Mongrel
Name:
Mongrel
Player:
NPC
Val
Char
Base
Cost
Max
Pts.
35
STR
10
x1
25
27
DEX
10
x3
51
24
CON
10
x2
28
15
BODY
10
x2
10
20
INT
10
x1
10
15
EGO
10
x2
10
25
PRE
10
x1
15
8
COM
10
x1/2
-1
20
PD
7
x1
13
18
ED
5
x1
13
6
SPD
3.7
x10
23
12
REC
12
x2
0
48
END
48
x1/2
0
55
STUN
45
x1
10
Characteristics Cost:
207
STR Roll: 16-
DEX Roll: 14-
CON Roll: 14-
INT Roll: 13-
EGO Roll: 12-
PER Roll: 13-
Run: 6"
Swim: 2"
Jump: 7"
Disadvantages
+ Base: 200
DF: Well-known face 
15 
Enraged when fighting racists 
25 
Hunted: Drug lords; Non-Combat Influence: Extensive, +5 
25 
Hunted: Terror Inc. 
15 
Hatred of Racist/Racisim 
25 
Killer 
20 
Lives life like a war 
20 
Reputation: Killer 
Experience
92
Disad Total:
150
Exp Spent +
92
Cost =
442
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Pts Skill /
Talent / Perk / Power
END/
Roll
56 
3d6 RKA ; Range: 560; Autofire: 5, +½; Armor Piercing: 1, +½; Charges: +30, +½; Clips: 2; OAF: Modified M-60: -1  0
30 
4d6 RKA ; Range: 450; Charges: +4, -1; Explosion (loses 1 DC/1"): +½; OAF: Grenades: -1  0
30 
2d6 RKA ; Range: 300; Penetrating: +1, +1; Charges: 12, +0; Clips: 2; OAF: .48 Magnum Pistol: -1  0
15 
2d6 HKA (Total 4d6) ; OAF: Knife: -1  3
Damage Resistance (8 PD/6 ED) ; OIF: Kevlar Vest: -½; Activation: 14-, -½
  Commando Training
Aikido Throw (OCV +0, DCV +1, 7d6+v/5, target falls)
Boxing Cross (OCV +0, DCV +2, 9d6)
Choke (OCV -2, DCV +0, Grab 1 limb, 2d6 NND)
Judo Disarm (OCV -1, DCV +1, Disarm, STR 45)
Karate Chop (OCV -2, DCV +0, 1d6+1 HKA)
Kung Fu Block (OCV +2, DCV +2)
Acrobatics  14-
Breakfall  14-
CK: Seattle  13-
Climbing  14-
Concealment  13-
Criminology  13-
Deduction  13-
Demolitions  14-
KS: Auto Theft  12-
KS: Frogman  14-
Shadowing  13-
Survival (Artic/Subartic) ; Survival Category: Artic/Subartic  13-
Tactics  13-
TF: Scuba
Tracking  13-
WF: Common Melee Weapons
WF: Small Arms
WF: Uncommon Melee Weapons
WF: Uncommon Weapons
15 
+3 level w/All Guns
+3 level w/ Commando Training
134
: Skills and Powers Cost
207
+ Characteristics Cost
442
= Total Cost
Base OCV: 9 Base DCV: 9
Adjustment + Adjustment +
Final OCV = Final DCV =
Levels: +3 All Guns, +3 w/ Commando Training
Combat Maneuvers
Maneuver
Phase
OCV
DCV
Effect
Block
½
--
+0
stops attacks, abort
Brace
0
+2
½
+2 vs. RMod
Disarm
½
-2
0
disarm: STR vs. STR
Dodge
½
--
+3
vs. all attacks, abort
Grab
½
-1
-2
grab, do STR
Haymaker
½
0
-5
10½d6 bef. Pushing
Move By
½
-2
-2
3½d6+v/5
Move Through
½
-v/5
-3
7d6+v/3
Set
1
+1
0
Strike
½
+0
+0
STR or weapon type
Other Attacks
½
+0
+0
Covered
½
-2*
+0
target held at gunpoint
Dive for Cover
½
+0
+0
moves character, abort
Pull a Punch
½
-1/3d6
0
full STUN, ½ BODY
Roll w/Punch
½
-2
-2
½ STUN/BODY, abort
Snap Shot
1
1
-1
duck behind cover
Suppression
1
-2
+0
continuous autofire
Sweep
1
-2
×½
hit mult. targets HTH
Aikido Throw
½
+0
+1
7d6+v/5, target falls
Boxing Cross
½
0
+2
9d6
Choke
½
-2
0
Grab 1 limb, 2d6 NND
Judo Disarm
½
-1
+1
Disarm, STR 45
Karate Chop
½
-2
0
1d6+1 HKA
Kung Fu Block
½
+2
+2
Block HTH attacks, Abort
Range
0-4
5-8
9-16
17-32
33-64
65-128
RMod
0
-2
-4
-6
-8
-10
DEX: 27, SPD: 6, ECV: 5
Phases: 2, 4, 6, 8, 10, 12
PD/rPD: 20/8   ED/rED: 18/6   MD: 0
END: ______   STUN: ______   BODY: ______
Lift: 3200kg
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