Genocide

     Genocide, the word strikes terror into the hearts of millions. Half a century ago it was a madman named Hitler and the victims were the Jews. Now the target is mutants, those born with traits not displayed by either parent. They are called by some homo superious, as they appear to be the next evolutionary step for humankind, and filthy muties by those envious of their strange abilities.  Genocide has taken this prejudice and distilled it into a tight, well run, organization. For years the group struggled, drifting without a strong hand at the helm.  That was,  until the Black King. A man of another age, a bigoted age, when America tolerated slavery, the Black King was once known as the superhero Sarge. Always, just below the surface, lurked a rage, an intolerance but it took the touch of an alien artifact to strip away the thin veneer of a civilized world. Now Genocide is under the control of a strong, steady hand, a hand dedicated to the destruction of all mutants. At the top of his list of priorities is Ghost Archer and the Wild Hunt. Genocide only waits for their strength to reach the proper level before they strike. How soon will that be?

Special thanks to Sean Fannon for his work on 'The Mutant File ® and my appreciation for his chess motif for the organization of Genocide.

The Court
The Black King: the mastermind of hatred.
The Black King's Bishop
The Red Queen: the android with the human soul.
The Red Queen's Bishop
The White King

Genocide, the new way!
Genocide Assault Unit (GAU)
Genocide Marauder Unit (GMU)
Genocide Scout Unit (GSU)
Genocide Combat Transport Van
Genocide Base Transport
Genocide Lab Transport
Genocide Mobile Base
Genesis Computer
 

     On July 7, 2003, in the vast emptiness of California's Death Valley, a great battle was fought.  It was a scheme born in the mind of Ghost Archer and agreed upon by nearly ever mutant he contacted.  To lay a trap for the remaining Genocide units, Ghost Archer of the Wild Hunt, Daimon of Storm Watch, Icehawk of the Seattle Hunt, Professor X of the X-Men, Nightcrawler of Excalibur, Havok of X-Factor, Cable of X-Force, the White Queen of Generation X, Leo of Zodiac, Shamrock of SAAT, Requiem of Deathstroke, and Magneto of the Brotherhood of Evil Mutants met in the middle of the desert.  Archer knew the Black King and knew there was no way he could resist such a gathering of powerful mutants.  He was right.
     For several days prior to the meeting, tiny clues 'slipped' out from wide spread points around the world.  Each was gathered by a Genocide operative and dutifully forwarded to the Genocide Court.  The Black King near howled in delight as the pieces began to slip into place.  Mutants were gathering for a meeting to discuss relations between the various factions.  He moved quickly, gathering his forces for one concerted strike that would decapitate the mutant population.  In his mind he could see so many of his enemies, including Archer, dead at his feet.  What an opportunity!
     Meanwhile, the mutants too plotted.  The mutants would have to stay as far from the site a possible.  To this end Archer offered his teleportation system as a means to get mutants on site quickly and was not really surprised when Leo of Zodiac revealed, she too, had access to a teleporter.  Cable of X-Force offered the services of Gateway, the strange aboriginal mutant with the power to gate people from place to place and Professor X offered his Blackbird.  Magneto would bring in his people from orbit under his power along with SAAT and Deathstroke.  The scenario was set.
     Genocide brought every Knight, Rook and Minuteman they had along with every available agent.  The mutants brought more, much more, for not just mutants fought Genocide that day, but aliens, magicians, and gods.  The battle raged for more than ten hours, followed by another twelve hours of pursuit.  Genocide was almost totally destroyed.  Almost.  The Black King and the White King escaped.

Genocide, the old way!
The Lesser Court

Knights
Rooks

The Pawns
Assault Pawn
Beamer Pawn
Brain Drain Pawn
Flyer Pawn
Strongman Pawn
Tracker Pawn
Wildcat Pawn

Genocide's Robotic Arm

     Of all the weapons available to Genocide, the most feared is the Minuteman robot series.  Standing over forty feet high, these monsters were initially created to capture mutants and return them to the Genocide labs for study and most likely extermination.  Later models were redesigned under direct orders from the new Black King, the former hero, Sarge.  The Black King, holding little regard for life of any sort, had programming changed to remove that niggling tendency of protecting life the earlier models had.  Over the years the Minutemen have become killing machines, destroying all in order to eliminate a single mutant.  The robot series have evolved over the years but luckily for everyone they have never been numerous.  Several years ago, the Wild Hunt located a Minuteman construction facility in the former Naval Shipyard at Mare Island and destroyed all but six of the twenty-four found.  The remaining six were destroyed by Ghost Archer, Thistle Grey and Tsar.  It is not known if any models of these machines currently exist.

Minuteman Mk. V
Minuteman Mk. VI

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