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Genocide, the word strikes
terror into the hearts of millions. Half a century ago it was a madman
named Hitler and the victims were the Jews. Now the target is mutants,
those born with traits not displayed by either parent. They are called
by some homo superious, as they appear to be the next evolutionary step
for humankind, and filthy muties by those envious of their strange abilities.
Genocide has taken this prejudice and distilled it into a tight, well run,
organization. For years the group struggled, drifting without a strong
hand at the helm. That was, until the Black King. A man of
another age, a bigoted age, when America tolerated slavery, the Black King
was once known as the superhero Sarge. Always, just below the surface,
lurked a rage, an intolerance but it took the touch of an alien artifact
to strip away the thin veneer of a civilized world. Now Genocide is under
the control of a strong, steady hand, a hand dedicated to the destruction
of all mutants. At the top of his list of priorities is Ghost Archer and
the Wild Hunt. Genocide only waits for their strength to reach the proper
level before they strike. How soon will that be?
Special thanks
to Sean Fannon for his work on 'The Mutant File ®
and my appreciation for his chess motif for the organization of Genocide.
The Court
The
Black King: the mastermind of hatred.
The
Black King's Bishop
The
Red Queen: the android with the human soul.
The
Red Queen's Bishop
The
White King
Genocide, the new way!
Genocide Assault Unit
(GAU)
Genocide Marauder Unit (GMU)
Genocide Scout Unit (GSU)
Genocide Combat Transport Van
Genocide Base Transport
Genocide Lab Transport
Genocide Mobile Base
Genesis Computer
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On July 7, 2003, in the vast emptiness
of California's Death Valley, a great battle was fought. It was a
scheme born in the mind of Ghost Archer and agreed upon by nearly ever
mutant he contacted. To lay a trap for the remaining Genocide
units, Ghost Archer of the
Wild Hunt,
Daimon of
Storm Watch,
Icehawk of the
Seattle Hunt,
Professor X of the
X-Men,
Nightcrawler of
Excalibur,
Havok of
X-Factor,
Cable of
X-Force, the
White Queen of
Generation X,
Leo of Zodiac,
Shamrock of
SAAT, Requiem of
Deathstroke,
and Magneto of the
Brotherhood of Evil Mutants met in the middle of the
desert. Archer knew the Black King and knew there was no way he
could resist such a gathering of powerful mutants. He was right.
For several days prior to the meeting, tiny clues 'slipped' out from
wide spread points around the world. Each was gathered by a Genocide
operative and dutifully forwarded to the Genocide Court. The Black
King near howled in delight as the pieces began to slip into place.
Mutants were gathering for a meeting to discuss relations between the
various factions. He moved quickly, gathering his forces for one
concerted strike that would decapitate the mutant population. In
his mind he could see so many of his enemies, including Archer, dead at
his feet. What an opportunity!
Meanwhile, the mutants too plotted. The mutants would have to stay
as far from the site a possible. To this end Archer offered his
teleportation system as a means to get mutants on site quickly and was
not really surprised when Leo of Zodiac revealed, she too, had access to
a teleporter. Cable of X-Force offered the services of Gateway,
the strange aboriginal mutant with the power to gate people from place
to place and Professor X offered his Blackbird. Magneto would
bring in his people from orbit under his power along with SAAT and
Deathstroke. The scenario was set.
Genocide brought every Knight, Rook and Minuteman they had along with
every available agent. The mutants brought more, much more, for
not just mutants fought Genocide that day, but aliens, magicians, and
gods. The battle raged for more than ten hours, followed by
another twelve hours of pursuit. Genocide was almost totally
destroyed. Almost. The Black King and the White King
escaped. |
Genocide, the old way!
The Lesser
Court
Knights
Rooks
The Pawns
Assault
Pawn
Beamer Pawn
Brain Drain
Pawn
Flyer Pawn
Strongman
Pawn
Tracker
Pawn
Wildcat
Pawn
Genocide's
Robotic Arm
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Of all the weapons
available to Genocide, the most feared is the Minuteman robot series.
Standing over forty feet high, these monsters were initially created to
capture mutants and return them to the Genocide labs for study and most
likely extermination. Later models were redesigned under direct
orders from the new Black King, the former hero, Sarge. The Black
King, holding little regard for life of any sort, had programming
changed to remove that niggling tendency of protecting life the earlier
models had. Over the years the Minutemen have become killing
machines, destroying all in order to eliminate a single mutant.
The robot series have evolved over the years but luckily for everyone
they have never been numerous. Several years ago, the Wild Hunt
located a Minuteman construction facility in the former Naval Shipyard
at Mare Island and destroyed all but six of the twenty-four found.
The remaining six were destroyed by Ghost Archer, Thistle Grey and Tsar.
It is not known if any models of these machines currently exist.
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Minuteman
Mk. V
Minuteman
Mk. VI
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