Vosh
Character Name: Vosh
Alternate Identities: Demon slayer
Player Name: Neo
CHARACTERISTICS
Val Char Base Points Total Roll Notes
10 STR 10 0 10 11- HTH Damage 2d6 END [1]
20 DEX 10 30 20 13- OCV 7 DCV 7
10 CON 10 0 10 11-
10 BODY 10 0 10 11-
30 INT 10 20 30/35 15- / 16- PER Roll 15-/16-
20 EGO 10 20 20 13- ECV: 7
30 PRE 10 20 30 15- PRE Attack: 6d6
28 COM 10 9 28 15-
2 PD 2 0 2/7 2/7 PD (0/5 rPD)
2 ED 2 0 2/7 2/7 ED (0/5 rED)
3 SPD 3.0 0 3 Phases: 4, 8, 12
4 REC 4 0 4
20 END 20 0 20
20 STUN 20 0 20
6" Running 6 0 6"
2" Swimming 2 0 2"
2" Leaping 2 0 2" 99 Total Characteristics Points
CHARACTER IMAGE
QUOTE
EXPERIENCE POINTS
Total earned: 1
Spent: 45
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 395
MOVEMENT
Type Total
Run (6) 6"
Swim (2) 2"
H. Leap (2") 2"
V. Leap (1") 1"
DEFENSES
Type Amount
Physical Defense 2/7
Res. Phys. Defense 0/5
Energy Defense 2/7
Res. Energy Defense 0/5
Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 7 DCV: 7
 
Combat Skill Levels:
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
10 Dependence: Prayer -30 Active Points from Affected Power (Very Common, 6 Hours)
10 Dependent NPC: Alorius the Crippled angel 8- (Incompetent; Useful Noncombat Position or Skills)
5 Distinctive Features: Chaos energy (Not Concealable; Noticed and Recognizable; Detectable Only By Technology Or Major Effort)
15 Distinctive Features: Holy Aura (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
10 Distinctive Features: Handsome (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
20 Hunted: Hunter slayers 11- (Mo Pow, Harshly Punish)
15 Hunted: Angel Slayers 8- (Mo Pow, Harshly Punish)
15 Hunted: DEMON 8- (Mo Pow, Harshly Punish)
5 Psychological Limitation: Helpful (Uncommon, Moderate)
10 Psychological Limitation: Code against killing (Common, Moderate)
10 Psychological Limitation: Owes favors to a Priest (Uncommon, Strong)
10 Reputation: Holy, 14- (Known Only To A Small Group)
10 Reputation: Ex-Demon Hunter, 14- (Known Only To Demons)
5 Vulnerability: Non-Aura based Evil attacks (Uncommon)
150 Total Disadvantages Cost

Character Name: Vosh
Alternate Identities: Demon slayer
Player Name: Neo
SKILLS
Cost  Name
3 Analyze: Demon Powers 15- (16-)
3 Conversation 15-
3 Deduction 15- (16-)
3 Oratory 15-
3 Persuasion 15-
3 Scholar
2
1) KS: Abjuration Magic 15- (16-)
2
2) KS: Arcane Magic 15- (16-)
2
3) KS: Arcane and Occult Lore 15- (16-)
2
4) KS: Black Magic 15- (16-)
2
5) KS: Chaos Demons 15- (16-)
2
6) KS: Chaotic Dimensions 15- (16-)
2
7) KS: Conjuration Magic 15- (16-)
2
8) KS: Conspiracy Theory 15- (16-)
2
9) KS: Cults and Fringe Religious Groups 15- (16-)
2
10) KS: Demon Slayers 15- (16-)
2
11) KS: Demonic Artifacts 15- (16-)
2
12) KS: Demonic Legends 15- (16-)
2
13) KS: Demons 15- (16-)
2
14) KS: Dimensions of Hell 15- (16-)
2
15) KS: Divine Beings 15- (16-)
2
16) KS: Divine Magic 15- (16-)
2
17) KS: Evil Creatures 15- (16-)
2
18) KS: Evocation Magic 15- (16-)
2
19) KS: Grey Magic 15- (16-)
2
20) KS: Magic 15- (16-)
2
21) KS: Magical Research 15- (16-)
2
22) KS: Necromancy 15- (16-)
2
23) KS: Occult History 15- (16-)
2
24) KS: Paranormal Psychology 15- (16-)
2
25) KS: Places of Mystery 15- (16-)
2
26) KS: Ritual Magic 15- (16-)
2
27) KS: Rune Magic 15- (16-)
2
28) KS: Secret Societies 15- (16-)
2
29) KS: Shamanic Magic 15- (16-)
2
30) KS: Small Unit Tactics 15- (16-)
2
31) KS: Spellcraft 15- (16-)
2
32) KS: Spirit Magic 15- (16-)
2
33) KS: Tarot Magic 15- (16-)
2
34) KS: Tribal Cultures 15- (16-)
2
35) KS: Undead Lore 15- (16-)
2
36) KS: Voodoo Magic 15- (16-)
2
37) KS: White Magic 15- (16-)
2
38) KS: Witchcraft 15- (16-)
3 Tactics 15- (16-)
3 Linguist
2
1) Language: Ancient Egyptian Hieroglyphics (completely fluent)
2
2) Language: Ancient Mayan (completely fluent)
2
3) Language: Aramaic (completely fluent)
0
4) Language: Demon speak (idiomatic)
2
5) Language: English (fluent conversation; literate)
2
6) Language: Hebrew (completely fluent)
1
7) Language: Latin (fluent conversation)
111 Total Skills Cost
PERKS
Cost  Name
8 Computer Link
3 Well-Connected
2
1) Contact: Lynda Crighton, San Francisco Occult Bookstore owner and Psychic (Contact has significant Contacts of his own, Good relationship with Contact) 8-
1
2) Contact: Professor Akmed Abbas, Cairo Museum of History, Curator of Egyptology (Contact has useful Skills or resources) 8-
1
3) Contact: Professor Ernst Coleman, Professor of History, Christchurch, Oxford (Contact has useful Skills or resources) 8-
1
4) Contact: Statos 11-
1
5) Contact: Todd Barrett, Cryptographer (Contact has useful Skills or resources) 8-
17 Total Perks Cost
TALENTS
Cost  Name
13 Animal Friendship; Small mammals and birds only (-1/2)
3 Lightsleep
10 Resistance (10 points)
26 Total Talents Cost
 
