Nightblade
Character Name: Nightblade
Alternate Identities: Kevin Atkin
Player Name: Bill
CHARACTERISTICS
Val Char Base Points Total Roll Notes
35 STR 10 25 35 16- HTH Damage 7d6 END [3]
33 DEX 10 69 33 16- OCV 11 DCV 11
25 CON 10 30 25 14-
12 BODY 10 4 12 11-
13 INT 10 3 13 12- PER Roll 12-
11 EGO 10 2 11 11- ECV: 4
23 PRE 10 13 23 14- PRE Attack: 4 1/2d6
10 COM 10 0 10 11-
25 PD 7 18 25 25 PD (25 rPD)
25 ED 5 20 25 25 ED (25 rED)
7 SPD 4.3 27 7 Phases: 2, 4, 6, 7, 9, 11, 12
12 REC 12 0 12
50 END 50 0 50
43 STUN 43 0 43
21" Running 6 30 21"
2" Swimming 2 0 2"
17" Leaping 7 10 17" 251 Total Characteristics Points
CHARACTER IMAGE
QUOTE
EXPERIENCE POINTS
Total earned: 188
Spent: 188
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 538
MOVEMENT
Type Total
Run (6) 21"
Swim (2) 2"
H. Leap (7") 17"
V. Leap (4") 8 1/2"
DEFENSES
Type Amount
Physical Defense 25
Res. Phys. Defense 25
Energy Defense 25
Res. Energy Defense 25
Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 11 DCV: 11
 
Combat Skill Levels: +1 with HTH Combat (5 Active Points); OAF (-1), Real Weapon (-1/4)
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Atemi Punch 1/2 -1 +1 2d6 NND
Block 1/2 +2 +2 Block, Abort
Breaking Throw 1/2 -2 -2 Grab One Limb; HKA 0 1/2d6 , Disable; Target Falls
Choke Hold 1/2 -2 +0 Grab One Limb; 2d6 NND
Dodge 1/2 -- +5 Dodge, Affects All Attacks, Abort
Kick 1/2 -2 +1 11d6 Strike
Knife Hand 1/2 -2 +0 HKA 1d6 +1
Punch 1/2 +0 +2 9d6 Strike
Reversal var -1 -2 50 STR to Escape; Grab Two Limbs
Sacrifice Throw 1/2 +2 +1 7d6 Strike; You Fall, Target Falls
Takeaway 1/2 +0 +0 Grab Weapon, 45 STR to take weapon away
Takedown 1/2 +1 +1 7d6 Strike; Target Falls
Throw 1/2 +0 +1 7d6 +v/5, Target Falls
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
5 Distinctive Features: Ninja (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)
15 Hunted: The Red Dragon 8- (Mo Pow, Harshly Punish)
20 Hunted: The VOICE 11- (Mo Pow, Harshly Punish)
15 Psychological Limitation: Ninja Code (Uncommon, Total)
15 Psychological Limitation: Overconfident (Common, Strong)
15 Psychological Limitation: Vigilante Mentality (Common, Strong)
15 Susceptibility: from any 'cillin' class drugs, 3d6 damage Instant (Uncommon)
20 Vulnerability: 2 x BODY Sonic-based Attacks (Common)
30 Vulnerability: 2 x Effect Flashes (Very Common)
150 Total Disadvantages Cost

Character Name: Nightblade
Alternate Identities: Kevin Atkin
Player Name: Bill
SKILLS
Cost  Name
3 AK: Chinatown 12-
3 Acrobatics 16-
3 Breakfall 16-
3 Bugging 12-
3 CK: San Francisco 12-
3 Climbing 16-
3 Concealment 12-
3 Contortionist 16-
3 Demolitions 12-
3 Disguise 12-
3 Fast Draw 16-
3 KS: Martial Arts World 12-
3 KS: Mon 12-
3 KS: Ninjutsu 12-
2 Language: Ninja Clan Codes and Symbols (fluent conversation)
3 Lockpicking 16-
3 Paramedics 12-
3 Security Systems 12-
3 Sleight Of Hand 16-
3 Stealth 16-
6 Survival (Temperate/Subtropical, Desert, Urban) 12-
3 Tracking 12-
2 WF: Common Martial Arts Melee Weapons
2 WF: Common Melee Weapons
1 WF: Off Hand
4 Weaponsmith (Arrows, Bolts, And Darts, Bows, Swords And Daggers) 12-
77 Total Skills Cost
TALENTS
Cost  Name
22 Danger Sense (self only, out of combat, sense) 12-
15 Combat Sense 12-
37 Total Talents Cost
 
