Ghost Fletcher
Character Name: Ghost Fletcher
Alternate Identities: Eric Curtis
Player Name: AJ
CHARACTERISTICS
Val Char Base Points Total Roll Notes
10 STR 10 0 10 11- HTH Damage 2d6 END [1]
20 DEX 10 30 20 13- OCV 7 DCV 7
10 CON 10 0 10 11-
10 BODY 10 0 10 11-
20 INT 10 10 20 13- PER Roll 13-
10 EGO 10 0 10 11- ECV: 3
10 PRE 10 0 10 11- PRE Attack: 2d6
14 COM 10 2 14 12-
15 PD 2 13 15 15 PD (8 rPD)
14 ED 2 12 14 14 ED (8 rED)
5 SPD 3.0 20 5 Phases: 3, 5, 8, 10, 12
10 REC 4 12 10
30 END 20 5 30
20 STUN 20 0 20
9" Running 6 6 9"
3" Swimming 2 1 3"
10" Leaping 2 8 10" 119 Total Characteristics Points
CHARACTER IMAGE
QUOTE
"We gonna pound 'em now, Ghost Archer?"
EXPERIENCE POINTS
Total earned: 0
Spent: 2
Unspent: 0
Base Points: 100
Disad Points: 150
Total Points: 252
MOVEMENT
Type Total
Run (6) 9"
Swim (2) 3"
H. Leap (2") 10"
V. Leap (1") 5"
DEFENSES
Type Amount
Physical Defense 15
Res. Phys. Defense 8
Energy Defense 14
Res. Energy Defense 8
Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 7 DCV: 7
 
Combat Skill Levels: +8 with Bow and Arrows
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
10 Distinctive Features: Mutant (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort)
15 Enraged: If Ghost Archer is attacked (Very Common), go 8-, recover 14-
10 Enraged: If Ghost Archer is ridiculed (Uncommon), go 11-, recover 14-
20 Hunted: Genocide 8- (Mo Pow, NCI, Harshly Punish)
15 Hunted: Rainbow Archer 8- (Mo Pow, Harshly Punish)
10 Psychological Limitation: Hunts Rainbow Archer (Uncommon, Strong)
20 Psychological Limitation: Will take a blow for Ghost Archer (Common, Total)
15 Psychological Limitation: Worships Ghost Archer (Uncommon, Total)
15 Social Limitation: Secret ID (Frequently, Major)
20 Vulnerability: 2 x STUN Armor-piercing attacks (Common)
150 Total Disadvantages Cost

Character Name: Ghost Fletcher
Alternate Identities: Eric Curtis
Player Name: AJ
SKILLS
Cost  Name
0 Acting 8-
0 AK: Bay Area 8-
3 Breakfall 13-
1 CK: San Francisco 8-
0 Climbing 8-
0 Concealment 8-
0 Conversation 8-
0 Deduction 8-
1 KS: Ghost Archer 8-
1 KS: The Wild Hunt 8-
0 Language: English (Idiomatic)
1 Language: Sindarin (basic conversation)
0 Paramedics 8-
0 Persuasion 8-
1 PS: Bowyer 8-
1 PS: Fletcher 8-
0 PS: Superhero Sidekick 11-
0 Shadowing 8-
0 Stealth 8-
2 Survival (Mountain, Temperate/Subtropical Forests) 8-
0 TF: Small Motorized Ground Vehicles
24 +8 with Bow and Arrows
35 Total Skills Cost
PERKS
Cost  Name
11 Contact: Ghost Archer (Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Very Good relationship with Contact) 14-
2 Base
13 Total Perks Cost
 
POWERS
Cost  Power END
25 Bow and Arrows: Multipower, 50-point reserve, all slots OAF (-1)
2u
1) Shock Arrow: Energy Blast 10d6; 8 Charges (-1/2)
[8]
2u
2) Gas Arrow: Energy Blast 5d6, No Normal Defense (Self-contained breathing or gas mask; +1); 12 Charges (-1/4)
[12]
2u
3) Bolo Arrow: Entangle 5d6, 5 DEF; 8 Charges (-1/2)
[8]
25 Lucky as Hell: Luck 5d6 0
11 Broadsword: Killing Attack - Hand-To-Hand 1d6+1, Reduced Endurance (0 END; +1/2); OAF (-1), STR Minimum (-1/2), Real Weapon (-1/4) 0
10 Bow Block: Missile Deflection (Any Ranged Attack); OAF (-1) 0
8 Tough: Damage Resistance (8 PD/8 ED) 0
85 Total Powers Cost

Character Name: Ghost Fletcher
Alternate Identities: Eric Curtis
Player Name: AJ
APPEARANCE
Hair Color: Sandy Blonde
Eye Color: Hazel
Height: 5' 10"
Weight: 150 lbs
Description:
Eric is an attractive looking teen with sandy blonde hair, which he wears long with braids at the temples, and hazel eyes. He prefers to wear black and when he gets a bit older he will probably be able to pull it off but for not he just looks like so many other 'Goth' wannabes. At one point he begged Archer to give him the elvish ears but was turned down. Tsar eagerly granted Eric's wish just to irritate the bowman.
BACKGROUND
Eric met Ghost Archer through an incident involving Genocide. The mutant hunters had sent a team to pick up the newly emergent mutant and found instead a very hostile Ghost Archer.  No five agents have ever been more then a minor bit of exercise for the bowman but the display of firepower put out by the five Genocide agents was impressive as hell to the young teen. Archer shrugged every bit of it off then easily defeated the entire team. Eric was overwhelmed. Ghost Archer had come to save him!
POWERS/TACTICS
Eric is a low level mutant with a remarkable leaping ability and a decent toughness of skin. He is still young and may not be finished growing into his full power.
PERSONALITY/MOTIVATION
Hero worship, plain and simple. He's a good kid with a good heart but overly enthralled with Archer and his exploits.
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