Blitzkrieg
Character Name: Blitzkrieg
Alternate Identities: Rick Mathews
Player Name: Bill
CHARACTERISTICS
Val Char Base Points Total Roll Notes
38 STR 10 28 38 17- HTH Damage 7 1/2d6 END [4]
33 DEX 10 69 33 16- OCV 11 DCV 11
20 CON 10 20 20 13-
12 BODY 10 4 12 11-
13 INT 10 3 13 12- PER Roll 12-
18 EGO 10 16 18 13- ECV: 6
18 PRE 10 8 18 13- PRE Attack: 3 1/2d6
20 COM 10 5 20 13-
20 PD 8 12 20 20 PD (10 rPD)
20 ED 4 16 20 20 ED (10 rED)
7 SPD 4.3 27 7 Phases: 2, 4, 6, 7, 9, 11, 12
12 REC 12 0 12
40 END 40 0 40
45 STUN 41 4 45
6" Running 6 0 21"
2" Swimming 2 0 2"
7" Leaping 8 0 7 1/2" 212 Total Characteristics Points
CHARACTER IMAGE
QUOTE
EXPERIENCE POINTS
Total earned: 157
Spent: 157
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 507
MOVEMENT
Type Total
Run (6) 21"
Swim (2) 2"
H. Leap (8") 7 1/2"
V. Leap (4") 3 1/2"
DEFENSES
Type Amount
Physical Defense 20
Res. Phys. Defense 10
Energy Defense 20
Res. Energy Defense 10
Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 11 DCV: 11
 
Combat Skill Levels: +1 with HTH Combat
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Atemi Strike 1/2 -1 +1 2d6 NND
Block 1/2 +1 +3 Block, Abort
Breaking Throw 1/2 -2 -2 Grab One Limb; HKA 0 1/2d6 , Disable; Target Falls
Disarm 1/2 -1 +1 Disarm; 48 STR to Disarm roll
Escape 1/2 +0 +0 53 STR vs. Grabs
Joint Lock 1/2 +0 -1 Grab One Limb; 10 STR for holding on
Joint Lock/Throw 1/2 +1 +0 Grab One Limb; 1d6 NND ; Target Falls
Legsweep 1/2 +2 -1 8 1/2d6 Strike, Target Falls
Sacrifice Throw 1/2 +2 +1 7 1/2d6 Strike; You Fall, Target Falls
Shime 1/2 -2 +0 Grab One Limb; 2d6 NND
Slam 1/2 +0 +1 7 1/2d6 +v/5, Target Falls
Strike 1/2 +0 +2 9 1/2d6 Strike
Takedown 1/2 +1 +1 7 1/2d6 Strike; Target Falls
Block 1/2 +1 +3 Block, Abort
Disarm 1/2 -1 +1 Disarm; 48 STR to Disarm roll
Dodge 1/2 -- +5 Dodge, Affects All Attacks, Abort
Escape 1/2 +0 +0 53 STR vs. Grabs
Flying Kick 1/2 +1 -2 11 1/2d6 Strike
Joint Lock/Grab 1/2 -1 -1 Grab Two Limbs, 48 STR for holding on
Kick 1/2 -2 +1 11 1/2d6 Strike
Knife Hand 1/2 -2 +0 HKA 1d6 +1
Legsweep 1/2 +2 -1 8 1/2d6 Strike, Target Falls
Punch 1/2 +0 +2 9 1/2d6 Strike
Throw 1/2 +0 +1 7 1/2d6 +v/5, Target Falls
Tien-hsueh Strike 1/2 -1 +1 2d6 NND
Tiger/Dragon Claw 1/2 +0 +0 11 1/2d6 Crush, Must Follow Grab
Uproot/Sand Palm 1/2 +0 +0 53 STR to Shove
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
25 Enraged: Berserk If trapped or imprisoned (Uncommon), go 11-, recover 11-
25 Enraged: If normals are attacked (Common), go 14-, recover 11-
20 Hunted: Dr. Destroyer 8- (Mo Pow, NCI, Harshly Punish)
15 Hunted: The Witches 8- (Mo Pow, Capture)
15 Psychological Limitation: Curious as Hell (Common, Strong)
15 Psychological Limitation: Overconfident and cocky (Common, Strong)
20 Psychological Limitation: Protective of women and children (Common, Total)
15 Social Limitation: Secret ID (Frequently, Major)
150 Total Disadvantages Cost

