William Washburn
Name:
William Washburn
Player:
NPC
Val
Char
Base
Cost
Max
Pts.
13
STR
10
x1
3
13
DEX
10
x3
9
13
CON
10
x2
6
10
BODY
10
x2
0
11
INT
10
x1
1
10
EGO
10
x2
0
15
PRE
10
x1
5
10
COM
10
x1/2
0
5
PD
3
x1
2
5
ED
3
x1
2
3
SPD
2.3
x10
7
6
REC
6
x2
0
25
END
26
x1/2
0
24
STUN
24
x1
0
Characteristics Cost:
35
STR Roll: 12-
DEX Roll: 12-
CON Roll: 12-
INT Roll: 11-
EGO Roll: 11-
PER Roll: 11-
Run: 6/7"
Swim: 2"
Jump: 3"
Disadvantages
+ Base: 100
15 
Hunted: the Pack; Capabilities: More Powerful, 15 
15 
Wants Raven 
10 
Rivalry: Ghost Archer; Situation: Romantic, 5; Position: Superior, +5 
10 
Watched by Grantor of Powers; Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Only Watching: ×½ 
Experience
0
Disad Total:
50
Exp Spent +
0
Cost =
150
Pts Skill /
Talent / Perk / Power
END/
Roll
10 
Armor: Kevlar Body Armor (7 PD/7 ED) ; IIF: -¼; Activation: 12-, -¾ (21)
46 
Multipower: Fire/Smoke (80-pt reserve) ; Only in Hero ID: -¼; Activation: 14-, -½ (80)
u-4 
3d6+1 Killing Attack (RKA) ; Range: 375; Armor Piercing: 1, +½ (75)  7
u-5 
8d6 Flash (Normal Sight) ; Range: 400 (80)  8
u-5 
Invisibility (Hearing, Sight, No Fringe) ; Usable Against Others: ×1 mass, 1 (80)  8
u-5 
Desolidification ; Usable Against Others: ×1 mass, 1 (80)  8
u-5 
Darkness (Hearing, Sight, 7" radius) ; Range: 400 (80)  8
Running (+1", 7", NC: 14") ; Non-Combat (MPH): 2 (2)  1
  Dirty Infighting
Killing Strike (OCV -2, DCV +0, 1d6+1 HKA)
Martial Strike (OCV +0, DCV +2, 4½d6)
Offensive Strike (OCV -2, DCV +1, 6½d6)
Martial Throw (OCV +0, DCV +1, 2½d6+v/5)
AK: Seattle  11-
KS: Street Drugs  11-
KS: Local pushers  11-
PS: Carpenter  11-
Stealth  12-
Streetwise  12-
WF: Small Arms
WF: Street Weapons
115
: Skills and Powers Cost
35
+ Characteristics Cost
150
= Total Cost
Base OCV: 4 Base DCV: 4
Adjustment + Adjustment +
Final OCV = Final DCV =
Levels: 
Combat Maneuvers
Maneuver
Phase
OCV
DCV
Effect
Block
½
--
+0
stops attacks, abort
Brace
0
+2
½
+2 vs. RMod
Disarm
½
-2
0
disarm: STR vs. STR
Dodge
½
--
+3
vs. all attacks, abort
Grab
½
-1
-2
grab, do STR
Haymaker
½
0
-5
4d6 bef. Pushing
Move By
½
-2
-2
1½d6+v/5
Move Through
½
-v/5
-3
2½d6+v/3
Set
1
+1
0
Strike
½
+0
+0
STR or weapon type
Other Attacks
½
+0
+0
Covered
½
-2*
+0
target held at gunpoint
Dive for Cover
½
+0
+0
moves character, abort
Pull a Punch
½
-1/3d6
0
full STUN, ½ BODY
Roll w/Punch
½
-2
-2
½ STUN/BODY, abort
Snap Shot
1
1
-1
duck behind cover
Suppression
1
-2
+0
continuous autofire
Sweep
1
-2
×½
hit mult. targets HTH
Killing Strike
½
-2
0
1d6+1 HKA
Martial Strike
½
0
+2
4½d6
Offensive Strike
½
-2
+1
6½d6
Martial Throw
½
+0
+1
2½d6+v/5
Range
0-4
5-8
9-16
17-32
33-64
65-128
RMod
0
-2
-4
-6
-8
-10
DEX: 13, SPD: 3, ECV: 3
Phases: 4, 8, 12
PD/rPD: 12/7   ED/rED: 12/7   MD: 0
END: ______ STUN: ______ BODY: ______
Lift: 151½kg
Background:

Quote:

Personality:

Powers/Tactics:

Appearance:

If you have questions or comments please contact Ghost Archer