Minuteman Mk. V
Name:
Minuteman Mark V
Player:
Val
Char
Base
Cost
Max
Pts.
70
STR
10
x1
20
20
DEX
10
x3
30
0
CON
0
x2
0
18
BODY
10
x2
0
25
INT
10
x1
15
0
EGO
10
x2
0
40
PRE
10
x1
30
10
COM
10
x1/2
0
0
PD
0
x1
0
0
ED
0
x1
0
6
SPD
3
x10
30
0
REC
0
x2
0
0
END
0
x1/2
0
0
STUN
0
x1
0
Characteristics Cost:
125
STR Roll: 23-
DEX Roll: 13-
CON Roll: 9-
INT Roll: 14-
EGO Roll: 9-
PER Roll: 14-
Run: 6"
Swim: 2"
Jump: 14"
Flight: 20"
Disadvantages
+ Base: 100
25 
DF: 40' Robot; Concealability: Not Concealable, 15; Reaction: Extreme, +10 
25 
Hunted by most mutants; Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 
25 
Hunted by UNTIL; Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 
25 
Hunted by US Military; Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 
25 
Code Against Killing 
25 
Must capture target mutant or die trying 
10 
Ignores non-mutants unless attacked 
20 
Reputation: Mutant hunting robot 
10 
Vulnerability to Electrical Attacks; Attack: Common, +10 
Experience
536
Disad Total:
190
Exp Spent +
536
Cost =
726
Pts Skill /
Talent / Perk / Power
END/
Roll
135 
Armor (15 PD/15 ED) (135)
75 
Multipower (75-pt reserve) (75)
u-7 
15d6 Energy Blast: Fire Blast ; Range: 375; Versus: ED (75)  7
u-7 
10d6 Energy Blast: Electrical Bolt ; Range: 375; Versus: ED; Armor Piercing: 1, +½ (75)  7
u-7 
10d6 Energy Blast; Sonic Bolt; Range: 375; Versus: ED; Invisible: Sight: One Sense Group, +½ (75)  7
u-7 
7d6 Energy Blast; Radiation Bolt; Range: 350; Versus: ED; No Normal Defense: Hardened Defense: +1 (70)  7
u-7 
7d6 Flash (Normal Sight) ; Range: 350 (70)  7
u-7 
7d6 Entangle (DEF 7) ; Range: 350 (70)  7
53 
Growth-8 (×250 mass, ×6.3 height) ; Mass: 25,000 kg/55,000 lbs; Height: 1,152.9 cm/37'10"; Extra STR: 40; Knockback Reduction: -8; Extra BODY: 8; Extra STUN: 8; DCV Penalty: -5; PER Penalty: +5; Reduced END: Zero & Persistent, +1; Always On: -½ (80)  0
45 
Takes No Stun ; Loses: BODY and Abilities, 45 (45)
40 
20" Flight (NC: 40") ; Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): 89 (40)  4
37 
END Reserve (125 END, 25 REC/turn) (37)
30 
Life Support (total) (30)
27 
Radar System ; Costs END: -½ (27)
10 
Radar Sense (15)
10 
Telescopic Sense: Radar (Radio, +10 to PER) (15)
360-Degree Sensing: Radar (Radio) (10)
15 
Cannot Be Stunned (15)
15 
Does Not Bleed (15)
14 
Mutant Detector ; Costs END: -½ (14)
Detect Mutant (+0 to PER) ; Time Required: Instant, +2; Range: Ranged, +5 (10)
360-Degree Sensing: Detect (Unusual Senses) (10)
High Range Radio Hearing ; Costs END: -½ (10)
Absolute Time Sense
Ambidexterity
Bump of Direction
10 
Eidetic Memory
Lightning Calculator
20 
Universal Translator  14-
24 
+3 level w/All Combat
601
: Skills and Powers Cost
125
+ Characteristics Cost
726
= Total Cost
Base OCV: 7 Base DCV: 2
Adjustment + Adjustment +
Final OCV = Final DCV =
Levels: +3 All Combat
Combat Maneuvers
Maneuver
Phase
OCV
DCV
Effect
Block
½
--
+0
stops attacks, abort
Brace
0
+2
½
+2 vs. RMod
Disarm
½
-2
0
disarm: STR vs. STR
Dodge
½
--
+3
vs. all attacks, abort
Grab
½
-1
-2
grab, do STR
Haymaker
½
0
-5
21d6 bef. Pushing
Move By
½
-2
-2
7d6+v/5
Move Through
½
-v/5
-3
14d6+v/3
Set
1
+1
0
Strike
½
+0
+0
STR or weapon type
Other Attacks
½
+0
+0
Covered
½
-2*
+0
target held at gunpoint
Dive for Cover
½
+0
+0
moves character, abort
Pull a Punch
½
-1/3d6
0
full STUN, ½ BODY
Roll w/Punch
½
-2
-2
½ STUN/BODY, abort
Snap Shot
1
1
-1
duck behind cover
Suppression
1
-2
+0
continuous autofire
Sweep
1
-2
×½
hit mult. targets HTH
Range
0-4
5-8
9-16
17-32
33-64
65-128
RMod
0
-2
-4
-6
-8
-10
DEX: 20, SPD: 6, ECV: 0
Phases: 2, 4, 6, 8, 10, 12
PD/rPD: 15/15   ED/rED: 15/15   MD: 0
END: _____   STUN: _____   BODY: _____
Lift: 400 ton
If you have questions or comments please contact Ghost Archer