VOLTAGE
Character Name: Voltage
Alternate Identities:
Player Name: Robert
CHARACTERISTICS
Val Char Base Points Total Roll Notes
30 STR 10 20 30 15- HTH Damage 6d6 END [6]
30 DEX 10 60 30 15- OCV 10 DCV 10
35 CON 10 50 35 16-
15 BODY 10 10 15 12-
18 INT 10 8 18 13- PER Roll 13-
13 EGO 10 6 13 12- ECV: 4
20 PRE 10 10 20 13- PRE Attack: 4d6
14 COM 10 2 14 12-
7 PD 6 1 7/25 7/25 PD (0/18 rPD)
7 ED 7 0 7/43 7/43 ED (0/36 rED)
6 SPD 4.0 20 6 Phases: 2, 4, 6, 8, 10, 12
20 REC 13 14 20
80 END 70 5 80
60 STUN 48 12 60
6" Running 6 0 6"
2" Swimming 2 0 2"
6" Leaping 6 0 6" 218 Total Characteristics Points
CHARACTER IMAGE
QUOTE
EXPERIENCE POINTS
Total earned: 375
Spent: 445
Unspent: 0
Base Points: 200
Disad Points: 175
Total Points: 820
MOVEMENT
Type Total
Run (6) 6"
Swim (2) 2"
H. Leap (6") 6"
V. Leap (3") 3"
DEFENSES
Type Amount
Physical Defense 7/25
Res. Phys. Defense 0/18
Energy Defense 7/43
Res. Energy Defense 0/36
Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 10 DCV: 10
 
Combat Skill Levels: +1 with Overall Level
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
10 DF: Mutant: Not Concealable, Always Noticed and Causes Major Reaction, Detectable Only By Technology Or Major Effort
15 Enraged when Normals are endangered: Very Common, go 8-, recover 14-
20 Hunted: Genocide 8-, More Powerful, NCI, Harshly Punish
20 Hunted: Zodiac 8- (Occasionally), More Powerful, NCI, Harshly Punish
25 Psychological Limitation: Protector 0f Innocents (Very Common, Total)
20 Psychological Limitation: Overconfident (Common, Total)
10 Psychological Limitation: Hunts Aquarius of the Zodiac (Uncommon, Strong)
5 Reputation: Viglante Hero, 8-
10 Rivalry: Professional (the Golden Avenger; Rival is Significantly More Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Unaware of Rivalry)
20 Vulnerability to Water-based Attacks: 2x STUN Common
20 Vulnerability to Water-based Attacks: 2x BODY Common
175 Total Disadvantages Cost

Character Name: Voltage
Alternate Identities:
Player Name: Robert
SKILLS
Cost  Name
3 Acrobatics 15-
3 Breakfall 15-
2 CK: Orlando, FL 11-
2 CK: San Francisco, CA 11-
2 CK: Seattle, WA 11-
3 Climbing 15-
3 Combat Driving 15-
3 Combat Piloting 15-
4 Computer Programming (Computer Networks, Personal Computers) 13-
3 Concealment 13-
3 Demolitions 13-
3 Disguise 13-
10 Gambling (Card Games) 17-
3 Jack of All Trades
3
1) PS: Auto Mechanic 13-
3
2) PS: Bartender 13-
7
3) PS: Company CEO 17-
3
4) PS: Helicoptor Mechanic 13-
3
5) PS: Musician 13-
3 Mechanics 13-
2 Navigation (Land) 13-
3 Scholar
1
1) KS: Fluid Systems 11-
1
2) KS: Helicopters 11-
1
3) KS: Local Nightclubs 11-
1
4) KS: Major National Airports 11-
2
5) KS: Minutemen Construction 13-
2
6) KS: Paranormals 13-
2
7) KS: String Instruments 13-
1
8) KS: Vehicle Electrical Systems 11-
3 Scientist
1
1) SS: Computer Science 11-
1
2) SS: Electrical Engineer 11-
1
3) SS: Mathematics 11-
1
4) SS: Mechanical Engineering 11-
2
5) SS: Robot Power System 13-
1
6) SS: Robot Weaopon Systems 11-
2
7) SS: Robotics 13-
3 Seduction 13-
3 Shadowing 13-
5 Stealth 16-
3 Streetwise 13-
4 Survival (Temperate/Subtropical, Pick Something) 13-
3 Systems Operation 13-
13 Transport Familiarity: Common Motorized Ground Vehicles, Science Fiction & Space Vehicles, Combat Aircraft, Helicopters, Jetskis, Large Planes, One-Wheeled Muscle-Powered Ground Vehicles, Small Planes, Snowmobiles, Tracked Military Vehicles, Two-Wheeled Motorized Ground Vehicles, Two-Wheeled Muscle-Powered Ground Vehicles, Wheeled Military Vehicles
11 WF: Early Firearms, Emplaced Weapons, Small Arms, Flamethrowers, General Purpose/Heavy Machine Guns, Grenade Launchers, Shoulder-Fired Weapons, Vehicle Weapons
10 +1 with Overall Level
12 +4 with Flight Turn Mode, Move Thru, Move-by
164 Total Skills Cost
PERKS
Cost  Name
3 Fringe Benefit: Computer Link: Lawrence Livermore
10 Money: Wealthy
13 Total Perks Cost
TALENTS
Cost  Name
15 Danger Sense (self only, in combat) 13-
3 Lightning Calculator
3 Lightning Reflexes: +2 DEX to act first with All Actions
21 Total Talents Cost
 
