Shamrock
Character Name: Shamrock
Alternate Identities: Barney O'Tumey
Player Name: NPC
CHARACTERISTICS
Val Char Base Points Total Roll Notes
80 STR 10 70 80 25- HTH Damage 16d6 END [8]
26 DEX 10 48 26 14- OCV 9 DCV 9
45 CON 10 70 45 18-
15 BODY 10 10 15 12-
10 INT 10 0 10 11- PER Roll 11-/15-
10 EGO 10 0 10 11- ECV: 3
20 PRE 10 10 20 13- PRE Attack: 4d6
24 COM 10 7 24 14-
31 PD 16 15 31 31 PD (26 rPD)
31 ED 9 22 31 31 ED (26 rED)
6 SPD 3.6 24 6 Phases: 2, 4, 6, 8, 10, 12
30 REC 25 10 30
90 END 90 0 90
80 STUN 78 2 80
11" Running 6 10 11"
2" Swimming 2 0 2"
16" Leaping 16 0 16" 298 Total Characteristics Points
CHARACTER IMAGE
QUOTE
"Now what would a sweet lass like youself be doin' in a place like this?"
EXPERIENCE POINTS
Total earned: 200
Spent: 200
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 550
MOVEMENT
Type Total
Run (6) 11"
Swim (2) 2"
H. Leap (16") 16"
V. Leap (8") 8"
DEFENSES
Type Amount
Physical Defense 31
Res. Phys. Defense 26
Energy Defense 31
Res. Energy Defense 26
Mental Defense 0
Power Defense 15
 
COMBAT INFORMATION
OCV: 9 DCV: 9
 
Combat Skill Levels: +2 with Boxing
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +2 +2 Block, Abort
Clinch 1/2 -1 -1 Grab Two Limbs, 90 STR for holding on
Cross 1/2 +0 +2 18d6 Strike
Hook 1/2 -2 +1 20d6 Strike
Jab 1/2 +2 +1 Strike
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
20 Dependent NPC: Me Sainted Mother 11- (Normal; Unaware of character's adventuring career/Secret ID)
20 Hunted: Various Counter-Terrorism Organizations 8- (Mo Pow, NCI, Capture)
15 Hunted: British Army 8- (Mo Pow, NCI, Limited Geographical Area, Harshly Punish)
0 Physical Limitation: Required to visit the Time Ship semi-annually to maintain nanobots (Infrequently, Greatly Impairing)
15 Psychological Limitation: Overconfident (Common, Strong)
15 Psychological Limitation: Code vs. Killing (Common, Strong)
10 Psychological Limitation: Hates the British Army (Uncommon, Strong)
10 Psychological Limitation: Loves a good donnybrook (Common, Moderate)
10 Reputation: IRA Terrorist: as Shamrock, 8- (Extreme)
15 Social Limitation: Secret ID: Barney O'Tumey (Frequently, Major)
20 Vulnerability: 2 x STUN Magic Attacks (Common)
150 Total Disadvantages Cost

Character Name: Shamrock
Alternate Identities: Barney O'Tumey
Player Name: NPC
SKILLS
Cost  Name
0 Acting 8-
2 AK: Ireland 11-
2 AK: Northern Ireland 11-
2 AK: Shannon 11-
3 Breakfall 14-
2 CK: Belfast 11-
2 CK: Dublin 11-
0 Climbing 8-
3 Combat Driving 14-
0 Concealment 8-
3 Conversation 13-
3 Deduction 11-
3 Hoist 11-
2 KS: Boxing 11-
3 KS: Pubs of Ireland and the UK 11-
0 Language: English (idiomatic; literate) (5 Active Points)
0 Language: Irish (Gaelic) (idiomatic; literate) (5 Active Points)
15 Mechanics 17-
3 Paramedics 11-
3 Persuasion 13-
8 PS: Auto Mechanic 17-
3 Seduction 13-
0 Shadowing 8-
0 Stealth 8-
3 Teamwork 14-
5 TF: Common Motorized Ground Vehicles, Small Motorized Ground Vehicles, Agricultural & Construction Vehicles, Tracked Military Vehicles, Two-Wheeled Motorized Ground Vehicles, Wheeled Military Vehicles
6 +2 with Boxing
10 : +5 vs. pulling a punch modifiers with Boxing
86 Total Skills Cost
PERKS
Cost  Name
1 False Identity
1 Fringe Benefit: Passport
2 Total Perks Cost
 
