| Cost |
Name |
| 0 |
AK: Home Town Area 8- |
| 0 |
Acting 8- |
| 0 |
Climbing 8- |
| 0 |
Concealment 8- |
| 0 |
Conversation 8- |
| 0 |
CuK: Home Culture 8- |
| 0 |
Deduction 8- |
| 3 |
Demolitions 11- |
| 2 |
KS: Fanatical Dogma 11- |
| 0 |
Language: English (Idiomatic) |
| 0 |
PS: Terrorist 11- |
| 0 |
Paramedics 8- |
| 0 |
Persuasion 8- |
| 0 |
Shadowing 8- |
| 3 |
Stealth 12- |
| 3 |
Streetwise 12- |
| 3 |
Survival 11- |
| 0 |
TF: Bicycles, Small Motorized Ground Vehicles |
| 3 |
Tactics 11- |
| 6 |
WF: Small Arms, Blades, Clubs, General Purpose/Heavy Machine Guns, Grenade Launchers, Shoulder-Fired Weapons |
| 3 |
+1 with Small Arms |
| 26 |
Total Skills Cost |
|
|
| Equipment |
END |
| 7.62 R (AK-47/AKM): Killing Attack - Ranged 2d6, +1 STUN Multiplier (+1/4), 30 Charges (+1/4), Autofire (5 shots; +1/2) (60 Active Points); STR Minimum 15 (STR Min. Cannot Add/Subtract Damage; -1 1/4), OAF (-1), Beam (-1/4), Real Weapon (-1/4) plus +2 OCV (10 Active Points); OAF (-1), Real Weapon (-1/4) plus +1 vs Range (3 Active Points); OAF (-1) | [30] |
| Cost |
Maneuver |
|
Dirty Infighting/Fisticuffs/Cinematic Brawling |
| 4 |
1) Low Blow: 1/2 Phase, -1 OCV, +1 DCV, 2d6 NND |
| 4 |
2) Punch/Backhand: 1/2 Phase, +0 OCV, +2 DCV, 4 1/2d6 Strike |
| 5 |
3) Roundhouse/Two-Fisted Smash: 1/2 Phase, -2 OCV, +1 DCV, 6 1/2d6 Strike |
| 3 |
4) Tackle: 1/2 Phase, +0 OCV, +0 DCV, +v/5; You Fall, Target Falls |
| 3 |
5) Throw: 1/2 Phase, +0 OCV, +1 DCV, 2 1/2d6 +v/5, Target Falls |
| 1 |
6) Weapon Element: Clubs |
| 20 |
Total Martial Arts Cost |
|