Ivy Yates
Character Name: Ivy Yates
Alternate Identities:
Player Name:
CHARACTERISTICS
Val Char Base Points Total Roll Notes
13 STR 10 3 13 12- HTH Damage 2 1/2d6 END [1]
26 DEX 10 48 26 14- OCV 9 DCV 9
20 CON 10 20 20 13-
10 BODY 10 0 10 11-
18 INT 10 8 18 13- PER Roll 13-
15 EGO 10 10 15 12- ECV: 5
10 PRE 10 0 10 11- PRE Attack: 2d6
18 COM 10 4 18 13-
9 PD 3 6 9/25 9/25 PD (0/16 rPD)
9 ED 4 5 9/25 9/25 ED (0/16 rED)
6 SPD 3.6 24 6 Phases: 2, 4, 6, 8, 10, 12
9 REC 7 4 9
50 END 40 5 50
27 STUN 27 0 27
6" Running 6 0 6"
2" Swimming 2 0 2"
2" Leaping 3 0 2 1/2" 137 Total Characteristics Points
CHARACTER IMAGE

QUOTE
EXPERIENCE POINTS
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 346
MOVEMENT
Type Total
Run (6) 6"
Swim (2) 2"
H. Leap (3") 2 1/2"
V. Leap (1") 1"
DEFENSES
Type Amount
Physical Defense 9/25
Res. Phys. Defense 0/16
Energy Defense 9/25
Res. Energy Defense 0/16
Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 9 DCV: 9
 
Combat Skill Levels:
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
10 Distinctive Features: Mutant (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort)
20 Hunted: Genocide 8- (Mo Pow, NCI, Harshly Punish)
5 Hunted: Timemaster 8- (As Pow, Limited Geographical Area, Capture)
5 Physical Limitation: Minor (Infrequently, Slightly Impairing)
10 Physical Limitation: Young (Infrequently, Greatly Impairing)
20 Psychological Limitation: Code vs Killing (Common, Total)
15 Psychological Limitation: Shy (Common, Strong)
15 Psychological Limitation: (Common, Strong)
15 Social Limitation: Secret ID (Frequently, Major)
15 Social Limitation: Minority[Mutant] (Frequently, Major)
10 Vulnerability: 2 x BODY Time-based Attacks (Uncommon)
10 Vulnerability: 2 x STUN TIme-based Attacks (Uncommon)
150 Total Disadvantages Cost

Character Name: Ivy
Alternate Identities:
Player Name:
SKILLS
Cost  Name
0 Acting 8-
0 AK: Native Country 8-
0 Climbing 8-
0 Concealment 8-
0 Conversation 8-
0 Deduction 8-
0 Language: English (idiomatic)
0 Paramedics 8-
0 Persuasion 8-
0 PS: Player's Choice 8-
0 Shadowing 8-
0 Stealth 8-
0 TF: Small Motorized Ground Vehicles
0 Total Skills Cost
PERKS
Cost  Name
7 Contact: Ghost Archer and the Wild Hunt (Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Very Good relationship with Contact) 8-
7 Total Perks Cost
TALENTS
Cost  Name
28 Danger Sense (Immediate Vicinity, Out of Combat, Function as a Sense) 14-
3 Absolute Time Sense
31 Total Talents Cost
 
POWERS
Cost  Power END
41 Time Powers: Multipower, 62-point reserve, all slots Activation Roll 14- (-1/2)
4u
1) Hypertime Healing: Healing 6d6
Notes: This power speeds up time in for the wound and heals in a matter of moments.
6
3u
2) Time Step: Teleportation 30"; No Noncombat Movement (-1/4)
Notes: This power stops time, allowing the user to move from one play to another seemingly instantly.
6
4u
3) Chaos Time: Energy Blast 4d6, No Normal Defense (temporal/dimensional manipulation powers or LS: Longevity; +1), Continuous (+1)
Notes: This power causes time itself to fluctuate wildly for the target causing disorientation and stun to the victim.
6
4u
4) Super Aging: Killing Attack - Ranged 1d6, Does BODY (+1), Continuous (+1), No Normal Defense (temporal/dimensional manipulation powers or LS: Longevity; +1)
Notes: This power causes an accelerated aging of the target, breaking down the body and killing if allowed to continue. Until healed the target will look withered and ancient. If allowed to continue onto death, the target turns to dust.
6
4u
5) Slow Time Touch: Drain SPD 6d6
Notes: With a touch the user causes time to slow for the target decreasing the target's speed.
6
3u
6) Accelerated Time: Aid SPD 4d6, Ranged (+1/2); Recipient Must Spend 2 END Per Point Of SPD Gained While Aid Remains In Effect (-1/2)
Notes: this power allows the user to increase the flow of time for the target, enhancing the target's speed.
0
4u
7) Aging: Major Transform 3d6+1 (anything into old/younger/newer verions of itself), Improved Target Group (+1/4)
Notes: This power allows the user to alter the age of whatever is targeted, making it newer or much older.
6
35 Time Wall Bubble: Force Wall (8 PD/8 ED; 6" long and 1" tall), Hardened (+1/4); Activation Roll 14- (-1/2), Restricted Shape (always forms a bubble/dome) (-1/4)
Notes: This power creates a Time Bubble that blocks anything attempting to pass through it.
6
32 Age Shift: Shape Shift (Sight, Touch and Hearing Groups, Older or younger versions of self), Costs END Only To Change Age (+1/4)
Notes: This power allows the user to alter her apparant age to any age from infant to ancient.
3
32 Temporal Shield: Force Field (16 PD/16 ED)
Notes: This power is a more personal version of the Time Bubble. It creates a Time Distortion that blocks most attacks.
3
5 Unaffected By Time: Life Support (Longevity Immortal)
Notes: The character is uneffected, physically, by the passage of time as she lives slightly out of normal time with the rest of the world.
0
171 Total Powers Cost
EQUIPMENT
Equipment END
Wild Hunt Credit Card: Money: Well Off: Allowance Provided Monthly
Notes: This is the standard credit card set up by Ghost Archer for each student for spending money and expenses while they are out of the Valley.
Hunt Radio: High Range Radio Perception (Radio Group); IIF (-1/4)
Notes: This unit allows the Wild Hunt computer, Spock, to exchange communications with all personal. It covers an extremely broad bandwidth including TV, Radio and police bands.
0

Character Name: Ivy
Alternate Identities:
Player Name:
APPEARANCE
Hair Color: Brown
Eye Color: Brown
Height: 5' 6"
Weight: 115 lbs
Description:
BACKGROUND
POWERS/TACTICS
PERSONALITY/MOTIVATION

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