|
|
|
Val
|
Char |
Base
|
Cost
|
Max
|
Pts.
|
|
18
|
STR |
10
|
x1
|
20
|
8
|
|
18
|
DEX |
10
|
x3
|
20
|
24
|
|
20
|
CON |
10
|
x2
|
20
|
20
|
|
18
|
BODY |
10
|
x2
|
20
|
16
|
|
20
|
INT |
10
|
x1
|
20
|
10
|
|
15
|
EGO |
10
|
x2
|
20
|
10
|
|
18
|
PRE |
10
|
x1
|
20
|
8
|
|
20
|
COM |
10
|
x1/2
|
20
|
5
|
|
8
|
PD |
4
|
x1
|
8
|
4
|
|
8
|
ED |
4
|
x1
|
8
|
4
|
|
4
|
SPD |
2.8
|
x10
|
4
|
12
|
|
10
|
REC |
8
|
x2
|
10
|
4
|
|
50
|
END |
40
|
x1/2
|
50
|
5
|
|
50
|
STUN |
37
|
x1
|
50
|
13
|
|
Characteristics Cost:
|
143
|
|
| STR Roll: |
13- |
| DEX Roll: |
13- |
| CON Roll: |
13- |
| INT Roll: |
13- |
| EGO Roll: |
12- |
| PER Roll: |
13- |
|
| Run: 6" |
| Swim: 2/9" |
| Jump: 4" |
|
|
|
|
|
| Disadvantages |
+ Base: 100
|
|
10
|
DF: WaterOne; Concealability: Concealable, 10 |
|
20
|
Hunted: Unknown; Capabilities: More Powerful, 15; Non-combat Influence:
Extensive, +5 |
|
2
|
Package Bonus (Cultural) |
|
1
|
Package Bonus (Racial) |
|
2
|
Package Bonus (Wizard) |
|
15
|
Phys. Lim.: Must be submerged in water daily or slowly die |
|
20
|
Honorable |
|
10
|
Reputation: Water Wizard |
|
10
|
Susceptibility: High Temperature; Condition: Uncommon, +5 |
|
60
|
Vulnerability: Fire/Heat; Attack: Very Common, +15 |
|
|
|
|
Disad Total:
|
150
|
|
Exp Spent +
|
149
|
|
Cost =
|
399
|
|
|
|
|
|
| Pts |
Skill /
Talent / Perk / Power |
END/
Roll
|
|
86
|
College of Water Magic (75-pt Pool) ; Control Cost: 37; OAF: Water:
-1; Side Effects: 30/Half, -½; Description: 3d6 STUN Drain; Gestures:
Instant Power, -¼; Incantation: Instant Power, -¼; Won't
work in dry areas: -¼; Requires 10 Points in College: -¼
(75) |
|
|
197
|
Variable Power Pool Powers ; OAF: Water: -1; Side Effects: 30/Half,
-½; Description: 3d6 STUN Drain; Gestures: Instant Power, -¼;
Incantation: Instant Power, -¼; Won't work in dry areas: -¼;
Requires 10 Points in College: -¼ (197) |
|
|
(21)
|
20d6 Dispel: Dispel Magic ; Range: 375; Affects: Any Single Power of
Special Effect, +¼ (75) |
7 |
|
(21)
|
15d6 Energy Blast: Water Fist ; Range: 375; Versus: ED (75) |
7 |
|
(20)
|
7d6 Transform: Create Water (Minor, Single Object) ; Range: 350 (35) |
7 |
|
(20)
|
7d6 Transform: Purify Water (Minor, Single Object) ; Range: 350 (35) |
7 |
|
(21)
|
5d6 Drain: Dehydrate: vs. STUN (Return/turn) ; Range: 375; Ranged:
+½ (75) |
7 |
|
(20)
|
7d6 Energy Blast: Water Balls ; Range: 350; Versus: ED; Autofire: 5
shots, ½; Reduced END: Half, +½ (70) |
3 |
|
(20)
|
2d6+1 RKA: Steam Cloud ; Range: 350; Continuous: +1 (70) |
7 |
|
(20)
|
Darkness: Fog Bank (Smell, Sight, 6" radius) ; Range: 350 (70) |
7 |
|
(14)
|
Clairsentience: Far Sight (Normal Sight, Hearing) ; Range: 4,000";
Sense: Hearing, 5 (50) |
5 |
|
(10)
|
