| Cost |
Power |
END |
| 59 |
Genocide GCU Combat System: Energy Blast 15d6, Variable Special Effects (Limited Group of SFX (Fire, cold, electrial, radiation,light, sonic, magnetism); +1/4); OIF Bulky: can only carried on a vehicle or Genocide combat unit (-1) plus +5 with Genocide Vari-Blast Cannon; OIF Bulky (-1) | 9 |
|
Genocide Assault Unit, all slots OIF (-1/2) | |
| 13 |
1) Air Filteration System: Life Support (Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents) | 0 |
| 3 |
2) Climate Control System: Life Support (Safe in Intense Cold; Safe in Intense Heat) | 0 |
| 45 |
3) Composite Armor: Armor (30 PD/30 ED); Ablative BODY Only (-1/2) | 0 |
| 15 |
4) Genocide Comm Unit: High Range Radio Perception (Radio Group), Concealed (-10 with High Range Radio Perception PER Rolls) | 0 |
| 3 |
5) IR Vision System: Infrared Perception (Sight Group) | 0 |
| 13 |
6) Impressive Armor: +20 PRE | |
| 3 |
7) Internal Pressure Regulators: Life Support (Safe Environment: Zero Gravity; Safe in High Pressure; Safe in Low Pressure/Vacuum) | 0 |
| 7 |
8) Jump Jets: Leaping +10" (2"/24" forward, 1"/12" upward) | 1 |
| 7 |
9) Mcro-miniature Motors: Running +5" (6"/11" total) | 1 |
| 15 |
10) Micro-miniature Motors: +10 DEX; No Figured Characteristics (-1/2) | |
| 13 |
11) Micro-miniature Motors: +2 SPD | |
| 30 |
12) Micro-miniature Motors: +60 STR; No Figured Characteristics (-1/2) | 6 |
| 9 |
13) Mutant Detector: Detect Mutants 11- (Sight Group), Increased Arc Of Perception (360 Degrees), Tracking | 0 |
| 18 |
14) Passive Sonar System: Spatial Awareness (Sight Group), Increased Arc Of Perception (360 Degrees) | 0 |
| 20 |
15) Power System: Endurance Reserve (200 END, 10 REC) | 0 |
| 12 |
16) Psychic Shielding: Mental Defense (20 points total) | 0 |
| 1 |
17) Radiation Shielding: Life Support (Safe in High Radiation) | 0 |
| 7 |
18) Self Contained Air Supply: Life Support (Self-Contained Breathing), 1 Continuing Fuel Charge lasting 1 Hour (+0) | [1 cc] |
| 7 |
19) Sound Limiters: Hearing Group Flash Defense (10 points) | 0 |
| 7 |
20) Sudden Light Dampers: Sight Group Flash Defense (10 points) | 0 |
| 3 |
21) UV Vision System: Ultraviolet Perception (Sight Group) | 0 |
| 310 |
Total Powers Cost |