Crusader
Character Name: Crusader
Alternate Identities: Arthur Blackwood
Player Name: Dan
CHARACTERISTICS
Val Char Base Points Total Roll Notes
50 STR 10 40 50 19- HTH Damage 10d6 END [5]
30 DEX 10 60 30 15- OCV 10 DCV 10
34 CON 10 48 34 16-
15 BODY 10 10 15 12-
23 INT 10 13 23 14- PER Roll 14-
13 EGO 10 6 13 12- ECV: 4
20 PRE 10 10 20 13- PRE Attack: 4d6
20 COM 10 5 20 13-
11 PD 10 1 11/61 11/61 PD (0/50 rPD)
9 ED 7 2 9/59 9/59 ED (0/50 rED)
6 SPD 4.0 20 6 Phases: 2, 4, 6, 8, 10, 12
20 REC 17 6 20
68 END 68 0 68
57 STUN 57 0 57
6" Running 6 0 6"
2" Swimming 2 0 2"
10" Leaping 10 0 10" 221 Total Characteristics Points
CHARACTER IMAGE
QUOTE
"Face we now grim battle; grab your shields and raise them high. With Honor we have lived our lives; with Honor we shall die!"
EXPERIENCE POINTS
Total earned: 342
Spent: 342
Unspent: 0
Base Points: 200
Disad Points: 230
Total Points: 772
MOVEMENT
Type Total
Run (6) 6"
Swim (2) 2"
H. Leap (10") 10"
V. Leap (5") 5"
DEFENSES
Type Amount
Physical Defense 11/61
Res. Phys. Defense 0/50
Energy Defense 9/59
Res. Energy Defense 0/50
Mental Defense 51
Power Defense 30
 
COMBAT INFORMATION
OCV: 10 DCV: 10
 
Combat Skill Levels: +3 with Paladin Training , +3 with DCV
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
All-Out 1/2 +1 -2 Weapon +4 DC Strike
Attack 1/2 +0 +2 Weapon +2 DC Strike
Charge 1/2 +0 -2 Weapon +2 DC +v/5 Strike, FMove
Defend 1/2 +2 +2 Block, Abort
Probe 1/2 +1 +3 Weapon Strike
Resist 1/2 +0 +0 65 STR to resist Shove; Block, Abort
Shove 1/2 +0 +0 65 STR to Shove
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
10 Dependent NPC: Linda Crighton 8- (Normal)
10 Enraged: at the sight of Black Paladin (Uncommon), go 11-, recover 14-
15 Enraged: if innocents injured (Common), go 11-, recover 14-
10 Hunted: Black Paladin 8- (As Pow, Harshly Punish)
20 Hunted: DEMON 8- (Mo Pow, NCI, Harshly Punish)
20 Hunted: Genocide 8- (Mo Pow, NCI, Harshly Punish)
15 Psychological Limitation: Follows the Paladin's Code (Uncommon, Total)
15 Psychological Limitation: Overconfident (Common, Strong)
25 Psychological Limitation: Protector of Innocents (Very Common, Total)
15 Reputation: Paladin: Warrior of God, 14-
15 Social Limitation: Secret ID (Frequently, Major)
30 Vulnerability: 2 x BODY Electrical-based attacks (Very Common)
30 Vulnerability: 2 x STUN Electrical-based attacks (Very Common)
230 Total Disadvantages Cost

Character Name: Crusader
Alternate Identities: Arthur Blackwood
Player Name: Dan
SKILLS
Cost  Name
3 Breakfall 15-
3 CK: London 14-
3 CK: San Francisco 14-
3 Concealment 14-
3 Divine Magic Casting 14-
3 Divine Magic Research 14-
3 Fast Draw 15-
3 Linguist
3
1) Language: Arabic (completely fluent)
2
2) Language: Aramaic (completely fluent)
0
3) Language: English (idiomatic)
1
4) Language: French (completely fluent)
1
5) Language: German (completely fluent)
1
6) Language: Latin (completely fluent)
3 Oratory 13-
3 PS: Historian 14-
3 Paramedics 14-
3 Persuasion 13-
3 Riding 15-
3 Scholar
2
1) KS: Armor 14-
2
2) KS: Business 14-
2
3) KS: Business Law 14-
2
4) KS: Demons 14-
2
5) KS: Divine Magic 14-
2
6) KS: English History 14-
2
7) KS: European History 14-
2
8) KS: French History 14-
2
9) KS: Heraldry 14-
2
10) KS: Philosophy 14-
2
11) KS: Super-natural Beings 14-
6
12) KS: The Bible 18-
2