POWERS
Cost  Power END
50 Holy Power: Multipower, 75-point reserve, all slots Only When Serving God's Purposes, i.e. Has Prayer As Required (-1/2)
5u
1) Holy Protection: Force Wall (12 PD/12 ED), Reduced Endurance (1/2 END; +1/4) (75 Active Points)
3
5u
2) Touch of Redemption: Major Transform 5d6 (Converts to 'good', healed back through evil deeds, etc.) (75 Active Points)
7
3u
3) Purge: Energy Blast 15d6 (75 Active Points); Only affects Evil creatures (-1)
7
3u
4) Holy Aura: Change Environment 8" radius, +5 Points of Damage, -1 OCV, Multiple Combat Effects, Reduced Endurance (0 END; +1/2) (75 Active Points); Damage only affects creatures that have a vulnerability to things Holy (-1)
0
5u
5) Touch of Soothing: Healing BODY 4 1/2d6, Can Heal Limbs, Reduced Endurance (0 END; +1/2) (75 Active Points)
0
13 Holy Aura: Elemental Control, 26-point powers
Notes: The 'aura' can only be seen by the Evil creatures it opposes and Holy creatures that know a kindred soul. The very innocent are also able to see it, hence many children believe Vosh to be an 'angel'.
5
1) Holy Light: Sight Group Images 1" radius, Inherent (+1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2), Invisible Power Effects, Does not work on Evil or Holy beings (Fully Invisible; +1/2) (27 Active Points); Only To Create Light (-1), No Range (-1/2), Always On (-1/2)
0
5
2) Holy Aura: Change Environment 1" radius, +2 Points of Damage, Inherent (+1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2), Invisible Power Effects, Does not work on Evil or Holy beings (Fully Invisible; +1/2) (27 Active Points); Damage only affects creatures that have a vulnerablity to things Holy (-1), No Range (-1/2), Always On (-1/2)
0
Guardian Angel, all slots Physical Manifestation (-1/4)
12
1) Angel's Hand: Telekinesis (10 STR)
1
12
2) Angel's Protection: Force Field (5 PD/5 ED), Reduced Endurance (0 END; +1/2)
0
4
3) Angel's Suggestions: +5 INT
9 Seen It All: Life Support (Immunity: Holy Aura; Immunity: Evil Aura; Immunity: Chaotic Aura)0
5 I See Demons Everywhere!: Detect Demons: Invisible, Possession, etc. 15-/16- (Sight Group)0
3 Long Lived: Life Support (Longevity: 800 Years)0
2 Adapted to Hell: Life Support (Safe in Intense Heat)0
1 Nourishment of Faith: Life Support (Eating: Character only has to eat once per week)0
142 Total Powers Cost

Character Name: Vosh
Alternate Identities: Demon slayer
Player Name: Neo
APPEARANCE
Hair Color: Brown
Eye Color: Brown
Height: 6' 7"
Weight: 220 lbs
Description:
BACKGROUND
     Two hundred years ago, in a time of demonic trouble, the land cried out for a demon hunter... That guy was VOSH!!!. He using his arsenal of Demonic slaying techniques and endless supply of slaying devices have succeeded in driving off the demon onslaught.
     Vosh later inquired that a gate to hell itself has formed in America. This information was true, but it was designed to trap Vosh in hell itself forever. Vosh spent the next 40 years in hell learning everything he could about demons. But alas he would be doomed to spend the rest of his days in hell if it was not for the wanderer who brought before him the path of light. Vosh learned much but never quite got a hold of it.
     Vosh found a gate and entered it... mistake for it was a gate to a dimension of chaos, a place where nothing makes sense not even to the inhabitants. Vosh under the cruel energies of this dimension lost much including part of his memory and a lot of his equipment and strength, But Vosh also gained few new abilities of which he now ages slower.
     Vosh escaped the Chaos dimension and after that he lost almost all interest in slaying. he continued his path of light and purified his spirit to the point where he could control holy energy. Hell cannot host to beings of pure light and thus expelled him... Vosh had to leave behind his Slaying kit but he did keep a Medallion the Wanderer given him.
     Vosh learned the world has changed much... his 60 year journey had lasted 200 years. The Chaos dimension had taken its toll.
     He later met a angel named Alorius who was crippled and gave all his swaying powers to Vosh.
POWERS/TACTICS
     He has long since lost the ability to fight effectively...for now all he may do is try to slow the enemy or run away
PERSONALITY/MOTIVATION
     Vosh has lost almost all interest in hunting demons now that he understands them a great deal. his current motivation is to find the Wanderer.
Due to his purification he is holy and takes on many Holy activities.

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