Ivy
Character Name: Ivy
Alternate Identities: Time Child
Player Name: Eve
CHARACTERISTICS
Val Char Base Points Total Roll Notes
10 STR 10 0 10 11- HTH Damage 2d6 END [1]
28 DEX 10 54 28 15- OCV 9 DCV 9
20 CON 10 20 20 13-
10 BODY 10 0 10 11-
25 INT 10 15 25 14- PER Roll 14-
15 EGO 10 10 15 12- ECV: 5
10 PRE 10 0 10 11- PRE Attack: 2d6
18 COM 10 4 18 13-
8 PD 2 6 8/24 8/24 PD (0/16 rPD)
9 ED 4 5 9/25 9/25 ED (0/16 rED)
6 SPD 3.8 22 6 Phases: 2, 4, 6, 8, 10, 12
8 REC 6 4 8
50 END 40 5 50
25 STUN 25 0 25
6" Running 6 0 6"
2" Swimming 2 0 2"
2" Leaping 2 0 2" 145 Total Characteristics Points
CHARACTER IMAGE
QUOTE
"I have time."
EXPERIENCE POINTS
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 350
MOVEMENT
Type Total
Run (6) 6"
Swim (2) 2"
H. Leap (2") 2"
V. Leap (1") 1"
DEFENSES
Type Amount
Physical Defense 8/24
Res. Phys. Defense 0/16
Energy Defense 9/25
Res. Energy Defense 0/16
Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 9 DCV: 9
 
Combat Skill Levels:
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
10 Distinctive Features: Mutant (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort)
15 Hunted: Genocide 8- (Mo Pow, Harshly Punish)
15 Hunted: Timemaster 11- (As Pow, Capture)
25 Psychological Limitation: Has no idea who or what she is (Very Common, Total)
20 Psychological Limitation: Protective Of Innocents (Very Common, Strong)
15 Social Limitation: Subject to parental/guardian orders (17 or less only) (Frequently, Major)
15 Social Limitation: Unknown ID (Frequently, Major)
10 Social Limitation: Minor ( 15 and under) (Occasionally, Major: Cannot vote, buy alcohol, drive, drop out of school, get into R rated movies, see a doctor without a parent's knowledge, etc.)
25 Watched: Spock 14- (Mo Pow, NCI, PC is very easy to find, Watching)
150 Total Disadvantages Cost

Character Name: Ivy
Alternate Identities: Time Child
Player Name: Eve
SKILLS
Cost  Name
0 Acting 8-
3 Breakfall 15-
0 Climbing 8-
0 Concealment 8-
0 Conversation 8-
0 Deduction 8-
0 Language: English (idiomatic)
0 Paramedics 8-
0 Persuasion 8-
0 Shadowing 8-
0 Stealth 8-
0 TF: Small Motorized Ground Vehicles
3 Total Skills Cost
TALENTS
Cost  Name
28 Danger Sense (Immediate Vicinity, Out of Combat, Function as a Sense) 15-
20 Universal Translator 14-
12 Combat Luck (6 PD/6 ED)
3 Absolute Time Sense
63 Total Talents Cost
 
