|
Name:
|
Minuteman Mark VI |
|
Player:
|
|
|
|
|
Val
|
Char |
Base
|
Cost
|
Max
|
Pts.
|
|
70
|
STR |
10
|
x1
|
|
20
|
|
20
|
DEX |
10
|
x3
|
|
30
|
|
0
|
CON |
0
|
x2
|
|
0
|
|
18
|
BODY |
10
|
x2
|
|
0
|
|
25
|
INT |
10
|
x1
|
|
15
|
|
0
|
EGO |
10
|
x2
|
|
0
|
|
40
|
PRE |
10
|
x1
|
|
30
|
|
10
|
COM |
10
|
x1/2
|
|
0
|
|
0
|
PD |
0
|
x1
|
|
0
|
|
0
|
ED |
0
|
x1
|
|
0
|
|
6
|
SPD |
3
|
x10
|
|
30
|
|
0
|
REC |
0
|
x2
|
|
0
|
|
0
|
END |
0
|
x1/2
|
|
0
|
|
0
|
STUN |
0
|
x1
|
|
0
|
|
Characteristics Cost:
|
125
|
|
| STR Roll: |
23- |
| DEX Roll: |
13- |
| CON Roll: |
9- |
| INT Roll: |
14- |
| EGO Roll: |
9- |
| PER Roll: |
14- |
|
| Run: 6" |
| Swim: 2" |
| Jump: 14" |
| Flight: 20" |
|
|
|
|
| Disadvantages |
+ Base: 100
|
|
25
|
DF: 40' Robot; Concealability: Not Concealable, 15; Reaction: Extreme,
+10 |
|
25
|
Hunted by most mutants; Capabilities: More Powerful, 15; Non-combat
Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting,
×1; Punishment: Harsh, 0 |
|
25
|
Hunted by UNTIL; Capabilities: More Powerful, 15; Non-combat Influence:
Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1;
Punishment: Harsh, 0 |
|
25
|
Hunted by US Military; Capabilities: More Powerful, 15; Non-combat
Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting,
×1; Punishment: Harsh, 0 |
|
25
|
Murderous |
|
25
|
Must capture target mutant or die trying |
|
20
|
Must obey Genocide orders |
|
20
|
Reputation |
|
10
|
Vulnerability to Electrical Attacks; Attack: Common, +10 |
|
|
|
|
Disad Total:
|
200
|
|
Exp Spent +
|
533
|
|
Cost =
|
733
|
|
|
|
|
|
| Pts |
Skill /
Talent / Perk / Power |
END/
Roll
|
|
135
|
Armor (15 PD/15 ED) (135) |
|
|
75
|
Multipower (75-pt reserve) (75) |
|
|
u-7
|
15d6 Energy Blast: Fire Blast ; Range: 375; Versus: ED (75) |
7 |
|
u-7
|
10d6 Energy Blast: Electrical Bolt ; Range: 375; Versus: ED; Armor
Piercing: 1, +½ (75) |
7 |
|
u-7
|
10d6 Energy Blast: Cold Bolt ; Range: 375; Versus: ED; Affects Desolidified:
+½ (75) |
7 |
|
u-7
|
10d6 Energy Blast: Sonic Bolt ; Range: 375; Versus: ED; Invisible:
Sight: One Sense Group, +½ (75) |
7 |
|
u-7
|
7d6 Energy Blast: Radiation Bolt ; Range: 350; Versus: ED; No Normal
Defense: Hardened Defense: +1 (70) |
7 |
|
u-7
|
7d6 Flash (Normal Sight) ; Range: 350 (70) |
7 |
|
u-7
|
2d6+1 Killing Attack (RKA): Heavy Machinegun ; Range: 350; Charges:
250, +1 (70) |
0 |
|
53
|
Growth-8 (×250 mass, ×6.3 height) ; Mass: 25,000 kg/55,000