POWERS
Cost  Power END
60 Ninja Weapons: Multipower, 120-point reserve, all slots OAF (-1)
2u
1) Flash Bombs: Sight Group Flash 10d6, Personal Immunity (+1/4) (62 Active Points); OAF (-1), 9 Charges (-1/2)
[9]
3u
2) Garrote: Energy Blast 4d6, No Normal Defense (Rigid throat protection; +1), Continuous (+1) (60 Active Points); OAF (-1)
6
1u
3) Ninja-to Sheath: Hand-To-Hand Attack +4d6 (20 Active Points); OAF (-1), Hand-To-Hand Attack (-1/2), Real Weapon (-1/4) plus +1 with HTH Combat (5 Active Points); OAF (-1), Real Weapon (-1/4)
2
4u
4) Ninja-to: Killing Attack - Hand-To-Hand 4d6, Reduced Endurance (0 END; +1/2), +2 Increased STUN Multiplier (+1/2) (120 Active Points); OAF (-1), STR Minimum (-1/2), Real Weapon (-1/4)
0
2u
5) Shurikin: Killing Attack - Ranged 1 1/2d6, Autofire (3 shots; +1/4), Armor Piercing (+1/2), Invisible Power Effects (Fully Invisible; +1) (69 Active Points); OAF (-1), 9 Charges (-1/2), Range Based On Strength (-1/4)
[9]
25 Ch'i Toughness: Damage Resistance (25 PD/25 ED)0
10 Ch'i Climbing: Clinging (normal STR)0
7 Attack Avoidance: Missile Deflection (Bullets & Shrapnel); OAF (Ninja-to; -1)0
114 Total Powers Cost
MARTIAL ARTS MANEUVERS
Cost  Maneuver
Ninjutsu (Taijutsu)
4
1) Atemi Punch: 1/2 Phase, -1 OCV, +1 DCV, 2d6 NND
4
2) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
5
3) Breaking Throw: 1/2 Phase, -2 OCV, -2 DCV, Grab One Limb; HKA 0 1/2d6 , Disable; Target Falls
4
4) Choke Hold: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 2d6 NND
4
5) Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
5
6) Kick: 1/2 Phase, -2 OCV, +1 DCV, 11d6 Strike
4
7) Knife Hand: 1/2 Phase, -2 OCV, +0 DCV, HKA 1d6 +1
4
8) Punch: 1/2 Phase, +0 OCV, +2 DCV, 9d6 Strike
4
9) Reversal: var Phase, -1 OCV, -2 DCV, 50 STR to Escape; Grab Two Limbs
3
10) Sacrifice Throw: 1/2 Phase, +2 OCV, +1 DCV, 7d6 Strike; You Fall, Target Falls
5
11) Takeaway: 1/2 Phase, +0 OCV, +0 DCV, Grab Weapon, 45 STR to take weapon away
3
12) Takedown: 1/2 Phase, +1 OCV, +1 DCV, 7d6 Strike; Target Falls
3
13) Throw: 1/2 Phase, +0 OCV, +1 DCV, 7d6 +v/5, Target Falls
1
14) Weapon Element: Blades
1
15) Weapon Element: Chain & Rope Weapons
1
16) Weapon Element: Ninja Weapons
1
17) Weapon Element: Karate Weapons
1
18) Weapon Element: Polearms
1
19) Weapon Element: Staffs
1
20) Weapon Element: War Fan
59 Total Martial Arts Cost

Character Name: Nightblade
Alternate Identities: Kevin Atkin
Player Name: Bill
APPEARANCE
Hair Color: Brown
Eye Color: Brown
Height: 6' 0"
Weight: 190 lbs
Description:
BACKGROUND
POWERS/TACTICS
PERSONALITY/MOTIVATION

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