Mina
Character Name: Mina Monroe
Alternate Identities:
Player Name: Domma
CHARACTERISTICS
Val Char Base Points Total Roll Notes
6 STR 10 -4 6 10- HTH Damage 1d6 END [1]
30 DEX 10 60 30 15- OCV 10 DCV 10
23 CON 10 26 23 14-
10 BODY 10 0 10 11-
10 INT 10 0 10 11- PER Roll 11-
23 EGO 10 26 23 14- ECV: 8
10 PRE 10 0 10 11- PRE Attack: 2d6
20 COM 10 5 20 13-
1 PD 1 0 1/16 1/16 PD (0/15 rPD)
5 ED 5 0 5/20 5/20 ED (0/15 rED)
5 SPD 4.0 10 5 Phases: 3, 5, 8, 10, 12
6 REC 6 0 6
46 END 46 0 46
25 STUN 25 0 25
6" Running 6 0 6"
2" Swimming 2 0 2"
1" Leaping 1 0 1"/9 1/2" 123 Total Characteristics Points
CHARACTER IMAGE
QUOTE
EXPERIENCE POINTS
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 342
MOVEMENT
Type Total
Run (6) 6"
Swim (2) 2"
H. Leap (1") 1"/10"
V. Leap (1") 0 1/2"/5"
DEFENSES
Type Amount
Physical Defense 1/16
Res. Phys. Defense 0/15
Energy Defense 5/20
Res. Energy Defense 0/15
Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 10 DCV: 10
 
Combat Skill Levels:
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
10 DF: Mutant: (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort)
20 Hunted by Genocide: 8- (Mo Pow, NCI, Harshly Punish)
10 Physical Limitation: No Sense of Taste or Smell (Frequently, Slightly Impairing)
10 Physical Limitation: Sterile (Frequently, Slightly Impairing)
10 Psychological Limitation: Can't resist mechanical devices (Common, Moderate)
15 Psychological Limitation: Seclusive (Common, Strong)
15 Psychological Limitation: Fear of Flying (Common, Strong)
15 Social Limitation: Minority[Mutant] (Frequently, Major)
15 Social Limitation: Public ID (Frequently, Major)
10 Vulnerability: 1 1/2 x Effect From Alcoholic Substances (Common)
20 Vulnerability: 2 x Effect From Emotion based attacks (Common)
150 Total Disadvantages Cost

Character Name: Mina Monroe
Alternate Identities:
Player Name: Domma
SKILLS
Cost  Name
0 Acting 8-
0 Climbing 8-
0 Concealment 8-
0 Conversation 8-
0 Deduction 8-
0 Paramedics 8-
0 Persuasion 8-
3 PS: Pianist 15-
3 Mechanics 11-
0 Shadowing 8-
0 Stealth 8-
1 TF: Small Motorized Ground Vehicles, Small Planes
7 Total Skills Cost
TALENTS
Cost  Name
3 Perfect Pitch
3 Total Talents Cost
 
POWERS
Cost  Power END
36 Sonic Powers: Multipower, 45-point reserve, Not in a Vacuum (-1/4)
4u
1) Sonic Blast: Energy Blast 9d6
Notes: This attack is a powerful blast of highly amplified sound.
4
4u
2) Sonic Liquefaction: Killing Attack - Ranged 3d6
Notes: This power's sonic frequency causes a target's molecules to lose cohesion and may result in the liquefaction of the target.
4
4u
3) Shriek: Hearing Group Flash 15d6
Notes: This power deafens the target leaving a ringing in the ears
4
4u
4) Sonic Sword: Killing Attack - Hand-To-Hand 3d6 (3d6+1 / 6d6 w/STR) (45 Active Points)
Notes: This power creates an column of sound from the users fingertips enabling it's use as a blade weapon.
4
4u
5) Piercing Sonic Blade: Killing Attack - Hand-To-Hand 2d6 (2d6 / 4d6 w/STR), Armor Piercing x1 (+1/2) (45 Active Points)
Notes: This Power not only creates a column of sound but modulates it into a highly effective cutting edge.
4
4u
6) Sonic Bounce: Killing Attack - Ranged 2d6-1, Indirect (Any origin, any direction; +3/4)
Notes: This character uses solid surfaces to bounce the attack in order to attack from any direction.
4
4u
7) Sonic Ricochet: Killing Attack - Ranged 1d6+1, Autofire (2 shots; +1/4), Indirect (Any origin, any direction; +3/4)
Notes: This attack uses solid surfaces to echo and allows attacks on multiple targets or multiple attacks on the same target from all different directions.
4
4u
8) Sonic Disintegration: Killing Attack - Ranged 1d6, No Normal Defense (Defense is a pliable surface; +1), Does BODY (+1)
Notes: This attack with disintegrate any fairly rigid target but does not work on things like the human body.
4
4u
9) Feedback: Dispel Sonic Powers 12d6, One At A Time (+1/4)
Notes: This power generates an out of phase echo of a sound and attenuates it.
4
2u
10) Louder!: Hearing Group Images x4" Radius (+1/2), +8 to PER Roll; Set Effect (-1)
Notes: This power will only amplify the users voice.
4
56 Sonic Shield: Force Field (15 PD/15 ED/15 Flash Defense: Hearing Group), Reduced Endurance (1/2 END; +1/4)
Notes: This power creates a skin of sound over the users entire body providing both physical and energy defenses. Its very nature also protects from aural flashes and sudden sounds
2
50 "Running": Flight 15", x32 Noncombat, Only In Contact With A Surface (+0)
Notes: Character does not know she can fly, hence the Only In Contact With A Surface disad at a +0 Level. She can travel at Mach 1, non-combat.
5
18 Invisible Arms: +44 STR; Only With Extra Limbs (-1), No Figured Characteristics (-1/2)4
10 Invisible Arms: Extra Limbs (2), Invisible Power Effects (Fully Invisible; +1)0
1 Life Support (Longevity 200 Years)0
209 Total Powers Cost

Character Name: Mina Monroe
Alternate Identities:
Player Name: Domma
APPEARANCE
Hair Color: Dark red
Eye Color: Puppy Brown eyes
Height: 4' 10"
Weight: 75 lbs
Description:
BACKGROUND
POWERS/TACTICS
PERSONALITY/MOTIVATION

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