POWERS
Cost  Power END
41 Time Powers: Multipower, 62-point reserve, all slots Activation Roll 14- (-1/2)
4u
1) Hypertime Healing: Healing 6d6
Notes: This power speeds up time in for the wound and heals in a matter of moments.
6
3u
2) Time Step: Teleportation 25", No Relative Velocity; No Noncombat Movement (-1/4), Must Pass Through Intervening Space (-1/4)
Notes: This power stops time, allowing the user to move from one place to another seemingly instantly. This power can also be used to avoid falling/knockback damage if she has a phase.
6
4u
3) Chaos Time: Energy Blast 4d6, No Normal Defense (temporal/dimensional manipulation powers or LS: Longevity; +1), Continuous (+1)
Notes: This power causes time itself to fluctuate wildly for the target causing disorientation and stun to the victim.
6
4u
4) Super Aging: Killing Attack - Ranged 1d6, Does BODY (+1), Continuous (+1), No Normal Defense (temporal/dimensional manipulation powers or LS: Longevity; +1)
Notes: This power causes an accelerated aging of the target, breaking down the body and killing if allowed to continue. Until healed the target will look withered and ancient. If allowed to continue onto death, the target turns to dust.
6
4u
5) Slow Time Touch: Drain SPD 6d6
Notes: With a touch the user causes time to slow for the target decreasing the target's speed.
6
3u
6) Accelerated Time: Aid SPD 4d6, Ranged (+1/2); Recipient Must Spend 2 END Per Point Of SPD Gained While Aid Remains In Effect (-1/2)
Notes: this power allows the user to increase the flow of time for the target, enhancing the target's speed.
0
4u
7) Aging: Major Transform 3d6+1 (anything into old/younger/newer verions of itself), Improved Target Group (+1/4)
Notes: This power allows the user to alter the age of whatever is targeted, making it younger/newer or much older.
6
16 Time Powers: Elemental Control, 32-point powers
19
1) Time Wall Bubble: Force Wall (8 PD/8 ED; 6" long and 1" tall); Activation Roll 14- (-1/2), Restricted Shape (always forms a bubble/dome) (-1/4)
Notes: This power creates a Time Bubble that blocks anything attempting to pass through it.
5
16
2) Age Shift: Shape Shift (Sight, Touch and Hearing Groups, Older or younger versions of self), Costs END Only To Change Age (+1/4)
Notes: This power allows the user to alter her apparant age to any age from infant to ancient.
3
16
3) Temporal Shield: Force Field (16 PD/16 ED)
Notes: This power is a more personal version of the Time Bubble. It creates a Time Distortion that blocks most attacks.
3
5 Unaffected By Time: Life Support (Longevity Immortal)
Notes: The character is uneffected, physically, by the passage of time as she lives slightly out of normal time with the rest of the world.
0
139 Total Powers Cost

Character Name: Ivy
Alternate Identities: Time Child
Player Name: Eve
APPEARANCE
Hair Color: Brown
Eye Color: Brown
Height: 5' 6"
Weight: 115 lbs
Description:
Ivy is a beautiful young girl of about 13, with dark brown eyes and hair, always worn in a ponytail. She is of average height but a little thin.
BACKGROUND
When the girl leaped off the top floor of the tallest building in San Francisco, I assumed it was probably some poor soul looking to end a terrible life. I didn't expect a thirteen year-old child. Even though I believe that everyone should have the right to determine their own Fate, when I realized it was a child, I had to save her.
"At last," the child said with a sigh as I gathered her into my arms and slowed our fall to a stop. "I was getting tired of falling and falling. I've been doing it for five hundred and thirteen seconds."
Well that certainly took me aback.
"I gather you were expecting me to save you."
"Of course," she replied. "You ARE Ghost Archer, right?"
"Yes, I am."
"Good. Can you help me?"
"I thought I just did."
She looked down at the pavement below. "Oh, no, I had 2145 milliseconds before I hit. Plenty of time to go back and start over."
"So you were just trying to get my attention."
"Why else would I jump off a building?"

And so, Ivy came to live at the Wild Hunt Valley, every bit as much a mystery as Dawn. Though in this case, the odds of her being my daughter were pretty slim.
POWERS/TACTICS
Ivy controls time, at least to a degree. Her powers are varied and can be startling and quite deadly. She recalls, vaguely, causing some animal that attacked her to age to a point that it turned to dust. It is possible for her to actually make herself look young or older and while she is not really sure exactly how old she is, the age she presents currently is the age she feels is the most natural. This power to affect time enables her to accelerate the body's natural healing to an amazing degree. In this she is even faster at healing than Ghost Archer.
PERSONALITY/MOTIVATION
Ivy is sweet natured and very matter-of-fact young girl with no idea who she is or how she came to be jumping off a building. All she knew at that time was the she had to jump and Ghost Archer would save her. It worked. She is quite happy in the Valley and fitting in well with Archer and Raven's nine plus Dawn. Nicky is seriously frustrated by her ability to avoid every trap he lays or practical joke he tries which delights Aaron. Luthien is very stand-offish with her, possibly because she sees something in the future that bothers her. Ivy tells her 'not to worry, everything will come out right'.

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