The Whip
Character Name: The Whip
Alternate Identities: Szandor Kryogya
Player Name: NPC
CHARACTERISTICS
Val Char Base Points Total Roll Notes
30 STR 10 20 30 15- HTH Damage 6d6 END [3]
33 DEX 10 69 33 16- OCV 11 DCV 11
28 CON 10 36 28 15-
11 BODY 10 2 11 11-
20 INT 10 10 20 13- PER Roll 13-
15 EGO 10 10 15 12- ECV: 5
20 PRE 10 10 20 13- PRE Attack: 4d6
22 COM 10 6 22 13-
20 PD 6 14 20 20 PD (0 rPD)
20 ED 6 14 20 20 ED (0 rED)
7 SPD 4.3 27 7 Phases: 2, 4, 6, 7, 9, 11, 12
12 REC 12 0 12
56 END 56 0 56
40 STUN 40 0 40
6" Running 6 0 6"
2" Swimming 2 0 2"
6" Leaping 6 0 6" 218 Total Characteristics Points
CHARACTER IMAGE
QUOTE
"Feel my lash, you fools!"
EXPERIENCE POINTS
Total earned: 79
Spent: 79
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 429
MOVEMENT
Type Total
Run (6) 6"
Swim (2) 2"
H. Leap (6") 6"
V. Leap (3") 3"
DEFENSES
Type Amount
Physical Defense 20
Res. Phys. Defense 0
Energy Defense 20
Res. Energy Defense 0
Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 11 DCV: 11
 
Combat Skill Levels: +6 with Really Snap out an Eye , +2 with Whip Work , +2 with Whip Multipower
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Slash: Offensive Strike 1/2 -2 +1 12d6 Strike
Snap: Defensive Strike 1/2 +1 +3 8d6 Strike
Trip: Martial Throw 1/2 +0 +1 8d6 +v/5, Target Falls
Choke: Choke Hold 1/2 -2 +0 Grab One Limb; 3d6 NND
Disarm: Martial Disarm 1/2 -1 +1 Disarm; 50 STR to Disarm
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
5 Distinctive Features: Romany (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)
20 Enraged: If Gyspy heritage is insulted (Uncommon), go 14-, recover 11-
20 Hunted: the KGB or whatever it is currently called 8-, More Powerful, NCI, Harshly Punish
20 Hunted: UNTIL 8-, More Powerful, NCI, Capture
20 Psychological Limitation: Never Really Tells the Truth (Very Common, Strong)
15 Psychological Limitation: Confrontational / Arguementative (Very Common, Moderate)
15 Psychological Limitation: Greedy (Very Common, Moderate)
10 Psychological Limitation: Hunts Neo-Nazis (Common, Moderate)
15 Social Limitation: Szandor Kryogya (Frequently, Major)
10 Social Limitation: Romany (Frequently, Minor: subtle discrimination/general suspicion)
150 Total Disadvantages Cost

Character Name: The Whip
Alternate Identities: Szandor Kryogya
Player Name: NPC
SKILLS
Cost  Name
0 AK: Hungary 8-
3 Acrobatics 16-
3 Acting 13-
2 Animal Handler (Equines) 13-
3 Breakfall 16-
0 Climbing 8-
0 Concealment 8-
3 Conversation 13-
2 CuK: Gypsy Culture 11-
0 Deduction 8-
4 Gambling (Card Games, Dice Games) 13-
0 Language: Romany (idiomatic; literate) (5 Active Points)
2 Language: English (fluent conversation)
3 Language: Hungarian (completely fluent)
3 Lockpicking 16-
3 Mimicry 13-
2 Musical Instrument Familiarity (Chordophones) 11-
3 Oratory 13-
0 Paramedics 8-
3 Persuasion 13-
3 Poisoning 13-
2 PS: Dancer 11-
2 PS: Musician 11-
3 PS: Conman 13-
3 Research 13-
3 Security Systems 13-
3 Seduction 13-
3 Shadowing 13-
3 Sleight Of Hand 16-
3 Stealth 16-
3 Streetwise 13-
4 Survival (Temperate/Subtropical, Mountain) 13-
3 Teamwork 16-
3 Tracking 13-
3 Trading 13-
3 TF: Carts & Carriages, Equines, Large Motorized Ground Vehicles, Small Motorized Ground Vehicles
4 WF: Blades, Handguns, Rifles, Shotguns, Whips
12 +6 with Really Snap out an Eye
6 +2 with Whip Work
8 +2 with Whip Multipower
116 Total Skills Cost
 
POWERS
Cost  Power END
22 Whip: Multipower, 45-point reserve, (45 Active Points); all slots OAF: Whip (-1)
2u
1) Tip of the Whip: Killing Attack - Ranged 2d6, Penetrating (+1/2) (45 Active Points); Limited Range (3"; -1/4)
4
2u
2) Give 'em Stripes: Killing Attack - Ranged 1 1/2d6, Autofire (3 shots; +1/4), Penetrating (+1/2) (44 Active Points); Limited Range (3"; -1/4)
4
2u
3) Snap Out an Eye: Sight Group Flash 9d6 (45 Active Points); Limited Range 3" (-1/4)
4
2u
4) Really Snap Out an Eye: Major Transform 3d6 (Sighted to Blind in one eye, Surgery/transplant/regeneration/healing) (45 Active Points); Limited Range 3" (-1/4)
Notes: This attack will literally damage an eyeball. Since it is cumulative it will require a number of strikes before the desire effect is accomplished.
4
2u
5) Flip the Switch: Telekinesis (20 STR), Fine Manipulation (40 Active Points); Limited Range 3" (-1/4)
Notes: Szandor is deft enough with his whip to puck a cigarette out of a woman's mouth, or flip a switch across a room.
4
14 Asp Baton: Hand-To-Hand Attack +3d6, Reduced Endurance (0 END; +1/2) (22 Active Points); OAF (-1), Hand-To-Hand Attack (-1/2)
Notes: (x2 number of items)
0
11 Crack the Whip: Missile Deflection (Bullets & Shrapnel), Adjacent Hex (+1/2) (22 Active Points); OAF: Whip or Asp Baton (-1)0
6 Wrist Radio: High Range Radio Perception (Radio Group) (12 Active Points); OIF (-1/2), Sense Affected As Sight And Hearing Group As Well As Radio Group [very common Sense] (-1/2)0
63 Total Powers Cost
MARTIAL ARTS MANEUVERS
Cost  Maneuver
Whip Work
5
1) Slash: Offensive Strike: 1/2 Phase, -2 OCV, +1 DCV, 12d6 Strike
5
2) Snap: Defensive Strike: 1/2 Phase, +1 OCV, +3 DCV, 8d6 Strike
3
3) Trip: Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, 8d6 +v/5, Target Falls
4
4) Choke: Choke Hold: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 3d6 NND
4
5) Disarm: Martial Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 50 STR to Disarm
1
6) Weapon Element: Off Hand
1
7) Weapon Element: Staffs
1
8) Weapon Element: Whips
8
9) +2 HTH Damage Class(es)
32 Total Martial Arts Cost

Character Name: The Whip
Alternate Identities: Szandor Kryogya
Player Name: NPC
APPEARANCE
Hair Color: Black
Eye Color: Black
Height: 6' 0"
Weight: 180 lbs
Description:
The Whip is a handsome man in his early thirties with a traditional 'gypsy' moustache. He is 6' tall and weights 180 pounds with the dark eyes and hair of his people.
BACKGROUND
POWERS/TACTICS
PERSONALITY/MOTIVATION

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