Bora
Character Name: Bora
Alternate Identities: Gina Landucci
Player Name: NPC
CHARACTERISTICS
Val Char Base Points Total Roll Notes
13 STR 10 3 13 12- HTH Damage 2 1/2d6 END [1]
30 DEX 10 60 30 15- OCV 10 DCV 10
23 CON 10 26 23 14-
10 BODY 10 0 10 11-
13 INT 10 3 13 12- PER Roll 14-
8 EGO 10 -4 8 11- ECV: 3
18 PRE 10 8 18 13- PRE Attack: 3 1/2d6
24 COM 10 7 24 14-
20 PD 3 17 20 20 PD (0 rPD)
24 ED 5 19 24 24 ED (0 rED)
7 SPD 4.0 30 7 Phases: 2, 4, 6, 7, 9, 11, 12
10 REC 8 4 10
46 END 46 0 46
35 STUN 29 6 35
6" Running 6 0 6"
2" Swimming 2 0 2"
2" Leaping 3 0 2 1/2" 179 Total Characteristics Points
CHARACTER IMAGE
QUOTE
"Am I more beautiful than I am terrifying, or more terrifying than I am beautiful?"
EXPERIENCE POINTS
Total earned: 249
Spent: 255
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 605
MOVEMENT
Type Total
Run (6) 6"
Swim (2) 2"
H. Leap (3") 2 1/2"
V. Leap (1") 1"
DEFENSES
Type Amount
Physical Defense 20
Res. Phys. Defense 0
Energy Defense 24
Res. Energy Defense 0
Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 10 DCV: 10
 
Combat Skill Levels: +4 with All Combat
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Dodge 1/2 -- +5 Dodge, Affects All Attacks, Abort
Escape 1/2 +0 +0 48 STR vs. Grabs
Extend Ki 1/2 +0 +0 48 STR to resist Shove; Block, Abort
Hold 1/2 -1 -1 Grab Two Limbs, 43 STR for holding on
Joint Break 1/2 -1 -2 Grab One Limb; HKA 2d6 , Disable
Joint Lock/Throw 1/2 +1 +0 Grab One Limb; 3d6 NND ; Target Falls
Redirect 1/2 +1 +3 Block, Abort
Strike 1/2 +1 +3 6 1/2d6 Strike
Takedown 1/2 +1 +1 6 1/2d6 Strike; Target Falls
Throw 1/2 +0 +1 6 1/2d6 +v/5, Target Falls
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
15 Enraged: if attacked from behind or by surprise (Uncommon), go 11-, recover 11-
15 Enraged: by women considered more attractive (Uncommon), go 11-, recover 11-
20 Hunted: the KGB or whatever it is currently called 8- (Mo Pow, NCI, Capture)
20 Hunted: the CIA 8- (Mo Pow, NCI, Harshly Punish)
25 Psychological Limitation: Vain (Very Common, Total)
15 Psychological Limitation: Vengeful (Uncommon, Total)
5 Psychological Limitation: Enjoys a good backstab as long as she is the one doing the backstab (Uncommon, Moderate)
15 Psychological Limitation: Dislikes enclosed spaces (Very Common, Moderate)
0 Psychological Limitation: Has a love/hate relationship with War Eagle of the Wild Hunt (Uncommon, Strong)
0 Reputation: Member of Eurostar, 8- (Extreme)
20 Social Limitation: Secret ID: Gina Landucci (Frequently, Severe)
150 Total Disadvantages Cost

Character Name: Bora
Alternate Identities: Gina Landucci
Player Name: NPC
SKILLS
Cost  Name
3 Acrobatics 15-
3 Acting 13-
3 Breakfall 15-
3 Concealment 12-
9 Disguise 15-
3 High Society 13-
3 KS: Aikido 12-
3 KS: Make-Up 12-
3 KS: Shopping 12-
3 Linguist
2
1) Language: English (completely fluent) (3 Active Points)
2
2) Language: Esperanto (completely fluent) (3 Active Points)
0
3) Language: Italian (idiomatic) (4 Active Points)
3
4) Language: Japanese (completely fluent)
3 PS: Actor 13-
3 Persuasion 13-
3 Seduction 13-
3 Shadowing 12-
3 Stealth 15-
3 Traveler
1
1) AK: Europe (2 Active Points) 11-
1
2) AK: Italy (2 Active Points) 11-
1
3) AK: Japan (2 Active Points) 11-
1
4) AK: United States (2 Active Points) 11-
4 WF: Common Martial Arts Melee Weapons, Small Arms
32 +4 with All Combat
101 Total Skills Cost
 