POWERS
Cost  Power END
26 Protection of St. Patrick: Damage Resistance (26 PD/26 ED)0
25 The Luck o' the Irish: Luck 5d60
15 Tough: Power Defense (15 points)0
7 SAAT Comm Unit: Radio Perception/Transmission (Radio Group); IIF (-1/4), Does not work in Water (-1/4)0
Nanobots
Notes: These nanobots provide the listed 'powers' and will function for about six months before going inert. They must be reset by the Time Ship if this happens.
25
1) Regeneration: Healing 1d6, Can Heal Limbs, Resurrection, Reduced Endurance (0 END; +1/2), Persistent (+1/2); Extra Time (1 Turn (Post-Segment 12), -1 1/4), Self Only (-1/2)
Notes: Nanobots repair damage including regrowing limbs and reviving the subject from death. It will not, however, work if the subjects body is totally destroyed.
0
12
2) Protected Sight: Sight Group Flash Defense (10 points), Hardened (+1/4)
0
10
3) Chemical Resistance: Life Support (Immunity: All terrestrial poisons and chemical warfare agents)
Notes: Nanobots accelerated tissue regeneration will instantly repair any chemical type damage.
0
10
4) Disease Resistance: Life Support (Immunity: All terrestrial diseases and biowarfare agents)
Notes: Nanobots function as super white cells and will instantly combat any disease, infection or biological intrusion such as parasites and biological poisons, i.e venom.
0
8
5) Keen Eyed: +4 PER with Sight Group
0
5
6) Dim Light Vision: Ultraviolet Perception (Sight Group)
0
2
7) Stopped Aging: Life Support (Longevity: 400 Years)
Notes: Nanobots actually stop aging but can only do this for about 400 years, after that, the subject begins to age normally.
0
145 Total Powers Cost
MARTIAL ARTS MANEUVERS
Cost  Maneuver
Boxing, Modern
4
1) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
3
2) Clinch: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 90 STR for holding on
4
3) Cross: 1/2 Phase, +0 OCV, +2 DCV, 18d6 Strike
5
4) Hook: 1/2 Phase, -2 OCV, +1 DCV, 20d6 Strike
3
5) Jab: 1/2 Phase, +2 OCV, +1 DCV, Strike
19 Total Martial Arts Cost

Character Name: Shamrock
Alternate Identities: Barney O'Tumey
Player Name: NPC
APPEARANCE
Hair Color: Red
Eye Color: Blue
Height: 6' 6"
Weight: 220 lbs
Description:
Very tall, athletic, tanned, red haired, blue eyed, with a great Irish lilt, Barney is the subject of female infatuation in every pub in Ireland ... and a few outside. His costume, the green and white with giant shamrocks, is the subject of occasional teasing from the twins but he has vowed never to change it. After all, he IS Irish.
BACKGROUND
Barney is a leprechaun ... don't laugh ... really ... well, at least HALF leprechaun. We won't get into how one of the wee folk might end up fathering a child with a normal human girl but assume it had something 'magical' about it. Thing is, Barney has no idea and his Sainted Mother isn't about to tell him. Seems, though, that what he got out of the whole thing worked out pretty well for him. Not only does he have phenomenal luck but he's inheritated his father's physique ... if his da were 6' 6" tall. All of his life he's had everything go his way and on more than one occasion that luck has rubbed off on some of the people with him ... like the time the ferry sank on the way across the Irish Sea only to run aground on an uncharted sand bank. One hundred and sixty-three people miraculously saved by a mistake on a chart.
At sixteen, he joined up with the IRA and quickly became something of a legend as a 'tipper' of tanks and armored cars but when the IRA bombing started targetting innocents, Barney told them he was quitting. To that point everyone assumed 'quitting' the IRA was like 'quitting' the Mafia, you quit when you were dead. Well ... Barney was very hard to kill, or even wound. For three years they tried until Barney got tired of it and told the IRA if they didn't stop, he'd turn his considerable strength on them. That was enough, but just to have the last word, the IRA started a campaign of violence and framed 'Shamrock' making him a wanted terrorist throughout the United Kingdom.
As a member of S.A.A.T. Barney is the heavy lift for moving those things to inconvenient for a forklift, like that four ton experimental self-contained nuclear power system. He is also the team's heavy hitter in combat. There he uses his great strength to toss people and vans out of the way. For people, his favorite tactic is to toss them on to the top of buildings to minimize falling damage. For vans, its just down the road a bit and he has to hope whoever is inside it buckled up. Here his luck works for his opponents as for some reason most of the things he tosses end up on something that absorbs the impact or the passengers are somehow protected by the vehicle's structure, His other job is the one he loves, the team's mechanic. Barney loves a good car to fix, or truck, or tank, whatever comes to hand. He also acts as backup getaway driver if a problem comes up.
POWERS/TACTICS
Shamrock is a boxer, a hugely powerful boxer ... and he likes to toss things. Not 'throw', that indicates a desire to slam whatever or whoever is thrown into something. Tossing is just sort of lofting things onto the nearest tall structure so that the downward trajectory is of the shortest, and therefore least damaging, fall
PERSONALITY/MOTIVATION
Shamrock is probably my favorite 'bad guy'. Mainly because he really isn't. Sure, he's gotten into a couple scrapes with the British Army. What good Irish lad doesn't but his Sainted mother instilled a heart in the boy early on. Yes, he's worked with the IRA, but only in a situation where his strength was an asset, like tank tipping. He has never killed and would never stand for any action that might result in the injury or death of women and chilren. The IRA learned quickly to never let Shamrock in on any operation that included bombs or indiscriminate spray fire. Now with the Peace, Shamrock has more time to do what he really loves, work on cars ... okay, and maybe a good pub crawl though he does tend to get into a fight now and then. Fully aware of his incredible strength, he pulls every punch he throws in these brawls even if he is just a pint short of passing out.
Being a giant of a man with moviestar good looks, he has no trouble finding female companionship but never seems to get the one he wants, Rainbow Archer. He tries but she is just not interested. The Witches both flirt outrageously with him and he with them, but he'll take his fun outside the team in the hopes that Rainbow Archer just might change her mind. Thunderbolt does tend to take advantage of him, sometimes treating him as a gopher, but as long as there's a pint or thirty, things are good.

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