13) KS: The Crusades 14-
2
14) KS: The Dark Ages 14-
2
15) KS: The Middle Ages 14-
2
16) KS: The Occult 14-
2
17) KS: The Renaissance 14-
2
18) KS: Theology 14-
3 Shadowing 14-
3 Stealth 15-
3 Streetwise 13-
5 WF: Common Melee Weapons, Flails, Lances, Staffs
18 +6 with Divine Magic Casting/Research/KS: Divine Magic
10 +2 with all KS
9 +3 with Paladin Training
141 Total Skills Cost
PERKS
Cost  Name
21 Base
21 Total Perks Cost
TALENTS
Cost  Name
9 Ambidexterity (no Off Hand penalty)
27 Danger Sense (self only, any danger, Function as a Sense) 14-
36 Total Talents Cost
 
POWERS
Cost  Power END
62 Holy Magic: Variable Power Pool, 50 base + 12 control cost, all slots Only When Serving God's Purpose (-1/2), Gestures (-1/4), Incantations (-1/4)
0
1) Armor of God: Armor (15 PD/15 ED); Costs Endurance (Only Costs END to Activate; -1/4), Cannot wear 'real' armor (-1/4) Real Cost: 18
4
0
2) Bastion of God: Force Wall (10 PD/10 ED) Real Cost: 25
5
0
3) Charm of God: Mind Control 10d6 (Human class of minds); Only to 'charm' (-1/2) Real Cost: 20
5
0
4) Command of God: Mind Control 10d6 Real Cost: 25
5
0
5) Cure Disease: Major Transform 3d6+1 (Diseased to healthy); No Range (-1/2) Real Cost: 20
5
0
6) Fist of the Lord: Energy Blast 10d6 Real Cost: 25
5
0
7) God's Might: Aid STR 5d6; Costs Endurance (-1/2) Real Cost: 20
5
0
8) Grasp of God: Entangle 5d6, 5 DEF Real Cost: 25
5
0
9) No Power Is Greater Than God's: Dispel Magic 16d6 Real Cost: 24
5
0
10) Paladin's Touch I: Healing BODY 4d6, Can Heal Limbs; Extra Time (1 Turn (Post-Segment 12), -1 1/4), OAF (holy symbol; -1), Concentration, throughout (1/2 DCV; -1/2) Real Cost: 9
4
0
11) Paladin's Touch II: Major Transform 3d6 (sick person into well person); Extra Time (5 Minutes, -2), OAF (holy symbol; -1), Concentration, throughout (0 DCV; -1), No Range (-1/2), Limited Target (sentient beings; -1/4) Real Cost: 7
4
0
12) Purify: Major Transform 3d6+1 (Poisoned to not poisoned); No Range (-1/2) Real Cost: 20
5
0
13) The Light of God: Change Environment 16" radius Real Cost: 12
2
0
14) The Light of the Lord: Sight Group Flash 10d6 Real Cost: 25
5
0
15) The Palm of God: Flight 8", Ranged (+1/2), Usable Simultaneously (up to 32 people at once; +1 1/2) Real Cost: 24
5
0
16) The Will of God: Mental Defense (51 points total), Uncontrolled (+1/2), Usable Simultaneously (up to 8 people at once; +1); Costs Endurance (Only Costs END to Activate; -1/4) Real Cost: 22
5
The Armor of the Paladin, all slots Independent (-2), OIF Unbreakable (-1/2)
22
1) Aura of God: Killing Attack - Hand-To-Hand 1d6, Damage Shield (+1/2), Reduced Endurance (0 END; +1/2), Persistent (+1/2), Affects Desolidified Any form of Desolidification (+1/2), Continuous (+1), No Normal Defense (Non-demon; +1), Does BODY (+1); No STR Bonus (-1/2)
0
22
2) Wings of God: Flight 28", x32 Noncombat
8
21
3) Armor of the Paladin: Armor (25 PD/25 ED)
0
3
4) Protection of God: Lack Of Weakness (-10) for Resistant Defenses
0
15 Holy Sword: Multipower, 61-point reserve, all slots Independent (-2), OAF Unbreakable (-1)
1u
1) Edge of the Blade: Killing Attack - Hand-To-Hand 2d6+1 (4d6+1 w/STR), +1 Increased STUN Multiplier Only Against Demons (+1/4), Reduced Endurance (1/2 END; +1/4), Affects Desolidified Demons Only (+1/4)
2
1u
