SWATpup9
Character Name: SWATpup9
Alternate Identities:
Player Name: Andy
CHARACTERISTICS
Val Char Base Points Total Roll Notes
18 STR 10 8 18 13- HTH Damage 3 1/2d6 END [2]
20 DEX 10 30 20 13- OCV 7 DCV 7
20 CON 10 20 20 13-
12 BODY 10 4 12 11-
25 INT 10 15 25 14- PER Roll 14-
10 EGO 10 0 10 11- ECV: 3
13 PRE 10 3 13 12- PRE Attack: 2 1/2d6
12 COM 10 1 12 11-
8 PD 4 4 8/23 8/23 PD (0/15 rPD)
6 ED 4 2 6/21 6/21 ED (0/15 rED)
3 SPD 3.0 0 3 Phases: 4, 8, 12
8 REC 8 0 8
40 END 40 0 40
31 STUN 31 0 31
11" Running 6 10 11"
2" Swimming 2 0 2"
3" Leaping 4 0 3 1/2" 97 Total Characteristics Points
CHARACTER IMAGE
QUOTE
EXPERIENCE POINTS
Total earned: 53
Spent: 53
Unspent: 0
Base Points: 200
Disad Points: 115
Total Points: 368
MOVEMENT
Type Total
Run (6) 11"
Swim (2) 2"
H. Leap (4") 3 1/2"
V. Leap (2") 1 1/2"
DEFENSES
Type Amount
Physical Defense 8/23
Res. Phys. Defense 0/15
Energy Defense 6/21
Res. Energy Defense 0/15
Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 7 DCV: 7
 
Combat Skill Levels:
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
5 Distinctive Features: Artificial hand (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)
10 Distinctive Features: Elf (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
20 Hunted: DEMON 8- (Mo Pow, NCI, Harshly Punish)
15 Psychological Limitation: Hates orcs (Uncommon, Total)
15 Psychological Limitation: Morose (Common, Strong)
10 Psychological Limitation: Self-destructive (Common, Moderate)
5 Reputation: Fire mage, 8-
20 Rivalry: Professional and Romantic (Ghost Archer; Rival is Significantly More Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)
15 Social Limitation: Public ID (Frequently, Major)
115 Total Disadvantages Cost

Character Name: SWATpup9
Alternate Identities:
Player Name: Andy
SKILLS
Cost  Name
2 AK: Wood Haven 11-
0 Acting 8-
2 Animal Handler (Raptors) 12-
3 Climbing 13-
3 Concealment 14-
3 Conversation 12-
3 Deduction 14-
3 High Society 12-
0 Language: 'Common' (Idiomatic)
4 Language: English (completely fluent)
4 Language: Sindarin (idiomatic)
15 Magic Research 20-
15 Magic Skill 20-
3 Oratory 12-
2 PS: Armorer 11-
2 PS: Jeweler 11-
0 PS: Musician 11-
2 PS: Sage 11-
3 Paramedics 14-
0 Persuasion 8-
3 Riding 13-
3 Scholar
2
1) KS: Fire Magic 14-
1
2) KS: Magic Items 11-
1
3) KS: Runes 11-
2
4) KS: Theory of MAgic 14-
1
5) KS: Wizard's Guild 11-
3 Shadowing 14-
3 Stealth 13-
0 TF: Small Motorized Ground Vehicles
3 WF: Common Melee Weapons, Bows
6 Penalty Skill Levels: +4 vs. Hit Location modifiers with a single attack
97 Total Skills Cost
TALENTS
Cost  Name
3 Lightsleep
3 Total Talents Cost
 
POWERS
Cost  Power END
34 Fire Magic: Multipower, 60-point reserve, all slots Gestures (-1/4), Incantations (-1/4), Does not work in water (-1/4)
3u
1) Hypnotic Flames: Mind Control 9 1/2d6, Telepathic (+1/4) (60 Active Points)
6
3u
2) Fireball: Energy Blast 8d6, Explosion (+1/2) (60 Active Points)
6
3u
3) Fire Gazing: Clairsentience (Sight Group And Normal Hearing), x16 Range (3,200"), +5 to PER Roll, Discriminatory, Mobile Perception Point (can move up to 6" per Phase)
6
3u
4) Fire Blast: Energy Blast 12d6
6
3u
5) Smoking Fire: Darkness to Sight Group 4" radius, Personal Immunity (+1/4), Difficult To Dispel (x2 Active Points; +1/4)
6
3u
6) Overpowered by Fire: Dispel 16d6, (Magic; +1/4)
6
3u
7) Blinding Flare: Sight Group Flash 12d6
6
3u
8) Fire Bolt: Killing Attack - Ranged 4d6
6
3u
9) Searing Touch: Killing Attack - Hand-To-Hand 2 1/2d6, Armor Piercing (+1/2); No STR Bonus (-1/2)
6
3u
10) Skin of Flame: Killing Attack - Ranged 1d6+1, Damage Shield (+1/2), Reduced Endurance (0 END; +1/2), Continuous (+1)
0
60 Flame Shield: Force Field (15 PD/15 ED), Reduced Endurance (0 END; +1/2), Persistent (+1/2) 0
7 Torch Light: Sight Group Images Increased Size (4" radius; +1/2); Only To Create Light (-1) 1
5 Aura of Magic Flame: Detect Magic A Class Of Things 14- (Sight Group) 0
10 Elvish Eyes: Sight Group Flash Defense (10 points) 0
5 Elvish Immortality: Life Support (Longevity: Immortal) 0
10 Heat Vision: Infrared Perception (Sight Group), Discriminatory 0
10 Elvish Immunity: Life Support (Immunity: All terrestrial diseases and biowarfare agents) 0
171 Total Powers Cost

Character Name: SWATpup9
Alternate Identities:
Player Name: Andy
APPEARANCE
Hair Color: White
Eye Color: Brown
Height: 6' 4"
Weight: 180 lbs
Description:
BACKGROUND
POWERS/TACTICS
PERSONALITY/MOTIVATION

If you have questions or comments please contact