| Cost |
Name |
| 3 |
Acrobatics 15- |
| 0 |
Acting 8- |
| 3 |
Breakfall 15- |
| 3 |
Climbing 15- |
| 3 |
Combat Driving 15- |
| 3 |
Combat Piloting 15- |
| 12 |
Computer Programming (Computer Networks, Hacking and Computer Security, Personal Computers, Artificial Intelligence, Mainframes and Supercomputers, Military Computers) 15- |
| 3 |
Concealment 15- |
| 0 |
Conversation 8- |
| 3 |
Deduction 15- |
| 0 |
Language: English (Idiomatic) |
| 0 |
Paramedics 8- |
| 0 |
Persuasion 8- |
| 0 |
PS: Player's Choice 11- |
| 3 |
Shadowing 15- |
| 3 |
Stealth 15- |
| 5 |
TF: Common Motorized Ground Vehicles, Small Motorized Ground Vehicles, Combat Aircraft, Helicopters, Large Planes, Small Planes |
| 40 |
+4 Overall |
| 84 |
Total Skills Cost |
| Cost |
Name |
| 10 |
Money: Wealthy |
| 10 |
Total Perks Cost |
| Cost |
Name |
| 3 |
Absolute Range Sense |
| 3 |
Absolute Time Sense |
| 9 |
Ambidexterity (no Off Hand penalty) |
| 3 |
Bump Of Direction |
| 5 |
Eidetic Memory |
| 3 |
Lightning Calculator |
| 3 |
Perfect Pitch |
| 3 |
Simulate Death |
| 8 |
Speed Reading (x1,000) |
| 20 |
Universal Translator 15- |
| 60 |
Total Talents Cost |
|
|
| Cost |
Power |
END |
| 3 |
Android Aural Amplifiers: Ultrasonic Perception (Hearing Group) |
0 |
| 15 |
Android Aural Defenses: Hearing Group Flash Defense (15 points) |
0 |
| 10 |
Android Body: Lack Of Weakness (-10) for Mental Defense |
0 |
| 43 |
Android Body: Life Support (Eating: Character only has to eat once per week; Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep) |
0 |
| 30 |
Android Body: Power Defense (30 points) |
0 |
| 5 |
Android Infrared Optics: Infrared Perception (Sight Group) |
0 |
| 24 |
Android Mind: Mental Defense (30 points total) |
0 |
| 15 |
Android Optical Filters: Sight Group Flash Defense (15 points) |
0 |
| 15 |
Computer Link: Mind Link , Genocide Mainframe, Any distance, Psychic Bond |
0 |
| 5 |
Android Ultraviolet Optics: Ultraviolet Perception (Sight Group) |
0 |
| 30 |
Artificial Flesh: Damage Resistance (30 PD/30 ED) |
0 |
| 40 |
Attack Reflection: Missile Deflection (Any Ranged Attack), Missile Reflection |
0 |
| 3 |
Detect Mutants: Detect A Single Thing 15- (Sight Group) |
0 |
| 8 |
Limb Extension: Stretching 2"; no Noncombat Stretching (-1/4) |
1 |
| 83 |
Mutant Suppression System: Suppress Mutant Powers 5d6, all mutant powers simultaneously (+2), Variable Special Effects (Any mutant power; +1/2), Reduced Endurance (0 END; +1/2), Persistent (+1/2), Area Of Effect (16" Radius; +1), Invisible Power Effects (Fully Invisible; +1), Continuous (+1); Always On (-1/2), No Range (-1/2), Does not work in an intense magnetic field (-1/4) |
0 |
| 29 |
Regeneration: Healing 2d6, Resurrection, Reduced Endurance (0 END; +1/2), Persistent (+1/2); Extra Time (1 Turn (Post-Segment 12), -1 1/4), Self Only (-1/2) |
0 |
| 10 |
Running Boost: Running 0" (30" total), x8 Noncombat |
1 |
| 9 |
High Gain Sensors: +3 PER with all Sense Groups |
0 |
| 377 |
Total Powers Cost |
| Cost |
Maneuver |
|
Combat Training |
| 3 |
1) Basic Strike: 1/2 Phase, +1 OCV, +0 DCV, 12d6 Strike |
| 5 |
2) Defensive Block: 1/2 Phase, +1 OCV, +3 DCV, Block, Abort |
| 5 |
3) Defensive Strike: 1/2 Phase, +1 OCV, +3 DCV, 10d6 Strike |
| 4 |
4) Fast Strike: 1/2 Phase, +2 OCV, +0 DCV, 12d6 Strike |
| 4 |
5) Killing Strike: 1/2 Phase, -2 OCV, +0 DCV, HKA 2 1/2d6 |
| 3 |
6) Legsweep: 1/2 Phase, +2 OCV, -1 DCV, 11d6 Strike, Target Falls |
| 4 |
7) Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort |
| 4 |
8) Martial Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 60 STR to Disarm |
| 4 |
9) Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort |
| 4 |
10) Martial Escape: 1/2 Phase, +0 OCV, +0 DCV, 65 STR vs. Grabs |
| 3 |
11) Martial Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 60 STR for holding on |
| 4 |
12) Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 12d6 Strike |
| 5 |
13) Offensive Strike: 1/2 Phase, -2 OCV, +1 DCV, 14d6 Strike |
| 5 |
14) Passing Strike: 1/2 Phase, +1 OCV, +0 DCV, 10d6 +v/5; FMove |
| 16 |
15) +4 HTH Damage Class(es) |
| 73 |
Total Martial Arts Cost |
|