Mongrel
Character Name: Mongrel
Alternate Identities:
Player Name: NPC
CHARACTERISTICS
Val Char Base Points Total Roll Notes
35 STR 10 25 35 16- HTH Damage 7d6 END [3]
27 DEX 10 51 27 14- OCV 9 DCV 9
24 CON 10 28 24 14-
15 BODY 10 10 15 12-
20 INT 10 10 20 13- PER Roll 13-
15 EGO 10 10 15 12- ECV: 5
25 PRE 10 15 25 14- PRE Attack: 5d6
10 COM 10 0 10 11-
20 PD 7 13 20/28 20/28 PD (0/8 rPD)
18 ED 5 13 18/26 18/26 ED (0/8 rED)
6 SPD 3.7 23 6 Phases: 2, 4, 6, 8, 10, 12
12 REC 12 0 12
48 END 48 0 48
55 STUN 45 10 55
6" Running 6 0 6"
2" Swimming 2 0 2"
7" Leaping 7 0 7" 208 Total Characteristics Points
CHARACTER IMAGE
QUOTE
EXPERIENCE POINTS
Total earned: 77
Spent: 77
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 427
MOVEMENT
Type Total
Run (6) 6"
Swim (2) 2"
H. Leap (7") 7"
V. Leap (4") 3 1/2"
DEFENSES
Type Amount
Physical Defense 20/28
Res. Phys. Defense 0/8
Energy Defense 18/26
Res. Energy Defense 0/8
Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 9 DCV: 9
 
Combat Skill Levels: +3 with Ranged Combat , +3 with Commando Training , +1 OCV (5 Active Points); OAF (-1), Real Weapon (-1/4) , +1 OCV (5 Active Points); OAF (-1), Real Weapon (-1/4)
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Akido Throw 1/2 +0 +1 7d6 +v/5, Target Falls
Boxing Cross 1/2 +0 +2 9d6 Strike
Choke 1/2 -2 +0 Grab One Limb; 2d6 NND
Escape 1/2 +0 +0 50 STR vs. Grabs
Hold 1/2 -1 -1 Grab Three Limbs, 10 STR for holding on
Judo Disarm 1/2 -1 +1 Disarm; 45 STR to Disarm roll
Karate "Chop" 1/2 -2 +0 HKA 1d6 +1
Kung Fu Block 1/2 +2 +2 Block, Abort
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
10 Distinctive Features: Well-known Face (Easily Concealed; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)
20 Enraged: When Fighting Racist (Common), go 11-, recover 11-
20 Hunted: Numerous Drug Kingpins 8- (Mo Pow, NCI, Harshly Punish)
20 Hunted: UNTIL 8- (Mo Pow, NCI, Harshly Punish)
15 Hunted: Mossad 8- (Mo Pow, Harshly Punish)
20 Psychological Limitation: Hatred of Racism/Racists (Common, Total)
15 Psychological Limitation: Lives Life Like A War (Common, Strong)
15 Psychological Limitation: Casual Killer (Common, Strong)
15 Reputation: Killer, 11- (Extreme)
150 Total Disadvantages Cost

Character Name: Mongrel
Alternate Identities:
Player Name: NPC
SKILLS
Cost  Name
3 Acrobatics 14-
3 Breakfall 14-
2 CK: Seattle 11-
3 Concealment 13-
3 Criminology 13-
3 Deduction 13-
3 Demolitions 13-
2 KS: Car Theft 11-
2 KS: Underwater Demolitions 11-
0 Language: Arabic (idiomatic)
3 Language: English (completely fluent)
3 Shadowing 13-
3 Stealth 14-
3 Streetwise 14-
2 Survival (Desert) 13-
3 Systems Operation (Communications Systems, Radar) 13-
3 Tactics 13-
3 Teamwork 14-
2 TF: SCUBA, Small Motorized Ground Vehicles
3 Tracking 13-
14 WF: Common Melee Weapons, Small Arms, Anti-Tank Guns, Flamethrowers, General Purpose/Heavy Machine Guns, Grenade Launchers, Homemade Weapons, Mortars, Recoilless Guns, Shoulder-Fired Weapons, Staffs, Vehicle Weapons, Whips
15 +3 with Ranged Combat
9 +3 with Commando Training
90 Total Skills Cost
 
POWERS
Cost  Power END
41 7.62 (Modified M-60 LMG): Killing Attack - Ranged 3d6, +1 STUN Multiplier (+1/4), Armor Piercing (+1/2), 4 clips of 50 Charges (+3/4), Autofire (10 shots; +1) (157 Active Points); OAF Bulky (-1 1/2), STR Minimum (STR Min. Cannot Add/Subtract Damage; -1 1/4), Beam (-1/4), Real Weapon (-1/4) plus +1 OCV (5 Active Points); OAF (-1), Real Weapon (-1/4) plus +2 vs Range (6 Active Points); OAF Bulky (-1 1/2)[50]
20 Fragmentation Super Grenade: Killing Attack - Ranged 4d6, Explosion (+1/2); 1 Charge (-2), OAF (-1), Real Weapon (-1/4), Range Based On Strength (-1/4)[1]
14 .50 (Desert Eagle): Killing Attack - Ranged 2d6+1, 2 clips of 9 Charges (+0), +1 STUN Multiplier (+1/4) (44 Active Points); STR Minimum (STR Min. Cannot Add/Subtract Damage; -1 1/4), OAF (-1), Beam (-1/4), Real Weapon (-1/4) plus +1 OCV (5 Active Points); OAF (-1), Real Weapon (-1/4)[9]
7 Dagger: Killing Attack - Hand-To-Hand 1d6-1, Reduced Endurance (0 END; +1/2), Ranged (+1/2); OAF (-1), STR Minimum (-1/2), Real Weapon (-1/4)
Notes: Can Be Thrown
0
14 Kevlar Plus Body Armor: Armor (8 PD/8 ED); Activation Roll 14- (-1/2), IIF (-1/4)0
96 Total Powers Cost
MARTIAL ARTS MANEUVERS
Cost  Maneuver
Commando Training
3
1) Akido Throw: 1/2 Phase, +0 OCV, +1 DCV, 7d6 +v/5, Target Falls
4
2) Boxing Cross: 1/2 Phase, +0 OCV, +2 DCV, 9d6 Strike
4
3) Choke: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 2d6 NND
4
4) Escape: 1/2 Phase, +0 OCV, +0 DCV, 50 STR vs. Grabs
4
5) Hold: 1/2 Phase, -1 OCV, -1 DCV, Grab Three Limbs, 10 STR for holding on
4
6) Judo Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 45 STR to Disarm roll
4
7) Karate "Chop": 1/2 Phase, -2 OCV, +0 DCV, HKA 1d6 +1
4
8) Kung Fu Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
1
9) Weapon Element: Clubs
1
10) Weapon Element: Knives
33 Total Martial Arts Cost

Character Name: Mongrel
Alternate Identities:
Player Name: NPC
APPEARANCE
Hair Color: Brown
Eye Color: Brown
Height: 6' 1"
Weight: 200 lbs
Description:
BACKGROUND
POWERS/TACTICS
PERSONALITY/MOTIVATION

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