|
Name:
|
William Washburn |
|
Player:
|
NPC |
|
|
|
Val
|
Char |
Base
|
Cost
|
Max
|
Pts.
|
|
13
|
STR |
10
|
x1
|
|
3
|
|
13
|
DEX |
10
|
x3
|
|
9
|
|
13
|
CON |
10
|
x2
|
|
6
|
|
10
|
BODY |
10
|
x2
|
|
0
|
|
11
|
INT |
10
|
x1
|
|
1
|
|
10
|
EGO |
10
|
x2
|
|
0
|
|
15
|
PRE |
10
|
x1
|
|
5
|
|
10
|
COM |
10
|
x1/2
|
|
0
|
|
5
|
PD |
3
|
x1
|
|
2
|
|
5
|
ED |
3
|
x1
|
|
2
|
|
3
|
SPD |
2.3
|
x10
|
|
7
|
|
6
|
REC |
6
|
x2
|
|
0
|
|
25
|
END |
26
|
x1/2
|
|
0
|
|
24
|
STUN |
24
|
x1
|
|
0
|
|
Characteristics Cost:
|
35
|
|
| STR Roll: |
12- |
| DEX Roll: |
12- |
| CON Roll: |
12- |
| INT Roll: |
11- |
| EGO Roll: |
11- |
| PER Roll: |
11- |
|
| Run: 6/7" |
| Swim: 2" |
| Jump: 3" |
|
|
|
|
|
| Disadvantages |
+ Base: 100
|
|
15
|
Hunted: the Pack; Capabilities: More Powerful, 15 |
|
15
|
Wants Raven |
|
10
|
Rivalry: Ghost Archer; Situation: Romantic, 5; Position: Superior,
+5 |
|
10
|
Watched by Grantor of Powers; Capabilities: More Powerful, 15; Non-combat
Influence: Extensive, +5; Only Watching: ×½ |
|
|
|
|
Disad Total:
|
50
|
|
Exp Spent +
|
0
|
|
Cost =
|
150
|
|
|
|
|
|
| Pts |
Skill /
Talent / Perk / Power |
END/
Roll
|
|
10
|
Armor: Kevlar Body Armor (7 PD/7 ED) ; IIF: -¼; Activation:
12-, -¾ (21) |
|
|
46
|
Multipower: Fire/Smoke (80-pt reserve) ; Only in Hero ID: -¼;
Activation: 14-, -½ (80) |
|
|
u-4
|
3d6+1 Killing Attack (RKA) ; Range: 375; Armor Piercing: 1, +½
(75) |
7 |
|
u-5
|
8d6 Flash (Normal Sight) ; Range: 400 (80) |
8 |
|
u-5
|
Invisibility (Hearing, Sight, No Fringe) ; Usable Against Others: ×1
mass, 1 (80) |
8 |
|
u-5
|
Desolidification ; Usable Against Others: ×1 mass, 1 (80) |
8 |
|
u-5
|
Darkness (Hearing, Sight, 7" radius) ; Range: 400 (80) |
8 |
|
2
|
Running (+1", 7", NC: 14") ; Non-Combat (MPH): 2 (2) |
1 |
| |
Dirty Infighting |
|
|
4
|
Killing Strike (OCV -2, DCV +0, 1d6+1 HKA) |
|
|
4
|
Martial Strike (OCV +0, DCV +2, 4½d6) |
|
|
5
|
Offensive Strike (OCV -2, DCV +1, 6½d6) |
|
|
3
|
Martial Throw (OCV +0, DCV +1, 2½d6+v/5) |
|
|
2
|
AK: Seattle |
11- |
|
2
|
KS: Street Drugs |
11- |
|
2
|
KS: Local pushers |
11- |
|
2
|
PS: Carpenter |
11- |
|
3
|
Stealth |
12- |
|
3
|
Streetwise |
12- |
|
2
|
WF: Small Arms |
|
|
1
|
WF: Street Weapons |
|
|
115
|
: Skills and Powers Cost |
|
35
|
+ Characteristics Cost |
|
150
|
= Total Cost |
|
|
|
| Base OCV: |
4 |
Base DCV: |
4 |
| Adjustment + |
|
Adjustment + |
|
| Final OCV = |
|
Final DCV = |
|
|
| Levels: |
|
Combat Maneuvers
| Maneuver |
Phase
|
OCV
|
DCV
|
Effect |
| Block |
½
|
--
|
+0
|
stops attacks, abort |
| Brace |
0
|
+2
|
½
|
+2 vs. RMod |
| Disarm |
½
|
-2
|
0
|
disarm: STR vs. STR |
| Dodge |
½
|
--
|
+3
|
vs. all attacks, abort |
| Grab |
½
|
-1
|
-2
|
grab, do STR |
| Haymaker |
½
|
0
|
-5
|
4d6 bef. Pushing |
| Move By |
½
|
-2
|
-2
|
1½d6+v/5 |
| Move Through |
½
|
-v/5
|
-3
|
2½d6+v/3 |
| Set |
1
|
+1
|
0
|
|
| Strike |
½
|
+0
|
+0
|
STR or weapon type |
| Other Attacks |
½
|
+0
|
+0
|
|
| Covered |
½
|
-2*
|
+0
|
target held at gunpoint |
| Dive for Cover |
½
|
+0
|
+0
|
moves character, abort |
| Pull a Punch |
½
|
-1/3d6
|
0
|
full STUN, ½ BODY |
| Roll w/Punch |
½
|
-2
|
-2
|
½ STUN/BODY, abort |
| Snap Shot |
1
|
1
|
-1
|
duck behind cover |
| Suppression |
1
|
-2
|
+0
|
continuous autofire |
| Sweep |
1
|
-2
|
×½
|
hit mult. targets HTH |
| Killing Strike |
½
|
-2
|
0
|
1d6+1 HKA |
| Martial Strike |
½
|
0
|
+2
|
4½d6 |
| Offensive Strike |
½
|
-2
|
+1
|
6½d6 |
| Martial Throw |
½
|
+0
|
+1
|
2½d6+v/5 |
|
|
|
Range
|
0-4
|
5-8
|
9-16
|
17-32
|
33-64
|
65-128
|
|
RMod
|
0
|
-2
|
-4
|
-6
|
-8
|
-10
|
|
DEX: 13, SPD: 3, ECV: 3
Phases: 4, 8, 12
PD/rPD: 12/7 ED/rED: 12/7 MD:
0
END: ______ STUN: ______ BODY: ______
Lift: 151½kg |
|