POWERS
Cost  Power END
13 Space Suit: Life Support (Safe Environment: Zero Gravity; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing); OIF (-1/2) 0
56 Electrical Powers: Multipower, 113-point reserve, all slots Burnout in Water (-3/4), Does Not Work In Water (-1/4)
6u
1) Shock Bolt: Energy Blast 10d6, Reduced Endurance (1/2 END; +1/4), No Normal Defense vs Force Field or being insulated (+1)
5
4u
2) Short Circuit!: Killing Attack (RKA) 5d6, Penetrating (+1/2); Only Works On Machines (-1)
11
5u
3) Electrical Cage: Entangle 6d6, 6 DEF, Entangle Takes No Damage From Some Attacks (+1/4), Reduced Endurance (1/2 END; +1/4), Cannot Be Escaped With Teleportation (+1/4)
4
5u
4) Arc Bolt: Sight, Radio and Smell/Taste Groups Flash 15d6, Reduced Endurance (1/2 END; +1/4)
4
6u
5) Streak of Lightning: Killing Attack (RKA) 5d6, Armor Piercing (+1/2)
11
6u
6) Lightning Bolt: Energy Blast 18d6, Reduced Endurance (1/2 END; +1/4)
4
23 Electrical Power: Elemental Control, 80-point powers, all slots Burnout in Water (-3/4)
23
1) Electrical Storage: Absorption 6d6 (energy, END), Can Absorb Maximum Of 48 Points' Worth Of Energy Damage, One Power At A Time (+1/4), Delayed Return Rate (5 Points per Hour; +1)
0
41
2) Electrical Aura: Killing Attack (RKA) 2d6, Damage Shield (+1/2), Armor Piercing (+1/2), +3 Increased STUN Multiplier (+3/4), Continuous (+1)
11
36
3) Recharge!: Transfer 1d6 (END to END), Can Transfer Maximum Of 28 Points, Uncontrolled (+1/2), Reduced Endurance (0 END; +1/2), Continuous (+1), Area Of Effect (8" Radius; +1)
0
23
4) Intense EM Field: Change Environment 128" radius, Long-Lasting 20 Minutes, Reduced Endurance (0 END; +1/2)
0
20
5) Immunity to Electricity: Desolidification , Reduced Endurance (0 END; +1/2), Persistent (+1/2), Invisible Power Effects (Fully Invisible; +1); Only To Protect Against Electrical Attacks (-1), Cannot Pass Through Solid Objects (-1/2), Always On (-1/2), Takes Normal Knockback (-1/4)
0
30
6) Electrical Field: Force Field (18 PD/36 ED/10 Flash Defense: Sight Group) (Protect Carried Items), Reduced Endurance (1/2 END; +1/4)
3
23
7) Riding the Lightning: Flight 33", Noncombat Movement (x16)
8
18
8) Electron-magnetics: Telekinesis (43 STR), Reduced Endurance (1/2 END; +1/4); Only vs. Ferrous Material (-1/2)
3
16
9) Riding the Conductors: Teleportation 20", Safe Blind Teleport (+1/4), MegaScale (1" = 1 km; +1/4), Can Be Scaled Down 1" = 1km (+1/4); Must Pass Through A Conductor (-1/2), Must Pass Through Intervening Space (-1/4)
7
30 Radar Sense: Radar (Radio Group), Discriminatory, Analyze, Increased Arc Of Perception (360 Degrees) 0
15 Cardiac Shock: Healing 1d6, Resurrection; Resurrectiion Only (-1/2), Others Only (-1/2) 3
5 Sight Group Images 1" radius; Only To Create Light (-1) 1
404 Total Powers Cost

Character Name: Voltage
Alternate Identities:
Player Name: Robert
APPEARANCE
Hair Color: Light Brown
Eye Color: Hazel
Height: 6' 0"
Weight: 170 lbs
Description:
BACKGROUND
POWERS/TACTICS
PERSONALITY/MOTIVATION
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