POWERS
Cost  Power END
40 Wind Form: Desolidification , Reduced Endurance (0 END; +1/2), Persistent (+1/2), Invisible Power Effects (Fully Invisible; +1), Continuous (+1) (160 Active Points); Only works against Mental Powers (-2), Cannot Pass Through Solid Objects (-1/2), Always On (-1/2)
Notes: Mentalists cannnot affect Bora in any way truly making her an 'airhead'.
0
27 Sense Air Currents: Spatial Awareness (Unusual Group), Increased Arc Of Perception (360 Degrees)0
20 Wind Control: Elemental Control, 120-point powers, (60 Active Points); all slots Power is limited by the volume of air available Power loses almost all of its effectiveness (-2)
Notes: Bora's powers are limited when she is in an enclosed space, the smaller the area the weaker her powers. Of course, she is supreme in the open air.
20
1) Hurricane Winds: Entangle 6d6, 6 DEF, Reduced Endurance (1/2 END; +1/4), Entangle And Character Both Take Damage (+1/4), Affects Desolidified Any form of Desolidification (+1/2) (120 Active Points)
5
20
2) Wind Fist: Energy Blast 12d6, Reduced Endurance (1/2 END; +1/4), Double Knockback (+3/4) (120 Active Points)
5
20
3) Wind Blast: Energy Blast 8d6, Reduced Endurance (1/2 END; +1/4), Double Knockback (+3/4), Area Of Effect (32" Line; +1) (120 Active Points)
5
20
4) Wind Riding: Flight 35", x8 Noncombat, Reduced Endurance (0 END; +1/2) (120 Active Points)
Notes: Bora will never land during a battle if she can help it.
0
20
5) Wind Wall: Force Wall (16 PD/16 ED; 8" long and 2" tall), Reduced Endurance (1/2 END; +1/4) (120 Active Points)
5
20
6) Wind Hand: Telekinesis (46 STR), Reduced Endurance (1/2 END; +1/4), Area Of Effect (One Hex; +1/2) (121 Active Points)
5
17
7) Wind Devil: Telekinesis (40 STR), Reduced Endurance (0 END; +1/2), Damage Shield (+1/2) (120 Active Points); Only to push away (-1/2)
Notes: This power creates a whirlwind centered around Bora that will automatically repel anyone who tries to touch/grab her.
0
15 Blow Out the Candle: Energy Damage Reduction, Resistant, 50% (30 Active Points); vs. Fire Only (-1)0
15 Whirling Dervish: Missile Deflection (Any physical missle)0
6 Hyper Alert: +2 PER with all Sense Groups0
6 Wrist Radio: High Range Radio Perception (Radio Group) (12 Active Points); OIF (-1/2), Sense Affected As Sight And Hearing Group As Well As Radio Group [very common Sense] (-1/2)0
266 Total Powers Cost
MARTIAL ARTS MANEUVERS
Cost  Maneuver
Aikido
4
1) Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
4
2) Escape: 1/2 Phase, +0 OCV, +0 DCV, 48 STR vs. Grabs
4
3) Extend Ki: 1/2 Phase, +0 OCV, +0 DCV, 48 STR to resist Shove; Block, Abort
3
4) Hold: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 43 STR for holding on
5
5) Joint Break: 1/2 Phase, -1 OCV, -2 DCV, Grab One Limb; HKA 2d6 , Disable
4
6) Joint Lock/Throw: 1/2 Phase, +1 OCV, +0 DCV, Grab One Limb; 3d6 NND ; Target Falls
5
7) Redirect: 1/2 Phase, +1 OCV, +3 DCV, Block, Abort
5
8) Strike: 1/2 Phase, +1 OCV, +3 DCV, 6 1/2d6 Strike
3
9) Takedown: 1/2 Phase, +1 OCV, +1 DCV, 6 1/2d6 Strike; Target Falls
3
10) Throw: 1/2 Phase, +0 OCV, +1 DCV, 6 1/2d6 +v/5, Target Falls
1
11) Weapon Element: Blades
1
12) Weapon Element: Polearms
1
13) Weapon Element: Staffs
16
14) +4 HTH Damage Class(es)
59 Total Martial Arts Cost

Character Name: Bora
Alternate Identities: Gina Landucci
Player Name: NPC
APPEARANCE
Hair Color: Golden
Eye Color: Blue
Height: 5' 6"
Weight: 110 lbs
Description:
Bora is a woman in her early twenties, 5'6" tall, weighing 110 pounds. She has long golden hair and blue eyes.
BACKGROUND
POWERS/TACTICS
PERSONALITY/MOTIVATION

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