2) Flat of the Blade: Hand-To-Hand Attack +8d6, Reduced Endurance (1/2 END; +1/4), Affects Desolidified Demon Only (+1/4); Hand-To-Hand Attack (-1/2)
2
10 Earplug Comm Unit: High Range Radio Perception (Radio Group), Encrypted (+1/4); Does Not Work In Water (-1/4), IIF (-1/4) 0
The Helm of the Paladin, all slots Independent (-2), OIF Unbreakable (-1/2)
7
1) Life Support (Eating Character does not eat; Safe Environment: Zero Gravity; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping Character does not sleep)
0
4
2) Hearing Group Flash Defense (15 points)
0
4
3) Sight Group Flash Defense (15 points)
0
3
4) Increased Arc Of Perception (360 Degrees) with Sight Group
0
The Shield of the Paladin, all slots Independent (-2), OIF Unbreakable (-1/2)
7
1) Armor of the Shield: Armor (10 PD/10 ED); Activation Roll 11- (-1)
0
6
2) Block of the Shield: Missile Deflection (Any Ranged Attack)
0
4
3) Protection of the Shield: +3 with DCV
20 See the Magic: Detect Magic A Large Class Of Things 14- (Sight Group), Discriminatory, Analyze 0
20 See Demons: Detect A Large Class Of Things 14- (Sight Group), Discriminatory, Analyze 0
14 Fearless: +20 Mental Defense (51 points total) (20 Active Points); Only To Resist Fear (-2) plus Power Defense (20 points) (20 Active Points); Only To Resist Fear (-2) 0
12 Turn Undead: +60 PRE; Only To Make Presence Attacks (-1), Only Works Against Undead Creatures (-1), Limited Effect (-1), Extra Time (Full Phase, -1/2), Only When Serving The God's Purposes (-1/2)
Notes: +2 Character Points per +10 PRE
11 Inspire: Aid PRE 1d6, Area Of Effect (1" Radius; +1), Selective (+1/4); Extra Time (Full Phase, -1/2), Concentration (1/2 DCV; -1/4), Incantations (voice range; -1/4) 0
10 Blessed of God: Power Defense (10 points) 0
10 Divine Favor: Luck 3d6; Only When Serving The God's Purposes (-1/2) 0
10 Faith in God: +10 Mental Defense (51 points total) 0
10 See at Night: Nightvision, Discriminatory 0
5 Rapid Healing: Regeneration 1 BODY, Reduced Endurance (0 END; +1/2), Persistent (+1/2); Extra Time 1 Hour (-2 1/4), Self Only (-1/2), Character Must Rest For The Entire Hour To Regain 1 BODY (-1/2) 0
4 Mounted Warrior: Penalty Skill Levels: +2 vs. mounted combat penalties with All Attacks; Only With HTH [or Ranged] Attacks (-1/2)
318 Total Powers Cost
MARTIAL ARTS MANEUVERS
Cost  Maneuver
Paladin Training
5
1) All-Out: 1/2 Phase, +1 OCV, -2 DCV, Weapon +4 DC Strike
4
2) Attack: 1/2 Phase, +0 OCV, +2 DCV, Weapon +2 DC Strike
4
3) Charge: 1/2 Phase, +0 OCV, -2 DCV, Weapon +2 DC +v/5 Strike, FMove
4
4) Defend: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
5
5) Probe: 1/2 Phase, +1 OCV, +3 DCV, Weapon Strike
4
6) Resist: 1/2 Phase, +0 OCV, +0 DCV, 65 STR to resist Shove; Block, Abort
4
7) Shove: 1/2 Phase, +0 OCV, +0 DCV, 65 STR to Shove
0
8) Weapon Element: Blades
1
9) Weapon Element: Axes, Maces, and Picks
1
10) Weapon Element: Clubs
1
11) Weapon Element: Polearms
1
12) Weapon Element: Shields
1
13) Weapon Element: Staffs
35 Total Martial Arts Cost

Character Name: Crusader
Alternate Identities: Arthur Blackwood
Player Name: Dan
APPEARANCE
Hair Color: Sandy Brown
Eye Color: Hazel
Height: 6' 4"
Weight: 190 lbs
Description:
Tall, lanky, sandy haired and noble of features, Arthur Blackwood displays all the good traits of a thousand years of British breeding.
