Shashta
Shashta
Name:
Shashta
Player:
Val
Char
Base
Cost
Max
Pts.
18
STR
10
x1
20
 
18
DEX
10
x3
20
24
20
CON
10
x2
20
20
18
BODY
10
x2
20
16
20
INT
10
x1
20
10
15
EGO
10
x2
20
10
18
PRE
10
x1
20
 
20
COM
10
x1/2
20
 
  PD  
x1
   
  ED  
x1
   
  SPD
2.8
x10
 
12
10
REC  
x2
10
 
50
END
40
x1/2
50
 
50
STUN
37
x1
50
13
Characteristics Cost:
143
STR Roll: 13-
DEX Roll: 13-
CON Roll: 13-
INT Roll: 13-
EGO Roll: 12-
PER Roll: 13-
Run: 6"
Swim: 2/9"
Jump: 4"
Disadvantages
+ Base: 100
10 
DF: WaterOne; Concealability: Concealable, 10 
20 
Hunted: Unknown; Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5 
Package Bonus (Cultural) 
Package Bonus (Racial) 
Package Bonus (Wizard) 
15 
Phys. Lim.: Must be submerged in water daily or slowly die 
20 
Honorable 
10 
Reputation: Water Wizard 
10 
Susceptibility: High Temperature; Condition: Uncommon, +5 
60 
Vulnerability: Fire/Heat; Attack: Very Common, +15 
Experience
149
Disad Total:
150
Exp Spent +
149
Cost =
399
Pts Skill /
Talent / Perk / Power
END/
Roll
86 
College of Water Magic (75-pt Pool) ; Control Cost: 37; OAF: Water: -1; Side Effects: 30/Half, -½; Description: 3d6 STUN Drain; Gestures: Instant Power, -¼; Incantation: Instant Power, -¼; Won't work in dry areas: -¼; Requires 10 Points in College: -¼ (75)
197 
Variable Power Pool Powers ; OAF: Water: -1; Side Effects: 30/Half, -½; Description: 3d6 STUN Drain; Gestures: Instant Power, -¼; Incantation: Instant Power, -¼; Won't work in dry areas: -¼; Requires 10 Points in College: -¼ (197)
(21) 
20d6 Dispel: Dispel Magic ; Range: 375; Affects: Any Single Power of Special Effect, +¼ (75)  7
(21) 
15d6 Energy Blast: Water Fist ; Range: 375; Versus: ED (75)  7
(20) 
7d6 Transform: Create Water (Minor, Single Object) ; Range: 350 (35)  7
(20) 
7d6 Transform: Purify Water (Minor, Single Object) ; Range: 350 (35)  7
(21) 
5d6 Drain: Dehydrate: vs. STUN (Return/turn) ; Range: 375; Ranged: +½ (75)  7
(20) 
7d6 Energy Blast: Water Balls ; Range: 350; Versus: ED; Autofire: 5 shots, ½; Reduced END: Half, +½ (70)  3
(20) 
2d6+1 RKA: Steam Cloud ; Range: 350; Continuous: +1 (70)  7
(20) 
Darkness: Fog Bank (Smell, Sight, 6" radius) ; Range: 350 (70)  7
(14) 
Clairsentience: Far Sight (Normal Sight, Hearing) ; Range: 4,000"; Sense: Hearing, 5 (50)  5
(10) 
Desolidification: Water Form ; Cannot Move through Solid Objects: -½ (40)  4
(7) 
15" Flight: Wave Riding (NC: 30") ; Non-Combat (MPH): 45; Extra Time: full phase, -½ (30)  3
(2) 
Detect Water: Ranged ; Costs END: -½ (8)
(1) 
Detect: Detect Magic (+0 to PER) (3)
25 
Spatial Awareness (25)
15 
Active Sonar (15)
11 
Swimming (+7", 9", NC: 18") ; Non-Combat (MPH): 21 (11)  1
LS: Breathe Water (5)
LS: Intense Cold (3)
LS: High Pressure (3)
10 
AK: The Oceans of V  20-
Animal Handler  11-
Bump Of Direction
Concealment  13-
Conversation  13-
Deduction  13-
High Society  13-
KS: History of Magic  11-
KS: Magic Rituals  11-
KS: Ocean Currents  11-
KS: Water Magic  13-
KS: Wizard's Guild  13-
LS: Common (Completely Fluent w/accent)
LS: WaterOnes (Native Accent)
15 
Magic Skill  19-
Navigation  11-
Paramedic  13-
PS: Ocean Husbandry  11-
PS: Water Wizard  15-
Riding  13-
Shadowing  11-
Spell Research  13-
SS: Marine Biology  11-
Stealth  13-
Streetwise  13-
Survival  11-
Tactics  13-
Trading  13-
WF: Trident
10 
+5 level w/Trident
256
: Skills and Powers Cost
143
+ Characteristics Cost
399
= Total Cost
Base OCV: 6 Base DCV: 6
Adjustment + Adjustment +
Final OCV = Final DCV =
Levels: +5 Trident
Combat Maneuvers
Maneuver
Phase
OCV
DCV
Effect
Block
½
--
+0
stops attacks, abort
Brace
0
+2
½
+2 vs. RMod
Disarm
½
-2
0
disarm: STR vs. STR
Dodge
½
--
+3
vs. all attacks, abort
Grab
½
-1
-2
grab, do STR
Haymaker
½
0
-5
5½d6 bef. Pushing
Move By
½
-2
-2
2d6+v/5
Move Through
½
-v/5
-3
3½d6+v/3
Set
1
+1
0
Strike
½
+0
+0
STR or weapon type
Other Attacks
½
+0
+0
Covered
½
-2*
+0
target held at gunpoint
Dive for Cover
½
+0
+0
moves character, abort
Pull a Punch
½
-1/3d6
0
full STUN, ½ BODY
Roll w/Punch
½
-2
-2
½ STUN/BODY, abort
Snap Shot
1
1
-1
duck behind cover
Suppression
1
-2
+0
continuous autofire
Sweep
1
-2
×½
hit mult. targets HTH
Range
0-4
5-8
9-16
17-32
33-64
65-128
RMod
0
-2
-4
-6
-8
-10
DEX: 18, SPD: 4, ECV: 5
Phases: 3, 6, 9, 12
PD/rPD: 8/0   ED/rED: 8/0   MD: 0
END: ______   STUN: ______   BODY: ______
Lift: 303kg
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