White Flame
Character Name: White Flame
Alternate Identities: Lord John Aleister
Player Name: NPC
CHARACTERISTICS
Val Char Base Points Total Roll Notes
30 STR 10 20 30 15- HTH Damage 6d6 END [3]
27 DEX 10 51 27 14- OCV 9 DCV 9
30 CON 10 40 30 15-
15 BODY 10 10 15 12-
13 INT 10 3 13 12- PER Roll 12-
14 EGO 10 8 14 12- ECV: 5
20 PRE 10 10 20 13- PRE Attack: 4d6
14 COM 10 2 14 12-
20 PD 6 14 20/30 20/30 PD (5 rPD)
30 ED 6 24 30/40 30/40 ED (5 rED)
5 SPD 3.7 13 5 Phases: 3, 5, 8, 10, 12
12 REC 12 0 12
60 END 60 0 60
55 STUN 45 10 55
6" Running 6 0 6"
2" Swimming 2 0 2"
6" Leaping 6 0 6" 205 Total Characteristics Points
CHARACTER IMAGE
QUOTE
"You look a little Cold. How about a bit of a warming up?"
EXPERIENCE POINTS
Total earned: 238
Spent: 238
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 588
MOVEMENT
Type Total
Run (6) 6"
Swim (2) 2"
H. Leap (6") 6"
V. Leap (3") 3"
DEFENSES
Type Amount
Physical Defense 20/30
Res. Phys. Defense 5
Energy Defense 30/40
Res. Energy Defense 5
Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 9 DCV: 9
 
Combat Skill Levels:
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
10 Distinctive Features: Mutant (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort)
15 Enraged: if someone tries to arrest him (Uncommon), go 11-, recover 11-
15 Hunted: Genocide 8- (Mo Pow, Harshly Punish)
15 Hunted: British MI 5 and MI 6 8- (As Pow, NCI, Capture)
25 Psychological Limitation: Arrogant British Aristocrat (Very Common, Total)
20 Psychological Limitation: Vindictive (Very Common, Strong)
Notes: His Lordship never forgets or forgives a slight.
15 Psychological Limitation: Afraid of open water (lakes, rivers, ocean, etc.) (Common, Strong)
Notes: White Flame will balk at flying over or traveling upon water and usually must be sedated before boarding any plane that will travel over water. So far, the Chunnel hasn't freaked him out.
5 Reputation: Scandal-plagued British Lord, 8-
30 Vulnerability: 2 x STUN Water-based Attacks (Very Common)
150 Total Disadvantages Cost

Character Name: White Flame
Alternate Identities: Lord John Aleister
Player Name: NPC
SKILLS
Cost  Name
0 Acting 8-
0 AK: English Midlands 8-
2 Animal Handler (Equines) 13-
3 Breakfall 14-
3 Bribery 13-
3 Bureaucratics 13-
0 Climbing 8-
3 Combat Driving 14-
0 Concealment 8-
3 Conversation 13-
0 Deduction 8-
2 Gambling (Card Games) 12-
3 High Society 13-
0 Language: English (idiomatic) (4 Active Points)
3 Language: Esperanto (completely fluent)
3 Oratory 13-
0 Paramedics 8-
0 Persuasion 8-
0 PS: Aristocrat 8-
3 Riding 14-
3 Seduction 13-
0 Shadowing 8-
0 Stealth 8-
0 TF: Equines, Small Motorized Ground Vehicles
34 Total Skills Cost
PERKS
Cost  Name
3 Contact: British Governemnt Official (Contact has access to major institutions) 11-
6 Fringe Benefit: Earl
10 Money: Wealthy
19 Total Perks Cost
 
POWERS
Cost  Power END
84 Fire Powers: Multipower, 105-point reserve, (105 Active Points); all slots Power Does Not Work In Water (-1/4)
8u
1) Energy Blast 13d6+1, Reduced Endurance (0 END; +1/2) (100 Active Points)
0
8u
2) Energy Blast 8d6, Reduced Endurance (0 END; +1/2), No Normal Defense (Fire or Water-based powers; +1) (100 Active Points)
0
8u
3) Killing Attack - Ranged 3 1/2d6, +1 Increased STUN Multiplier (+1/4), Reduced Endurance (0 END; +1/2) (96 Active Points)
0
8u
4) Sight Group Flash 8d6, Reduced Endurance (0 END; +1/2), Area Of Effect (6" Radius; +1) (100 Active Points)
0
78 Flame Shield: Killing Attack - Ranged 2d6, Reduced Endurance (0 END; +1/2), Damage Shield (Offensive; +3/4), Continuous (+1) (97 Active Points); Power Does Not Work In Water (-1/4)0
40 Fire Invulnerability: Desolidification , Reduced Endurance (0 END; +1/2), Persistent (+1/2), Invisible Power Effects (Fully Invisible; +1), Continuous (+1) (160 Active Points); Only works against Flame/Heat powers (-2), Cannot Pass Through Solid Objects (-1/2), Always On (-1/2)
Notes: White Flame is effectively immune to any fire or heat type attacks.
0
38 Heat Exchange: Absorption 6d6 (standard effect: 18 points) (energy, Absorbed points go into Flame Shield), Can Absorb Maximum Of 72 Points' Worth Of Energy Damage (48 Active Points); Power Does Not Work In Water (-1/4)
Notes: Each attack increases the damage produced by the Flame Shield by one Damage Class (17 points) with a maximum of +4 DCs.
0
30 Rocket Around: Flight 15"3
10 Light Don't Bother Me: Sight Group Flash Defense (10 points)0
5 A Little Bit Tough: Damage Resistance (5 PD/5 ED)0
5 Heat Sight: Infrared Perception (Sight Group)0
4 Cold Resistance: +10 PD (10 Active Points); Power Only Works Against Cold-based Attacks (-1 1/2)
4 Cold Resistance: +10 ED (10 Active Points); Power Only Works Against Cold-based Attacks (-1 1/2)
330 Total Powers Cost

Character Name: White Flame
Alternate Identities: Lord John Aleister
Player Name: NPC
APPEARANCE
Hair Color: Red
Eye Color: Green
Height: 6' 1"
Weight: 210 lbs
Description:
Sir John is in excellent physical condition, 6'1" tall and weighs 210 pounds. He has red hair and green eyes.
BACKGROUND
POWERS/TACTICS
PERSONALITY/MOTIVATION

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