Steeler

Character Name: Steeler
Alternate Identities: Jim Ryan
Player Name: Jim
CHARACTERISTICS
Val Char Base Points Total Roll Notes
10 STR 10 0 10 11- HTH Damage 2d6 END [1]
26 DEX 10 48 26 14- OCV 9 DCV 9
10 CON 10 0 10/30 11- / 15-
13 BODY 10 6 13 12-
13 INT 10 3 13 12- PER Roll 12-
12 EGO 10 4 12 11- ECV: 4
10 PRE 10 0 10 11- PRE Attack: 2d6
10 COM 10 0 10 11-
2 PD 2 0 2/19 2/19 PD (2/10 rPD)
2 ED 2 0 2/18 2/18 ED (2/10 rED)
6 SPD 3.6 24 6 Phases: 2, 4, 6, 8, 10, 12
4 REC 4 0 4/8
20 END 20 0 20/60
23 STUN 23 0 23/33
6" Running 6 0 30"
2" Swimming 2 0 2"
2" Leaping 2 0 2" 85 Total Characteristics Points
CHARACTER IMAGE
QUOTE
EXPERIENCE POINTS
Total earned: 25
Spent: 19
Unspent: 6
Base Points: 200
Disad Points: 150
Total Points: 369
MOVEMENT
Type Total
Run (6) 30"
Swim (2) 2"
H. Leap (2") 2"
V. Leap (1") 1"
DEFENSES
Type Amount
Physical Defense 2/19
Res. Phys. Defense 2/10
Energy Defense 2/18
Res. Energy Defense 2/10
Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 9 DCV: 9
 
Combat Skill Levels: +1 with DCV , +1 with HTH Combat
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +2 +2 Block, Abort
Clipping 1/2 +2 +1 2d6 Strike; You Fall, Target Falls
Clothesline 1/2 +0 +0 2d6 +v/5; Target Falls; FMove
Holding 1/2 -1 -1 Grab Two Limbs, 20 STR for holding on
Juke 1/2 -- +5 Dodge, Affects All Attacks, Abort
Leg Whip 1/2 +2 -1 3d6 Strike, Target Falls
Pass Interference 1/2 +0 +2 4d6 Strike; Target Falls; Must Follow Grab
Set! 1/2 +0 +0 25 STR to resist Shove; Block, Abort
Spearing 1/2 -2 +1 6d6 Strike
Stiff Arm 1/2 +1 +0 2d6 +v/5; FMove
Tackle 1/2 +0 -1 2d6 +v/5 Strike; You Fall, Target Falls; FMove
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
5 Enraged: Military-like Orders (Uncommon), go 8-, recover 14-
25 Hunted: Viper 11- (Mo Pow, NCI, Harshly Punish)
20 Hunted: Genocide 8- (Mo Pow, NCI, Harshly Punish)
20 Psychological Limitation: Overconfident (Very Common, Strong)
20 Psychological Limitation: Code Against Killing (Common, Total)
15 Psychological Limitation: Protector Of Innocents (Common, Strong)
15 Social Limitation: Secert ID (Frequently, Major)
15 Vulnerability: 1 1/2 x STUN Fire-based Attacks (Very Common)
15 Vulnerability: 1 1/2 x BODY Fire-based Attacks (Very Common)
150 Total Disadvantages Cost

Character Name: Steeler
Alternate Identities: Jim Ryan
Player Name: Jim
SKILLS
Cost  Name
3 Acrobatics 14-
3 Breakfall 14-
10 Defense Maneuver I-IV
Notes: This type of Defensive Maneuvering is typified by Jackie Chan. It is the ability to move around and over and under the existing terrain, making it very difficult to hit or target.
2 Computer Programming (Personal Computers) 12-
3 Combat Driving 14-
3 Electronics 12-
3 KS: Military World 12-
1 TF: Small Motorized Ground Vehicles, Two-Wheeled Motorized Ground Vehicles
2 WF: Small Arms
2 Weaponsmith (Firearms) 12-
5 +1 with DCV
5 +1 with HTH Combat
42 Total Skills Cost
PERKS
Cost  Name
11 Contact: Ghost Archer (Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Very Good relationship with Contact) 14-
10 Contact: Daimon (Contact has access to major institutions, Contact has very useful Skills or resources, Very Good relationship with Contact) 14-
21 Total Perks Cost
TALENTS
Cost  Name
2 Environmental Movement (no penalties when running of slippery surfaces like wet grass)
2 Total Talents Cost
 
POWERS
Cost  Power END
38 Pass Route: Running +24" (30" total); Only In Heroic Identity (-1/4) 5
36 Jumbo Package: Density Increase (5,800 kg mass, +30 STR, +6 PD/ED, -6" KB), Reduced Endurance (0 END; +1/2); Only In Heroic Identity (-1/4) 0
13 Passing Attack: Energy Blast 10d6; 1 Recoverable Charge (-1 1/4), OAF (Focus: Football; -1), Beam (-1/4), Range Based On Strength (-1/4) [1 rc]
12 Pass Defense: Missile Deflection (Bullets & Shrapnel); Only In Heroic Identity (-1/4) 0
7 Running Up A Wall: Clinging (normal STR); Not On Totally Smooth Surfaces (-1/4), Only In Heroic Identity (-1/4) 0
8 Toughen UP!: Damage Resistance (10 PD/10 ED); Only In Heroic Identity (-1/4) 0
7 Instant Change (one set of clothing): Cosmetic Transform 2d6 (Clothing into costume and vice-versa); Limited Target Limited (-1/2) 1
Training Camp, all slots Only In Heroic Identity (-1/4)
32
1) +20 CON
14
2) +17 PD
10
3) +12 ED
177 Total Powers Cost
MARTIAL ARTS MANEUVERS
Cost  Maneuver
Football!
4
1) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
3
2) Clipping: 1/2 Phase, +2 OCV, +1 DCV, 2d6 Strike; You Fall, Target Falls
5
3) Clothesline: 1/2 Phase, +0 OCV, +0 DCV, 2d6 +v/5; Target Falls; FMove
3
4) Holding: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 20 STR for holding on
4
5) Juke: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
3
6) Leg Whip: 1/2 Phase, +2 OCV, -1 DCV, 3d6 Strike, Target Falls
3
7) Pass Interference: 1/2 Phase, +0 OCV, +2 DCV, 4d6 Strike; Target Falls; Must Follow Grab
4
8) Set!: 1/2 Phase, +0 OCV, +0 DCV, 25 STR to resist Shove; Block, Abort
5
9) Spearing: 1/2 Phase, -2 OCV, +1 DCV, 6d6 Strike
5
10) Stiff Arm: 1/2 Phase, +1 OCV, +0 DCV, 2d6 +v/5; FMove
3
11) Tackle: 1/2 Phase, +0 OCV, -1 DCV, 2d6 +v/5 Strike; You Fall, Target Falls; FMove
42 Total Martial Arts Cost

Character Name: Steeler
Alternate Identities: Jim Ryan
Player Name: Jim
APPEARANCE
Hair Color: Brown
Eye Color: Green
Height: 5' 11"
Weight: 200 lbs
Description:
BACKGROUND
POWERS/TACTICS
PERSONALITY/MOTIVATION
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