BACKGROUND
While returning home from the theater Arthur Blackwood stumbled upon two men attacking a young woman. Raised an English gentleman, Blackwood immediately ran to the damsel's rescue. Like a knight of old, he waded into the melee, fists striking down one foe even as the second slipped a knife into his back. In a pool of blood he lay, the girl cradling his head and sobbing, knowing she had been saved by this man at the cost of his very life. Out of the dark an apparition came to Arthur Blackwood and pointed west.
"Go ye onto the city of the Golden Bridge for thy reward for thy valor awaits thee."
Blackwood did not die for in that moment the his mortal wound was staunched and though he spent three weeks in hospital he recovered with little ill effect but a scar. One thing intruded on his every conscious moment, the words of a shadowy form, and upon his release from medical care he boarded a west bound plane.
A cab carried him from San Francisco International north, through the City by the Bay, to the Golden Gate Bridge. Over the objections of the cabbie, soothed by a huge tip, Blackwood soon stood at the exact center of the Golden span. From the very heavens, a golden ray shone down upon him, bathing him and gathering him in to it. Before the astounded cabbie, he vanished.
A great castle stood before him, its draw bridge down, portcullis up, a warm light beckoning Blackwood to come home. Tentatively he entered the courtyard to find four great war horses, each in full barding, all bearing the red cross of the Crusaders. A huge iron-bound oak door opened as he approached to reveal a spacious hall hung with rich tapestries and warmed by a tremendous open hearth fireplace. The smells of roasting meat and fresh baked bread my Arthur Blackwood's mouth water. Stepping in he was greeted by a tall elderly knight in the tabard of a Crusader.
"Welcome, Brother," he said in a deep sonorous voice.
With a bow, the knight gestured that Blackwood should join him at the head of the table. Two other knights appeared and took seats across the table from the bewildered Arthur and his greeter joined them.
"Each of us has had the privilege of donning the mantle of the Crusader, a paladin of great prowess, and each has been defeated or sacrificed his life in battle against great evil," explained his greeter.
He stood and drew his sword.
"Now is the time for a new Crusader to come into the world and take up this sword in defense of those who cannot defend themselves," he said, presenting the naked weapon on his open palms. Blackwood took up the weapon, its feel natural in his hand.
The second rose and removed the shield from his arm, presenting it to the astonished Blackwood. Arthur slipped his arm through the straps and the shield's weight, or lack of it, surprised him.
The third knight rose and removed his helm. Stepping around the table he lifted it high over the Englishman's head. All perceptions shift, sharpened, as the helm covered his head for the first time. A gentle warm surrounded him, a flash of light momentarily blinded him. When his vision cleared the three knight wore not but long robes of unbleached homespun and simple sandals.
"You are Crusader, now and forever!" the three proclaimed in unison.
No longer did Arthur Blackwood stand before them dressed in a suit of dark grey wool. Now there was only the armored form of the Paladin known as Crusader!
POWERS/TACTICS
Crusader relies heavily on his sword prowess and the magic inherent in his magic armor and helm. Some years back all his items of power were stolen from him by Tsar in an effort to force Crusader to develop his budding magic skill. To a degree this was successful but to this day Crusader prefers the direct approach to a problem and if a sword is not enough he is asea. One major skill he has is the ability to heal, called 'Paladins Touch'. Ever he is prepared to render aid to the injured.
PERSONALITY/MOTIVATION
Irritating, argumentative, self-centered, sword totting maniac.
If you have questions or comments please contact