William Washburn
Name:
William Washburn
Player:
NPC
Val
Char
Base
Cost
Max
Pts.
13
STR
10
x1
 
13
DEX
10
x3
 
13
CON
10
x2
 
10
BODY
10
x2
 
11
INT
10
x1
 
10
EGO
10
x2
 
15
PRE
10
x1
 
10
COM
10
x1/2
 
  PD  
x1
 
  ED  
x1
 
  SPD
2.3
x10
 
  REC  
x2
 
25
END
26
x1/2
 
24
STUN
24
x1
 
Characteristics Cost:
35
STR Roll: 12-
DEX Roll: 12-
CON Roll: 12-
INT Roll: 11-
EGO Roll: 11-
PER Roll: 11-
Run: 6/7"
Swim: 2"
Jump: 3"
Disadvantages
+ Base: 100
15 
Hunted: the Pack; Capabilities: More Powerful, 15 
15 
Wants Raven 
10 
Rivalry: Ghost Archer; Situation: Romantic, 5; Position: Superior, +5 
10 
Watched by Grantor of Powers; Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Only Watching: ×½ 
Experience
0
Disad Total:
50
Exp Spent +
0
Cost =
150
Pts Skill /
Talent / Perk / Power
END/
Roll
10 
Armor: Kevlar Body Armor (7 PD/7 ED) ; IIF: -¼; Activation: 12-, -¾ (21)
46 
Multipower: Fire/Smoke (80-pt reserve) ; Only in Hero ID: -¼; Activation: 14-, -½ (80)
u-4 
3d6+1 Killing Attack (RKA) ; Range: 375; Armor Piercing: 1, +½ (75)  7
u-5 
8d6 Flash (Normal Sight) ; Range: 400 (80)  8
u-5 
Invisibility (Hearing, Sight, No Fringe) ; Usable Against Others: ×1 mass, 1 (80)  8
u-5 
Desolidification ; Usable Against Others: ×1 mass, 1 (80)  8
u-5 
Darkness (Hearing, Sight, 7" radius) ; Range: 400 (80)  8
Running (+1", 7", NC: 14") ; Non-Combat (MPH): 2 (2)  1
  Dirty Infighting
Killing Strike (OCV -2, DCV +0, 1d6+1 HKA)
Martial Strike (OCV +0, DCV +2, 4½d6)
Offensive Strike (OCV -2, DCV +1, 6½d6)
Martial Throw (OCV +0, DCV +1, 2½d6+v/5)
AK: Seattle  11-
KS: Street Drugs  11-
KS: Local pushers  11-
PS: Carpenter  11-
Stealth  12-
Streetwise  12-
WF: Small Arms
WF: Street Weapons
115
: Skills and Powers Cost
35
+ Characteristics Cost
150
= Total Cost
Base OCV: 4 Base DCV: 4
Adjustment + Adjustment +
Final OCV = Final DCV =
Levels: 
Combat Maneuvers
Maneuver
Phase
OCV
DCV
Effect
Block
½
--
+0
stops attacks, abort
Brace
0
+2
½
+2 vs. RMod
Disarm
½
-2
0
disarm: STR vs. STR
Dodge
½
--
+3
vs. all attacks, abort
Grab
½
-1
-2
grab, do STR
Haymaker
½
0
-5
4d6 bef. Pushing
Move By
½
-2
-2
1½d6+v/5
Move Through
½
-v/5
-3
2½d6+v/3
Set
1
+1
0
Strike
½
+0
+0
STR or weapon type
Other Attacks
½
+0
+0
Covered
½
-2*
+0
target held at gunpoint
Dive for Cover
½
+0
+0
moves character, abort
Pull a Punch
½
-1/3d6
0
full STUN, ½ BODY
Roll w/Punch
½
-2
-2
½ STUN/BODY, abort
Snap Shot
1
1
-1
duck behind cover
Suppression
1
-2
+0
continuous autofire
Sweep
1
-2
×½
hit mult. targets HTH
Killing Strike
½
-2
0
1d6+1 HKA
Martial Strike
½
0
+2
4½d6
Offensive Strike
½
-2
+1
6½d6
Martial Throw
½
+0
+1
2½d6+v/5
Range
0-4
5-8
9-16
17-32
33-64
65-128
RMod
0
-2
-4
-6
-8
-10
DEX: 13, SPD: 3, ECV: 3
Phases: 4, 8, 12
PD/rPD: 12/7   ED/rED: 12/7   MD: 0
END: ______ STUN: ______ BODY: ______
Lift: 151½kg
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