Shamrock
Name:
Shamrock
Player:
NPC
Val
Char
Base
Cost
Max
Pts.
80
STR
10
x1
70
26
DEX
10
x3
48
45
CON
10
x2
70
15
BODY
10
x2
10
10
INT
10
x1
0
10
EGO
10
x2
0
20
PRE
10
x1
10
24
COM
10
x1/2
7
31
PD
16
x1
15
31
ED
9
x1
22
6
SPD
3.6
x10
24
30
REC
25
x2
10
90
END
90
x1/2
0
78
STUN
78
x1
0
Characteristics Cost:
286
STR Roll: 25-
DEX Roll: 14-
CON Roll: 18-
INT Roll: 11-
EGO Roll: 11-
PER Roll: 11-
Run: 6/17"
Swim: 2"
Jump: 16"
Disadvantages
+ Base: 200
10 
DNPC: Mother 
Distinctive Features: Detects as a Mutant 
20 
Hunted: Genocide; Non-Combat Influence: Extensive, +5 
15 
Hunted: British Army; Non-Combat Influence: Extensive, +5; Geographical Area: Limited, -5 
20 
Psych. Lim.: Hates the British Army 
20 
Psych. Lim.: Overconfident 
10 
Psych. Lim.: Loves a good Brawl 
15 
Reputation: IRA Superterrorist 
15 
Secret Identity: Barney O'Tumey 
20 
Vulnerability vs. Magic 
Experience
97
Disad Total:
150
Exp Spent +
97
Cost =
447
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Pts Skill /
Talent / Perk / Power
END/
Roll
Radio Transceiver ; Not in Water: -¼; IIF: Earplug: -¼ (10)
25 
Luck (5d6) (25)
22 
Running (+11", 17", NC: 34") ; Non-Combat (MPH): 76 (22)  3
20 
Damage Resistance (20 PD/20 ED) (20)
20 
Knockback Resistance (-10") (20)
15 
Power Defense (15 pts) (15)
  Boxing
Martial Block (OCV +2, DCV +2)
Martial Grab (OCV -1, DCV -1, Grab 2 limbs, STR 90)
Martial Strike (OCV +0, DCV +2, 18d6)
Offensive Strike (OCV -2, DCV +1, 20d6)
Defensive Strike (OCV +1, DCV +3, 16d6)
AK: Ireland  11-
AK: Northern Ireland  11-
AK: Shannon  11-
CK: Belfast  12-
CK: Dublin  11-
12 
Contact: IRA ; Usefulness: Very, +1; Has Significant Contacts Of His Own: +1; Organization: +2  11-
Deduction  11-
Lang: English (Native Accent)
Lang: Gaelic (Native Accent)
KS: Boxing  11-
Paramedic  11-
SS: Mechanical Engineering  11-
Traveler
109
: Skills and Powers Cost
286
+ Characteristics Cost
447
= Total Cost
Base OCV: 9 Base DCV: 9
Adjustment + Adjustment +
Final OCV = Final DCV =
Levels: 
Combat Maneuvers
Maneuver
Phase
OCV
DCV
Effect
Block
½
--
+0
stops attacks, abort
Brace
0
+2
½
+2 vs. RMod
Disarm
½
-2
0
disarm: STR vs. STR
Dodge
½
--
+3
vs. all attacks, abort
Grab
½
-1
-2
grab, do STR
Haymaker
½
0
-5
24d6 bef. Pushing
Move By
½
-2
-2
8d6+v/5
Move Through
½
-v/5
-3
16d6+v/3
Set
1
+1
0
Strike
½
+0
+0
STR or weapon type
Other Attacks
½
+0
+0
Covered
½
-2*
+0
target held at gunpoint
Dive for Cover
½
+0
+0
moves character, abort
Pull a Punch
½
-1/3d6
0
full STUN, ½ BODY
Roll w/Punch
½
-2
-2
½ STUN/BODY, abort
Snap Shot
1
1
-1
duck behind cover
Suppression
1
-2
+0
continuous autofire
Sweep
1
-2
×½
hit mult. targets HTH
Martial Block
½
+2
+2
Block HTH attacks, Abort
Martial Grab
½
-1
-1
Grab 2 limbs, STR 90
Martial Strike
½
0
+2
18d6
Offensive Strike
½
-2
+1
20d6
Defensive Strike
½
+1
+3
16d6
Range
0-4
5-8
9-16
17-32
33-64
65-128
RMod
0
-2
-4
-6
-8
-10
DEX: 26, SPD: 6, ECV: 3
Phases: 2, 4, 6, 8, 10, 12
PD/rPD: 31/20   ED/rED: 31/20   MD: 0
END: ______   STUN: ______   BODY: ______
Lift: 1600 ton
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