| Cost |
Name |
| 2 |
Animal Handler (Canines) 14- |
| 3 |
Breakfall 13- |
| 3 |
Concealment 11- |
| 10 |
Defense Maneuver I-IV |
| 3 |
Shadowing 11- |
| 2 |
Survival (Arctic/Subarctic) 11- |
| 3 |
Tracking 11- |
| 26 |
Total Skills Cost |
| Cost |
Name |
| 15 |
Combat Sense 11- |
| 15 |
Total Talents Cost |
|
|
| Cost |
Power |
END |
| 23 |
Animalistic Mind: Mental Defense (25 points total) | 0 |
| 20 |
Animal Speed: Running +10" (16" total) | 2 |
| 5 |
Nose of a Hound: Tracking with Normal Smell | 0 |
| 5 |
Nose of a Hound: Discriminatory with Normal Smell | 0 |
| 10 |
Animal Leaping: Leaping +10" (22" forward, 11" upward) | 1 |
| 17 |
Extreme Toughness: Damage Resistance (20 PD/15 ED) | 0 |
| 5 |
Eyes of a Wolf: Infrared Perception (Sight Group) | 0 |
| 85 |
Total Powers Cost |
| Cost |
Maneuver |
|
Pit Fighting |
| 4 |
1) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort |
| 4 |
2) Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 80 STR to Disarm roll |
| 4 |
3) Eye Gouge: 1/2 Phase, -1 OCV, -1 DCV, Flash 6d6 |
| 5 |
4) Hoist 'n' Heave: 1/2 Phase, -2 OCV, -2 DCV, Grab Two Limbs, 30 STR to Throw |
| 4 |
5) Kidney Blow: 1/2 Phase, -2 OCV, +0 DCV, HKA 2d6 |
| 4 |
6) Low Blow: 1/2 Phase, -1 OCV, +1 DCV, 3d6 NND |
| 4 |
7) Punch/Backhand: 1/2 Phase, +0 OCV, +2 DCV, 16d6 Strike |
| 5 |
8) Roundhouse/Two-Fisted Smash: 1/2 Phase, -2 OCV, +1 DCV, 18d6 Strike |
| 3 |
9) Tackle: 1/2 Phase, +0 OCV, +0 DCV, 2d6 +v/5; You Fall, Target Falls |
| 3 |
10) Throw: 1/2 Phase, +0 OCV, +1 DCV, 14d6 +v/5, Target Falls |
| 8 |
11) +2 HTH Damage Class(es) |
| 48 |
Total Martial Arts Cost |
|