Character Name: Blitzkrieg
Alternate Identities: Rick Mathews
Player Name: Bill
SKILLS
Cost  Name
3 Acrobatics 16-
3 Breakfall 16-
3 Bureaucratics 13-
2 CK: San Francisco 11-
3 Climbing 16-
3 Combat Driving 16-
3 Concealment 12-
3 Conversation 13-
3 Disguise 12-
0 Language: English (idiomatic)
3 Language: Japanese (fluent conversation)
3 Language: Cantonese (fluent conversation)
3 Lockpicking 16-
3 Persuasion 13-
2 PS: Newspaper Journalist 11-
3 Scholar
1
1) KS: DEMON 8-
1
2) KS: DEMON Base Layout 8-
1
3) KS: Jiu-Jutsu 11-
1
4) KS: Journalism 11-
1
5) KS: Kung Fu 11-
1
6) KS: Photography 11-
1
7) KS: The Martial Arts World 11-
3 Security Systems 12-
3 Shadowing 12-
3 Stealth 16-
3 Streetwise 13-
0 TF: Small Motorized Ground Vehicles
3 Tracking 12-
10 WF: Common Martial Arts Melee Weapons, Common Melee Weapons, Small Arms, Hook Sword, Off Hand, Three-Section Staff, Wind and Fire Wheels
5 +1 with HTH Combat
80 Total Skills Cost
PERKS
Cost  Name
3 Contact: Lt. Pat Brown: SFPD Detective (Contact has access to major institutions, Contact limited by identity, Very Good relationship with Contact) 8-
3 Contact: Sgt. Lou O'Malley, SFPD Desk Sergeant, 4th Precinct (Contact has access to major institutions, Contact has significant Contacts of his own, Contact limited by identity, Good relationship with Contact) 8-
1 Fringe Benefit: Press Pass
7 Total Perks Cost
TALENTS
Cost  Name
15 Combat Sense 12-
15 Total Talents Cost
 
POWERS
Cost  Power END
40 Fast on His Feet: Running +15" (21" total), x8 Noncombat4
10 Tough as Nails: Damage Resistance (10 PD/10 ED)0
10 Penetrate Their Defenses: Find Weakness 11- with Punch0
10 Staff: Hand-To-Hand Attack +5d6; OAF (-1), Hand-To-Hand Attack (-1/2)2
8 Comm Unit: Radio Perception/Transmission (Radio Group); IIF (-1/4)0
78 Total Powers Cost
MARTIAL ARTS MANEUVERS
Cost  Maneuver
Jujutsu
4
1) Atemi Strike: 1/2 Phase, -1 OCV, +1 DCV, 2d6 NND
5
2) Block: 1/2 Phase, +1 OCV, +3 DCV, Block, Abort
5
3) Breaking Throw: 1/2 Phase, -2 OCV, -2 DCV, Grab One Limb; HKA 0 1/2d6 , Disable; Target Falls
4
4) Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 48 STR to Disarm roll
4
5) Escape: 1/2 Phase, +0 OCV, +0 DCV, 53 STR vs. Grabs
3
6) Joint Lock: 1/2 Phase, +0 OCV, -1 DCV, Grab One Limb; 10 STR for holding on
4
7) Joint Lock/Throw: 1/2 Phase, +1 OCV, +0 DCV, Grab One Limb; 1d6 NND ; Target Falls
3
8) Legsweep: 1/2 Phase, +2 OCV, -1 DCV, 8 1/2d6 Strike, Target Falls
3
9) Sacrifice Throw: 1/2 Phase, +2 OCV, +1 DCV, 7 1/2d6 Strike; You Fall, Target Falls
4
10) Shime: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 2d6 NND
3
11) Slam: 1/2 Phase, +0 OCV, +1 DCV, 7 1/2d6 +v/5, Target Falls
4
12) Strike: 1/2 Phase, +0 OCV, +2 DCV, 9 1/2d6 Strike
3
13) Takedown: 1/2 Phase, +1 OCV, +1 DCV, 7 1/2d6 Strike; Target Falls
Kung Fu (Wu Shu)
5
1) Block: 1/2 Phase, +1 OCV, +3 DCV, Block, Abort
4
2) Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 48 STR to Disarm roll
4
3) Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
4
4) Escape: 1/2 Phase, +0 OCV, +0 DCV, 53 STR vs. Grabs
5
5) Flying Kick: 1/2 Phase, +1 OCV, -2 DCV, 11 1/2d6 Strike
3
6) Joint Lock/Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 48 STR for holding on
5
7) Kick: 1/2 Phase, -2 OCV, +1 DCV, 11 1/2d6 Strike
4
8) Knife Hand: 1/2 Phase, -2 OCV, +0 DCV, HKA 1d6 +1
3
9) Legsweep: 1/2 Phase, +2 OCV, -1 DCV, 8 1/2d6 Strike, Target Falls
4
10) Punch: 1/2 Phase, +0 OCV, +2 DCV, 9 1/2d6 Strike
3
11) Throw: 1/2 Phase, +0 OCV, +1 DCV, 7 1/2d6 +v/5, Target Falls
4
12) Tien-hsueh Strike: 1/2 Phase, -1 OCV, +1 DCV, 2d6 NND
4
13) Tiger/Dragon Claw: 1/2 Phase, +0 OCV, +0 DCV, 11 1/2d6 Crush, Must Follow Grab
4
14) Uproot/Sand Palm: 1/2 Phase, +0 OCV, +0 DCV, 53 STR to Shove
1
15) Weapon Element: Axes, Maces, and Picks
1
16) Weapon Element: Blades
1
17) Weapon Element: Chain Weapons
1
18) Weapon Element: Clubs
1
19) Weapon Element: Hook Sword
1
20) Weapon Element: Polearms
1
21) Weapon Element: Staffs
1
22) Weapon Element: Three-Section Staff
1
23) Weapon Element: Whips
1
24) Weapon Element: Wind and Fire Wheels
115 Total Martial Arts Cost

Character Name: Blitzkrieg
Alternate Identities: Rick Mathews
Player Name: Bill
APPEARANCE
Hair Color: Brown
Eye Color: Brown
Height: 6' 1"
Weight: 220 lbs
Description:
BACKGROUND
POWERS/TACTICS
PERSONALITY/MOTIVATION

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