Delend
Character Name: Delend
Alternate Identities: Roger Bale
Player Name: Sean
CHARACTERISTICS
Val Char Base Points Total Roll Notes
20 STR 10 10 20 13- HTH Damage 4d6 END [2]
20 DEX 10 30 20 13- OCV 7 DCV 7
20 CON 10 20 20 13-
20 BODY 10 20 20 13-
20 INT 10 10 20 13- PER Roll 13-
20 EGO 10 20 20 13- ECV: 7
20 PRE 10 10 20 13- PRE Attack: 4d6
20 COM 10 5 20 13-
8 PD 4 4 8 8 PD (8 rPD)
8 ED 4 4 8 8 ED (8 rED)
5 SPD 3.0 30 5 Phases: 3, 5, 8, 10, 12
10 REC 8 4 10
50 END 40 5 50
50 STUN 40 10 50
6" Running 6 0 6"
2" Swimming 2 0 2"
4" Leaping 4 0 4" 182 Total Characteristics Points
CHARACTER IMAGE
QUOTE
EXPERIENCE POINTS
Total earned: 49
Spent: 49
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 399
MOVEMENT
Type Total
Run (6) 6"
Swim (2) 2"
H. Leap (4") 4"
V. Leap (2") 2"
DEFENSES
Type Amount
Physical Defense 8
Res. Phys. Defense 8
Energy Defense 8
Res. Energy Defense 8
Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 7 DCV: 7
 
Combat Skill Levels: +1 with Grenade Launchers
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Akido Throw 1/2 +0 +1 4d6 +v/5, Target Falls
Boxing Cross 1/2 +0 +2 6d6 Strike
Choke 1/2 -2 +0 Grab One Limb; 2d6 NND
Escape 1/2 +0 +0 35 STR vs. Grabs
Hold 1/2 -1 -1 Grab Three Limbs, 10 STR for holding on
Judo Disarm 1/2 -1 +1 Disarm; 30 STR to Disarm roll
Karate "Chop" 1/2 -2 +0 HKA 1d6 +1
Kung Fu Block 1/2 +2 +2 Block, Abort
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
20 Hunted: US Government 8- (Mo Pow, NCI, Capture)
20 Hunted: PRIMUS 8- (Mo Pow, NCI, Harshly Punish)
20 Normal Characteristic Maxima
20 Psychological Limitation: Always goes armed (Common, Total)
10 Psychological Limitation: Sexist (Common, Moderate)
15 Psychological Limitation: Wise guy (Common, Strong)
15 Social Limitation: Secret ID (Frequently, Major)
30 Vulnerability: 2 x STUN Electrical-based attacks (Very Common)
150 Total Disadvantages Cost

Character Name: Delend
Alternate Identities: Roger Bale
Player Name: Sean
SKILLS
Cost  Name
2 AK: West Coast 11-
3 Acrobatics 13-
0 Acting 8-
3 Breakfall 13-
3 Climbing 13-
3 Combat Driving 13-
3 Combat Piloting 13-
3 Concealment 13-
0 Conversation 8-
0 Deduction 8-
3 Disguise 13-
3 Inventor 13-
0 Language: English (Idiomatic)
0 PS: Player's Choice 11-
3 Paramedics 13-
0 Persuasion 8-
3 Scientist
1
1) SS: Chemistry 11-
1
2) SS: Metallurgy 11-
1
3) SS: Toxicology 11-
3 Security Systems 13-
3 Shadowing 13-
3 Stealth 13-
3 Streetwise 13-
2 Survival (Urban) 13-
1 TF: Small Motorized Ground Vehicles, Two-Wheeled Motorized Ground Vehicles
3 Tracking 13-
5 WF: Small Arms, General Purpose/Heavy Machine Guns, Grenade Launchers, Shoulder-Fired Weapons
2 Weaponsmith (Firearms) 13-
9 Penalty Skill Levels: +3 vs. Range Modifier with All Attacks
3 +1 with Grenade Launchers
72 Total Skills Cost
 
POWERS
Cost  Power END
Armored Duster, all slots OIF (-1/2)
5
1) Ballistic Cloth: Damage Resistance (8 PD/8 ED)
0
20
2) Ballistic Cloth: Energy Damage Reduction, Resistant, 50%
0
20
3) Ballistic Cloth: Physical Damage Reduction, Resistant, 50%
0
20
4) Camouflage Cloth: Invisibility to Sight Group , Reduced Endurance (0 END; +1/2), Persistent (+1/2); Chameleon (-1/2)
0
37 Prototype M208 Grenade Launcher: Multipower, 75-point reserve, all slots OAF (-1)
2u
1) DUC Round: Killing Attack - Ranged 2d6+1, Armor Piercing (+1/2), Penetrating (+1/2); 4 clips of 1 Charge (-1 1/4)
[1]
2u
2) Explosive Round: Killing Attack - Ranged 3d6+1, Explosion (+1/2); 4 clips of 1 Charge (-1 1/4)
[1]
2u
3) Killing Attack - Ranged 1 1/2d6, No Normal Defense (Immunity to poison; +1), Does BODY (+1); 4 clips of 1 Charge (-1 1/4)
[1]
2u
4) Sabot Round: Killing Attack - Ranged 3d6+1, Armor Piercing (+1/2); 4 clips of 1 Charge (-1 1/4)
[1]
2u
5) Standard Round: Killing Attack - Ranged 5d6; 4 clips of 1 Charge (-1 1/4)
[1]
112 Total Powers Cost
MARTIAL ARTS MANEUVERS
Cost  Maneuver
Commando Training
3
1) Akido Throw: 1/2 Phase, +0 OCV, +1 DCV, 4d6 +v/5, Target Falls
4
2) Boxing Cross: 1/2 Phase, +0 OCV, +2 DCV, 6d6 Strike
4
3) Choke: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 2d6 NND
4
4) Escape: 1/2 Phase, +0 OCV, +0 DCV, 35 STR vs. Grabs
4
5) Hold: 1/2 Phase, -1 OCV, -1 DCV, Grab Three Limbs, 10 STR for holding on
4
6) Judo Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 30 STR to Disarm roll
4
7) Karate "Chop": 1/2 Phase, -2 OCV, +0 DCV, HKA 1d6 +1
4
8) Kung Fu Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
1
9) Weapon Element: Clubs
1
10) Weapon Element: Knives
33 Total Martial Arts Cost

Character Name: Delend
Alternate Identities: Roger Bale
Player Name: Sean
APPEARANCE
Hair Color: Brown
Eye Color: Brown
Height: 6' 4"
Weight: 220 lbs
Description:
BACKGROUND
POWERS/TACTICS
PERSONALITY/MOTIVATION

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