Nightstalker
Character Name: Nightstalker
Alternate Identities:
Player Name: Randy
CHARACTERISTICS
Val Char Base Points Total Roll Notes
10 STR 10 0 10/40 11- / 17- HTH Damage 2d6/8d6 END [1/4]
10 DEX 10 0 10/29 11- / 15- OCV 3/10 DCV 3/10
10 CON 10 0 10/20 11- / 13-
10 BODY 10 0 10/15 11- / 12-
20 INT 10 10 20 13- PER Roll 13-
17 EGO 10 14 17 12- ECV: 6
10 PRE 10 0 10/20 11- / 13- PRE Attack: 2d6 / 4d6
10 COM 10 0 10 11-
2 PD 2 0 2/40 2/40 PD (2/20 rPD)
2 ED 2 0 2/40 2/40 ED (2/20 rED)
2 SPD 2.0 0 2/5 Phases: 6, 12/3, 5, 8, 10, 12
4 REC 4 0 4/20
20 END 20 0 20/80
20 STUN 20 0 20
6" Running 6 0 6"
2" Swimming 2 0 2"
2" Leaping 2 0 2"/8" 24 Total Characteristics Points
CHARACTER IMAGE
QUOTE
EXPERIENCE POINTS
Total earned: 22
Spent: 22
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 372
MOVEMENT
Type Total
Run (6) 6"
Swim (2) 2"
H. Leap (2") 2"/8"
V. Leap (1") 1"/4"
DEFENSES
Type Amount
Physical Defense 2/40
Res. Phys. Defense 2/20
Energy Defense 2/40
Res. Energy Defense 2/20
Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 3/10 DCV: 3/10
 
Combat Skill Levels:
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
10 Enraged: Disparaging remarks about suit (Uncommon), go 11-, recover 14-
30 Enraged: If children are attacked (Common), go 14-, recover 8-
20 Hunted: Russian Government 8- (Mo Pow, NCI, Capture)
15 Psychological Limitation: Overconfident (Common, Strong)
20 Psychological Limitation: Protective of Innocents (Very Common, Strong)
15 Social Limitation: Public ID (Frequently, Major)
20 Vulnerability: 2 x STUN Armor Piercing Physical Attacks (Common)
20 Vulnerability: 2 x STUN Electrical-based attacks (Common)
150 Total Disadvantages Cost

Character Name: Nightstalker
Alternate Identities:
Player Name: Randy
SKILLS
Cost  Name
0 AK: Bay Area 8-
0 Acting 8-
0 Climbing 8-
0 Concealment 8-
0 Conversation 8-
0 Deduction 8-
3 Electronics 13-
0 Language: English (Idiomatic)
3 Mechanics 13-
3 PS: Combat Systems Integration Specialist 13-
3 Paramedics 13-
0 Persuasion 8-
3 Scientist
2
1) SS: Electrical Engineering 13-
2
2) SS: Mechanical Engineering 13-
2
3) SS: Molecular Engineering 13-
1
4) SS: Particle Physics 11-
2
5) SS: Physics 13-
3 Security Systems 13-
0 Shadowing 8-
0 Stealth 8-
4 Systems Operation (Communications Systems, Environmental Systems) 13-
0 TF: Small Motorized Ground Vehicles
31 Total Skills Cost
 
POWERS
Cost  Power END
Nightstalker Combat Suit, all slots OIF (-1/2)
15
1) Micro Motor System: +30 STR; No Figured Characteristics (-1/2)
3
28
2) Micro Motor System: +19 DEX; No Figured Characteristics (-1/2)
7
3) Internal Padding: +10 CON; Only For Stunning (-1), No Figured Characteristics (-1/2)
5
4) Internal Padding: +5 BODY; No Figured Characteristics (-1/2)
7
5) Imposing Appearance: +10 PRE
25
6) Carbon Composite Structure: +38 PD
25
7) Carbon Composite Structure: +38 ED
20
8) Micro Motor System: +3 SPD
21
9) Internal Power System: +16 REC, Only to Recover Suit's END (+0)
20
10) Internal Storage System: +60 END
13
11) Carbon Composite Structure: Damage Resistance (20 PD/20 ED)
0
19
12) Enclosed Life Support System: Life Support (Immunity: All terrestrial diseases and biowarfare agents; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing)
0
7
13) X-Ray Vision: N-Ray Perception (Sight Group)
0
3
14) Ultraviolet Enhancement System: Ultraviolet Perception (Sight Group)
0
8
15) Comm Unit: High Range Radio Perception (Radio Group)
0
7
16) Visual Protection Lenses: Sight Group Flash Defense (10 points)
0
43 Neutral Particle Accelerator: Multipower, 65-point reserve, all slots OIF (-1/2)
4u
1) Neutral Particle Beam: Energy Blast 13d6
6
4u
2) Phased Neutral Particle Beam: Energy Blast 8 1/2d6, Affects Desolidified Any form of Desolidification (+1/2)
6
4u
3) Dispersed Neutral Particle Beam: Energy Blast 6d6+1, No Normal Defense (Force Fields; +1)
6
32 Miniature Turbo-Jets: Flight 30", x4 Noncombat, 1 Continuing Fuel Charge lasting 1 Hour (+0); OIF (-1/2), Intakes Can Be Fouled (-1/4), Power loses about a fourth of its effectiveness for every intake fouled (-1/4)[1 cc]
317 Total Powers Cost

Character Name: Nightstalker
Alternate Identities:
Player Name: Randy
APPEARANCE
Hair Color: Brown
Eye Color: Brown
Height: 5' 11"
Weight: 182 lbs
Description:
BACKGROUND
POWERS/TACTICS
PERSONALITY/MOTIVATION

If you have questions or comments please contact