Pit Bull
Pit Bull
Name:
Pit Bull
Player:
Val
Char
Base
Cost
Max
Pts.
60
STR
10
x1
50
29
DEX
10
x3
57
25
CON
10
x2
30
15
BODY
10
x2
10
10
INT
10
x1
0
10
EGO
10
x2
0
25
PRE
10
x1
15
4
COM
10
x1/2
-3
30
PD
12
x1
18
25
ED
5
x1
20
6
SPD
3.9
x10
21
17
REC
17
x2
0
60
END
50
x1/2
5
70
STUN
58
x1
12
Characteristics Cost:
235
STR Roll: 21-
DEX Roll: 15-
CON Roll: 14-
INT Roll: 11-
EGO Roll: 11-
PER Roll: 14-
Run: 6/16"
Swim: 2"
Jump: 12/22"
Disadvantages
+ Base: 200
25 
DF: Canine features 
20 
Hunted by PRIMUS; Non-Combat Influence: Extensive, +5 
25 
In Love with Raven 
20 
Savage Killer 
10 
Susceptibility to Ultrasonics 
10 
Unluck 
40 
Vulnerability vs. Sonics 
Experience
82
Disad Total:
150
Exp Spent +
82
Cost =
432
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Pts Skill /
Talent / Perk / Power
END/
Roll
25 
Mental Defense (27 pts)
20 
Running (+10", 16", NC: 32") ; Non-Combat (MPH): 71  3
15 
Tracking Scent ; Discriminatory: +5
10 
Superleap (+10", 22", NC: 44") ; Non-Combat (MPH): 98  2
10 
Damage Resistance (10 PD/10 ED)
Enhanced Perception (all) (+3 to PER)
Infrared Vision
  Pit Fighting
Bearhug (OCV -2, DCV +0, Grab 2 limbs, 3d6 NND)
Block (OCV +2, DCV +2)
Disarm (OCV -1, DCV +1, Disarm, STR 80)
Eye Gouge (OCV -1, DCV -1, Flash Sight Group 6d6)
Hoist 'n' Heave (OCV -2, DCV -2, Grab 2 limbs, STR 90 to Throw)
Kidney Blow (OCV -2, DCV +0, 2d6 HKA)
Low Blow (OCV -1, DCV +1, 3d6 NND)
Martial Flash (OCV -1, DCV -1, Flash Sight Group 6d6)
Punch (OCV +0, DCV +2, 16d6)
Roundhouse (OCV -2, DCV +1, 18d6)
Tackle (OCV +0, DCV -1, 14d6+v/5, you & target fall, FMove)
Takedown (OCV +1, DCV +1, 14d6, target falls)
Throw (OCV +0, DCV +1, 14d6+v/5, target falls)
+2 DC for Martial Attacks
Use Art With Clubs
Breakfall  15-
15 
Combat Sense  11-
Concealment  11-
10 
Defense Maneuver IV
Shadowing  11-
Stealth  15-
Survival (Artic/Subartic) ; Survival Category: Artic/Subartic  11-
Tracking  11-
94
: Skills and Powers Cost
235
+ Characteristics Cost
432
= Total Cost
Base OCV: 10 Base DCV: 10
Adjustment + Adjustment +
Final OCV = Final DCV =
Levels: 
Combat Maneuvers
Maneuver
Phase
OCV
DCV
Effect
Block
½
--
+0
stops attacks, abort
Brace
0
+2
½
+2 vs. RMod
Disarm
½
-2
0
disarm: STR vs. STR
Dodge
½
--
+3
vs. all attacks, abort
Grab
½
-1
-2
grab, do STR
Haymaker
½
0
-5
21d6 bef. Pushing
Move By
½
-2
-2
8d6+v/5
Move Through
½
-v/5
-3
14d6+v/3
Set
1
+1
0
Strike
½
+0
+0
STR or weapon type
Other Attacks
½
+0
+0
Covered
½
-2*
+0
target held at gunpoint
Dive for Cover
½
+0
+0
moves character, abort
Pull a Punch
½
-1/3d6
0
full STUN, ½ BODY
Roll w/Punch
½
-2
-2
½ STUN/BODY, abort
Snap Shot
1
1
-1
duck behind cover
Suppression
1
-2
+0
continuous autofire
Sweep
1
-2
×½
hit mult. targets HTH
Bearhug
½
-2
0
Grab 2 limbs, 3d6 NND
Block
½
+2
+2
Block HTH attacks, Abort
Disarm
½
-1
+1
Disarm, STR 80
Eye Gouge
½
-1
-1
Flash Sight Group 6d6
Hoist 'n' Heave
½
-2
-2
Grab 2 limbs, STR 90 to Throw
Kidney Blow
½
-2
0
2d6 HKA
Low Blow
½
-1
+1
3d6 NND
Martial Flash
½
-1
-1
Flash Sight Group 6d6
Punch
½
0
+2
16d6
Roundhouse
½
-2
+1
18d6
Tackle
½
0
-1
14d6+v/5, you & target fall, FMove
Takedown
½
+1
+1
14d6, target falls
Throw
½
+0
+1
14d6+v/5, target falls
Range
0-4
5-8
9-16
17-32
33-64
65-128
RMod
0
-2
-4
-6
-8
-10
DEX: 29, SPD: 6, ECV: 3
Phases: 2, 4, 6, 8, 10, 12
PD/rPD: 30/10   ED/rED: 25/10   MD: 27
END: ______   STUN: ______   BODY: ______
Lift: 100 ton
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