| Cost |
Power |
END |
| 4 |
Advanced Car Radio: Radio Perception/Transmission (Radio Group); OIF Bulky (-1), Sense Affected As Hearing Group As Well As Radio Group [very common Sense] (-1/2) | 0 |
| 10 |
Improved Brakes: Increased Deceleration: Ground Movement 5" | |
| 6 |
Improved Fuel: Increased Acceleration +3", 1 Fuel Charge Lasting 6 Hours (+0) | 1 |
| 84 |
Medium Machine Gun (12.7mm) with AP Ammo Option: Killing Attack - Ranged 3d6, +1 STUN Multiplier (+1/4), Armor Piercing x1 (+1/2), Autofire (10 shots; +1), 750 Charges (+1); IIF Bulky (-3/4), Real Weapon (-1/4) | [750] |
| 22 |
Muffler System: Invisibility to Hearing Group , Inherent (+1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2) | 0 |
| 9 |
Mutant Detector: Detect Mutants 14- (Sight Group), Increased Arc Of Perception (360 Degrees), Tracking; OIF Bulky (-1) | 0 |
| 4 |
Nightsight Package: Infrared Perception (Sight Group) (5 Active Points); OIF Bulky (-1) plus Ultraviolet Perception (Sight Group) (5 Active Points); OIF Bulky (-1) | 0 |
| 2 |
Nitrous Oxide Injectors: Ground Movement 0" (27" total), x4 Noncombat; OIF Bulky (-1), 12 Charges (-1/4) | |
| 5 |
Polarized Windshield: Sight Group Flash Defense (10 points); OIF Bulky (-1) | 0 |
| 8 |
Seat Belts: +8 DEF; Only to protects Passengers from a crash (-1), OIF Bulky (-1) | |
| 4 |
Solid Tires: +6 DEF; Only on the Tires (-2), OIF Bulky (-1) | |
| 158 |
Total Powers Cost |