Desolidification: Water Form ; Cannot Move through Solid Objects: -½
(40) |
4 |
|
(7)
|
15" Flight: Wave Riding (NC: 30") ; Non-Combat (MPH): 45; Extra Time:
full phase, -½ (30) |
3 |
|
(2)
|
Detect Water: Ranged ; Costs END: -½ (8) |
|
|
(1)
|
Detect: Detect Magic (+0 to PER) (3) |
|
|
25
|
Spatial Awareness (25) |
|
|
15
|
Active Sonar (15) |
|
|
11
|
Swimming (+7", 9", NC: 18") ; Non-Combat (MPH): 21 (11) |
1 |
|
5
|
LS: Breathe Water (5) |
|
|
3
|
LS: Intense Cold (3) |
|
|
3
|
LS: High Pressure (3) |
|
|
10
|
AK: The Oceans of V |
20- |
|
3
|
Animal Handler |
11- |
|
3
|
Bump Of Direction |
|
|
3
|
Concealment |
13- |
|
3
|
Conversation |
13- |
|
3
|
Deduction |
13- |
|
3
|
High Society |
13- |
|
2
|
KS: History of Magic |
11- |
|
2
|
KS: Magic Rituals |
11- |
|
2
|
KS: Ocean Currents |
11- |
|
3
|
KS: Water Magic |
13- |
|
3
|
KS: Wizard's Guild |
13- |
|
3
|
LS: Common (Completely Fluent w/accent) |
|
|
0
|
LS: WaterOnes (Native Accent) |
|
|
15
|
Magic Skill |
19- |
|
3
|
Navigation |
11- |
|
3
|
Paramedic |
13- |
|
2
|
PS: Ocean Husbandry |
11- |
|
5
|
PS: Water Wizard |
15- |
|
3
|
Riding |
13- |
|
3
|
Shadowing |
11- |
|
3
|
Spell Research |
13- |
|
2
|
SS: Marine Biology |
11- |
|
3
|
Stealth |
13- |
|
3
|
Streetwise |
13- |
|
3
|
Survival |
11- |
|
3
|
Tactics |
13- |
|
3
|
Trading |
13- |
|
1
|
WF: Trident |
|
|
10
|
+5 level w/Trident |
|
|
256
|
: Skills and Powers Cost |
|
143
|
+ Characteristics Cost |
|
399
|
= Total Cost |
|
|
|
| Base OCV: |
6 |
Base DCV: |
6 |
| Adjustment + |
|
Adjustment + |
|
| Final OCV = |
|
Final DCV = |
|
|
| Levels: +5 Trident |
|
Combat Maneuvers
| Maneuver |
Phase
|
OCV
|
DCV
|
Effect |
| Block |
½
|
--
|
+0
|
stops attacks, abort |
| Brace |
0
|
+2
|
½
|
+2 vs. RMod |
| Disarm |
½
|
-2
|
0
|
disarm: STR vs. STR |
| Dodge |
½
|
--
|
+3
|
vs. all attacks, abort |
| Grab |
½
|
-1
|
-2
|
grab, do STR |
| Haymaker |
½
|
0
|
-5
|
5½d6 bef. Pushing |
| Move By |
½
|
-2
|
-2
|
2d6+v/5 |
| Move Through |
½
|
-v/5
|
-3
|
3½d6+v/3 |
| Set |
1
|
+1
|
0
|
|
| Strike |
½
|
+0
|
+0
|
STR or weapon type |
| Other Attacks |
½
|
+0
|
+0
|
|
| Covered |
½
|
-2*
|
+0
|
target held at gunpoint |
| Dive for Cover |
½
|
+0
|
+0
|
moves character, abort |
| Pull a Punch |
½
|
-1/3d6
|
0
|
full STUN, ½ BODY |
| Roll w/Punch |
½
|
-2
|
-2
|
½ STUN/BODY, abort |
| Snap Shot |
1
|
1
|
-1
|
duck behind cover |
| Suppression |
1
|
-2
|
+0
|
continuous autofire |
| Sweep |
1
|
-2
|
×½
|
hit mult. targets HTH |
|
|
|
Range
|
0-4
|
5-8
|
9-16
|
17-32
|
33-64
|
65-128
|
|
RMod
|
0
|
-2
|
-4
|
-6
|
-8
|
-10
|
|
DEX: 18, SPD: 4, ECV: 5
Phases: 3, 6, 9, 12
PD/rPD: 8/0 ED/rED: 8/0 MD: 0
END: ______ STUN: ______ BODY:
______
Lift: 303kg |
|