Cost |
Name |
3 |
Acrobatics 12- |
3 |
Acting 13- |
3 |
Breakfall 12- |
3 |
Climbing 12- |
3 |
Combat Driving 12- |
3 |
Combat Piloting 12- |
3 |
Concealment 13- |
5 |
Cramming |
3 |
Criminology 13- |
3 |
Demolitions 13- |
3 |
Disguise 13- |
3 |
Fast Draw 12- |
2 |
Forgery (Documents) 13- |
2 |
KS: Razor Dancing 11- |
3 |
Lockpicking 12- |
3 |
Security Systems 13- |
3 |
Seduction 13- |
3 |
Shadowing 13- |
3 |
Stealth 12- |
3 |
Streetwise 13- |
3 |
Tracking 13- |
2 |
WF: Small Arms |
65 |
Total Skills Cost |
Cost |
Name |
3 |
Absolute Range Sense |
3 |
Absolute Time Sense |
3 |
Bump Of Direction |
5 |
Eidetic Memory |
3 |
Lightning Calculator |
3 |
Lightning Reflexes: +2 DEX to act first with All Actions |
4 |
Speed Reading (x10) |
24 |
Total Talents Cost |
|
|
Cost |
Power |
END |
47 |
Laser: Killing Attack - Ranged 2d6, Armor Piercing (+1/2); Beam (-1/4) plus Endurance Reserve (30 END, 5 REC) plus +3 with Laser | 4 |
12 |
Hand Razors: Killing Attack - Hand-To-Hand 1d6 (1 1/2d6 w/STR); IIF (-1/4) | 1 |
59 |
Total Powers Cost |
Cost |
Maneuver |
|
Razor Dancing |
4 |
1) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort |
5 |
2) Claw: 1/2 Phase, -2 OCV, +1 DCV, Weapon +4 DC Strike |
4 |
3) Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort |
5 |
4) Jab: 1/2 Phase, +1 OCV, +3 DCV, Weapon Strike |
4 |
5) Slash: 1/2 Phase, +2 OCV, +0 DCV, Weapon +2 DC Strike |
0 |
6) Weapon Element: Hand Razors |
22 |
Total Martial Arts Cost |
|