lbs; Height: 1,152.9 cm/37'10"; Extra STR: 40; Knockback Reduction: -8;
Extra BODY: 8; Extra STUN: 8; DCV Penalty: -5; PER Penalty: +5; Reduced
END: Zero & Persistent, +1; Always On: -½ (80) |
0 |
|
45
|
Takes No Stun ; Loses: BODY and Abilities, 45 (45) |
|
|
40
|
20" Flight (NC: 40") ; Non-Combat Multiplier: ×2, +0; Non-Combat
(MPH): 89 (40) |
4 |
|
37
|
END Reserve (125 END, 25 REC/turn) (37) |
|
|
30
|
Life Support (total) (30) |
|
|
27
|
Radar System ; Costs END: -½ (27) |
|
|
10
|
Radar Sense (15) |
|
|
10
|
Telescopic Sense: Radar (Radio, +10 to PER) (15) |
|
|
7
|
360-Degree Sensing: Radar (Radio) (10) |
|
|
15
|
Cannot Be Stunned (15) |
|
|
15
|
Does Not Bleed (15) |
|
|
14
|
Mutant Detector ; Costs END: -½ (14) |
|
|
7
|
Detect Mutant (+0 to PER) ; Time Required: Instant, +2; Range: Ranged,
+5 (10) |
|
|
7
|
360-Degree Sensing: Detect (Unusual Senses) (10) |
|
|
7
|
High Range Radio Hearing ; Costs END: -½ (10) |
|
|
3
|
Absolute Time Sense |
|
|
3
|
Ambidexterity |
|
|
3
|
Bump of Direction |
|
|
10
|
Eidetic Memory |
|
|
3
|
Lightning Calculator |
|
|
20
|
Universal Translator |
14- |
|
24
|
+3 level w/All Combat |
|
|
608
|
: Skills and Powers Cost |
|
125
|
+ Characteristics Cost |
|
733
|
= Total Cost |
|
|
|
| Base OCV: |
7 |
Base DCV: |
2 |
| Adjustment + |
|
Adjustment + |
|
| Final OCV = |
|
Final DCV = |
|
|
| Levels: +3 All Combat |
|
Combat Maneuvers
| Maneuver |
Phase
|
OCV
|
DCV
|
Effect |
| Block |
½
|
--
|
+0
|
stops attacks, abort |
| Brace |
0
|
+2
|
½
|
+2 vs. RMod |
| Disarm |
½
|
-2
|
0
|
disarm: STR vs. STR |
| Dodge |
½
|
--
|
+3
|
vs. all attacks, abort |
| Grab |
½
|
-1
|
-2
|
grab, do STR |
| Haymaker |
½
|
0
|
-5
|
21d6 bef. Pushing |
| Move By |
½
|
-2
|
-2
|
7d6+v/5 |
| Move Through |
½
|
-v/5
|
-3
|
14d6+v/3 |
| Set |
1
|
+1
|
0
|
|
| Strike |
½
|
+0
|
+0
|
STR or weapon type |
| Other Attacks |
½
|
+0
|
+0
|
|
| Covered |
½
|
-2*
|
+0
|
target held at gunpoint |
| Dive for Cover |
½
|
+0
|
+0
|
moves character, abort |
| Pull a Punch |
½
|
-1/3d6
|
0
|
full STUN, ½ BODY |
| Roll w/Punch |
½
|
-2
|
-2
|
½ STUN/BODY, abort |
| Snap Shot |
1
|
1
|
-1
|
duck behind cover |
| Suppression |
1
|
-2
|
+0
|
continuous autofire |
| Sweep |
1
|
-2
|
×½
|
hit mult. targets HTH |
|
|
|
Range
|
0-4
|
5-8
|
9-16
|
17-32
|
33-64
|
65-128
|
|
RMod
|
0
|
-2
|
-4
|
-6
|
-8
|
-10
|
|
DEX: 20, SPD: 6, ECV: 0
Phases: 2, 4, 6, 8, 10, 12
PD/rPD: 15/15 ED/rED: 15/15 MD:
0
END: _____ STUN: _____ BODY:
_____
Lift: 400 ton |
|