Star Knight
Character Name: Star Knight
Alternate Identities: Todd Astor
Player Name: Rich
CHARACTERISTICS
Val Char Base Points Total Roll Notes
10 STR 10 0 10/30 11- / 15- HTH Damage 2d6/6d6 END [1/3]
10 DEX 10 0 10/23 11- / 14- OCV 3/8 DCV 3/8
20 CON 10 20 20 13-
10 BODY 10 0 10 11-
33 INT 10 23 33 16- PER Roll 16-
23 EGO 10 26 23 14- ECV: 8
10 PRE 10 0 10 11- PRE Attack: 2d6
10 COM 10 0 10 11-
2 PD 2 0 2/32 2/32 PD (0/30 rPD)
4 ED 4 0 4/34 4/34 ED (0/30 rED)
3 SPD 2.0 10 3/5 Phases: 4, 8, 12/3, 5, 8, 10, 12
6 REC 6 0 6
40 END 40 0 40
25 STUN 25 0 25
6" Running 6 0 6"/15"
2" Swimming 2 0 2"
2" Leaping 2 0 2"/6" 79 Total Characteristics Points
CHARACTER IMAGE
QUOTE
EXPERIENCE POINTS
Total earned: 117
Spent: 117
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 467
MOVEMENT
Type Total
Run (6) 6"/15"
Swim (2) 2"
H. Leap (2") 2"/6"
V. Leap (1") 1"/3"
DEFENSES
Type Amount
Physical Defense 2/32
Res. Phys. Defense 0/30
Energy Defense 4/34
Res. Energy Defense 0/30
Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 3/8 DCV: 3/8
 
Combat Skill Levels: +2 with Ranged Combat
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
20 Dependent NPC: Great Aunt Agatha 11- (Normal; Unaware of character's adventuring career/Secret ID)
5 Dependent NPC: Luis Ortega, Lab tech 8- (Normal; Useful Noncombat Position or Skills)
20 Hunted: Zodiac 8- (Mo Pow, NCI, Harshly Punish)
15 Hunted: Freon 8- (As Pow, NCI, Harshly Punish)
20 Psychological Limitation: Code against killing (Common, Total)
15 Psychological Limitation: Fear of intense cold (Common, Strong)
15 Social Limitation: Secret ID (Frequently, Major)
20 Vulnerability: 2 x STUN Cold-based attacks (Common)
20 Vulnerability: 2 x BODY Cold-based attacks (Common)
150 Total Disadvantages Cost

Character Name: Star Knight
Alternate Identities: Todd Astor
Player Name: Rich
SKILLS
Cost  Name
0 Acting 8-
0 AK: Native Country 8-
0 Climbing 8-
3 Combat Piloting 11- (14-)
6 Computer Programming (Computer Networks, Personal Computers, Mainframes and Supercomputers) 16-
0 Concealment 8-
0 Conversation 8-
0 Deduction 8-
3 Electronics 16-
3 Inventor 16-
0 Language: English (Idiomatic)
3 Mechanics 16-
3 Paramedics 16-
0 Persuasion 8-
0 PS: Player's Choice 11-
3 Scientist
2
1) SS: Chemistry 16-
2
2) SS: Computer Science 16-
2
3) SS: Electrical Engineering 16-
2
4) SS: Mathematics 16-
2
5) SS: Mechanical Engineering 16-
2
6) SS: Metallurgy 16-
2
7) SS: Nuclear Physics 16-
2
8) SS: Physics 16-
2
9) SS: Subatomic Physics 16-
0 Shadowing 8-
6 Systems Operation (Communications Systems, Environmental Systems, Radar, Sonar) 16-
0 Stealth 8-
1 TF: Helicopters, Small Motorized Ground Vehicles
2 Weaponsmith (Energy Weapons) 16-
10 +2 with Ranged Combat
61 Total Skills Cost
 
POWERS
Cost  Power END
75 Spun Carbon Armor: Armor (30 PD/30 ED), Hardened (+1/4); OIF (-1/2) 0
50 Jet Pack: Flight 30", x16 Noncombat, 1 Continuing Fuel Charge lasting 1 Hour (+0); OIF (-1/2) [1 cc]
50 PAPA Combat System: Multipower, 75-point reserve, all slots OIF (-1/2)
5u
1) Energy Bolt: Energy Blast 15d6
7
5u
2) Energy Cage: Entangle 7 1/2d6, 7 DEF
7
4u
3) Disruptor: Killing Attack - Ranged 5d6; Does not work on organic targets (-1/2)
7
PAPA Sensor Array, all slots OIF (-1/2)
12
1) Active Sonar (Hearing Group), Increased Arc Of Perception (360 Degrees), Telescopic: +10, Sense Affected As Normal Sight (+0); -3 PER roll in high noise areas (noisy construction areas, airports, etc.) (-1/2)
0
12
2) Radar System: Radar (Radio Group), Increased Arc Of Perception (360 Degrees), Telescopic: +10, Sense Affected As Normal Sight (+0); -3 PER roll in an intense magnetic field (HVAC power lines etc.) (-1/2)
0
7
3) Deep Penetration Radar: N-Ray Perception (Sight Group)
0
7
4) IR Receptors: Infrared Perception (Sight Group), Discriminatory
0
7
5) Photonic Limiters: Sight Group Flash Defense (10 points)
0
7
6) UV Receptors: Ultraviolet Perception (Sight Group), Discriminatory
0
Power Assist System, all slots OIF (-1/2)
10
1) Multiplier Servos: +20 STR; No Figured Characteristics (-1/2)
2
19
2) Multiplier Servos: +13 DEX; No Figured Characteristics (-1/2)
13
3) Multiplier Servos: +2 SPD
12
4) Multiplier Servos: Running +9" (6"/15" total)
2
Life Support System, all slots OIF (-1/2)
1
1) Anti-Radiation Shielding: Life Support (Safe in High Radiation)
0
2
2) Internal Temperature Control System: Life Support (Safe in Intense Cold; Safe in Intense Heat); Costs Endurance (-1/2)
1
2
3) Pressure Seals: Life Support (Safe in High Pressure; Safe in Low Pressure/Vacuum)
0
5
4) Self-contained Atmospheric System: Life Support (Self-Contained Breathing); Costs Endurance (-1/2)
1
PAPA Power System, all slots IIF (-1/4)
16
1) Primary Power System: Endurance Reserve (100 END, 10 REC)
0
6
2) Emergency Lifesupport Power System: Endurance Reserve (20 END, 5 REC) Reserve: , Can only be used for Lifesupport systems (+0)
0
327 Total Powers Cost

Character Name: Star Knight
Alternate Identities: Todd Astor
Player Name: Rich
APPEARANCE
Hair Color: Black
Eye Color: Brown
Height: 5' 11"
Weight: 183 lbs
Description:
BACKGROUND
POWERS/TACTICS
PERSONALITY/MOTIVATION
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