ageless: Life Support (Longevity Immortal)0
145 Total Powers Cost
MARTIAL ARTS MANEUVERS
Cost  Maneuver
Weapons Combat
5
1) All-Out: 1/2 Phase, +1 OCV, -2 DCV, Weapon +4 DC Strike
4
2) Attack: 1/2 Phase, +0 OCV, +2 DCV, Weapon +2 DC Strike
4
3) Charge: 1/2 Phase, +0 OCV, -2 DCV, Weapon +2 DC +v/5 Strike, FMove
4
4) Defend: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
5
5) Probe: 1/2 Phase, +1 OCV, +3 DCV, Weapon Strike
4
6) Resist: 1/2 Phase, +0 OCV, +0 DCV, 90 STR to resist Shove; Block, Abort
4
7) Shove: 1/2 Phase, +0 OCV, +0 DCV, 90 STR to Shove
1
8) Weapon Element: Axes, Maces, and Picks
1
9) Weapon Element: Blades
1
10) Weapon Element: Clubs
1
11) Weapon Element: Polearms
1
12) Weapon Element: Shields
1
13) Weapon Element: Staffs
36 Total Martial Arts Cost

Character Name: War
Alternate Identities:
Player Name: NPC
APPEARANCE
Hair Color: grey
Eye Color: brown
Height: 6' 6"
Weight: 250 lbs
Description:
BACKGROUND
POWERS/TACTICS
PERSONALITY/MOTIVATION

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