Kena Ember

Character Name: Hell-Cat
Alternate Identities: Kena Ember
Player Name:
CHARACTERISTICS
Val Char Base Points Total Roll Notes
10 STR 10 0 10 11- HTH Damage 2d6 END [1]
28 DEX 10 54 28 15- OCV 9 DCV 9
20 CON 10 20 20 13-
10 BODY 10 0 10 11-
15 INT 10 5 15 12- PER Roll 12-
13 EGO 10 6 13 12- ECV: 4
10 PRE 10 0 10 11- PRE Attack: 2d6
16 COM 10 3 16 12-
7 PD 2 5 7/25 7/25 PD (0/18 rPD)
9 ED 4 5 9/31 9/31 ED (0/22 rED)
6 SPD 3.8 22 6 Phases: 2, 4, 6, 8, 10, 12
8 REC 6 4 8
50 END 40 5 50
25 STUN 25 0 25
6" Running 6 0 6"
2" Swimming 2 0 2"
2" Leaping 2 0 30" 129 Total Characteristics Points
CHARACTER IMAGE
QUOTE
EXPERIENCE POINTS
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 200
Disad Points: 135
Total Points: 333
MOVEMENT
Type Total
Run (6) 6"
Swim (2) 2"
H. Leap (2") 30"
V. Leap (1") 15"
DEFENSES
Type Amount
Physical Defense 7/25
Res. Phys. Defense 0/18
Energy Defense 9/31
Res. Energy Defense 0/22
Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 9 DCV: 9
 
Combat Skill Levels:
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
10 Distinctive Features: Mutant (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort)
20 Hunted: Genocide 8- (Mo Pow, NCI, Harshly Punish)
20 Psychological Limitation: Childish (Common, Total)
10 Psychological Limitation: Pyromaniac (Common, Moderate)
20 Psychological Limitation: Fights Dirty (Very Common, Strong)
15 Social Limitation: Secret ID (Frequently, Major)
20 Vulnerability: 2 x STUN Water-based Attacks (Common)
20 Vulnerability: 2 x BODY Water-based Attacks (Common)
135 Total Disadvantages Cost

Character Name: Hell-Cat
Alternate Identities: Kena Ember
Player Name:
SKILLS
Cost  Name
0 Acting 8-
0 AK: Orange County 11-
0 Climbing 8-
0 Concealment 8-
0 Conversation 8-
0 Deduction 8-
0 Paramedics 8-
0 Persuasion 8-
0 Shadowing 8-
0 Stealth 8-
0 TF: Small Motorized Ground Vehicles
0 Total Skills Cost
 
POWERS
Cost  Power END
34 Fire Powers: Multipower, 60-point reserve, all slots Activation Roll 14- (-1/2), Does Not Work In Heavy Rain Or In Water (-1/4)
3u
1) Fire Bolt: Killing Attack - Ranged 1d6, Continuous (+1), No Normal Defense (ED Force Field or Fire Powers; +1), Does BODY (+1)
Notes: This power creates a continuous stream of fire that will melt through just about anything, given time.
6
3u
2) Fire Bolt: Killing Attack - Ranged 3d6
Notes: A powerful, concentrated bolt of fire.
4
2u
3) Fire Control: Telekinesis (33 STR), Fine Manipulation; Only Works On Fire (-1)
Notes: This power gives the user the abilty to shape fire into any imaginable form.
6
3u
4) Fire Broil: Energy Blast 6d6, No Normal Defense (LS: Safe Enviroment: Intense Heat; +1)
Notes: This power effectively boils the blood of the target.
6
3u
5) Fire Blast: Energy Blast 12d6
Notes: This is a standard fiery blast.
6
3u
6) Fire Call: Energy Blast 8d6, Uses Existing Fire (+0), Indirect (Any origin, always fired away from attacker; +1/2)
Notes: This power will call existing fire from any point to attack the target.
6
3u
7) Fire Spray: Energy Blast 8d6, Autofire (5 shots; +1/2); Range Based On Strength (-1/4)
Notes: This attack creates a spray of fire that can hit up to five targets.
6
3u
8) Fire Spear: Energy Blast 8d6, Armor Piercing x1 (+1/2)
Notes: This attack creates a bold of fire so hot it will pierce armor.
6
3u
9) Fire Ball: Energy Blast 8d6, Area Of Effect (One Hex; +1/2)
Notes: This attack creates a small, 2 meter, diameter ball of fire.
6
3u
10) Fire Bomb: Energy Blast 8d6, Explosion (+1/2)
Notes: The attack creates a ballo f fire that explodes when it reaches its target.
6
3u
11) Fire Hand: Killing Attack - Hand-To-Hand 2 1/2d6 (3d6+1 w/STR), Reduced Endurance (0 END; +1/2)
Notes: The attack causes the user's hand to burst into flame increasing hand to hand damage .
0
30 Fire Powers: Elemental Control, 60-point powers
30
1) Fire Shield: Force Field (18 PD/22 ED), Reduced Endurance (0 END; +1/2)
0
26
2) Fire Invulnerability: Desolidification , Reduced Endurance (0 END; +1/2), Persistent (+1/2), Invisible Power Effects (Fully Invisible; +1); Only To Protect Against Fire And Heat (-1), Always On (-1/2), Takes Normal Knockback (-1/2), Cannot Pass Through Solid Objects (-1/2)
0
28 Leaping +28" (30" forward, 15" upward)3
15 Start Fire: Killing Attack - Ranged 1 point, Sticky (Only Affects Flammables; +1/4), Indirect (Any origin, always fired away from attacker; +1/2), Reduced Endurance (0 END; +1/2), Uncontrolled (+1/2), Continuous (+1); Limited Range (20") (-1/4)
Notes: This power starts a small, self-sustaining fire.
0
5 Fire Sight: Infrared Perception (Sight Group)0
4 Fire Adaptation: Life Support (Safe in Intense Cold; Safe in Intense Heat)0
204 Total Powers Cost

Character Name: Hell-Cat
Alternate Identities: Kena Ember
Player Name:
APPEARANCE
Hair Color: Black
Eye Color: Reddish-orange
Height: 5' 3"
Weight: 106 lbs
Description:
Kena has reddish orange eyes with short, spiky hair jet black hair. Normally she wears a black jacket, over a white tube top, with black jeans. Her uniform is a all black skin tight suit with orange flames on the legs.
BACKGROUND
POWERS/TACTICS
PERSONALITY/MOTIVATION

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