Sharon
Sharon McCone
Name:
Sharon McCone
Player:
NPC
Val
Char
Base
Cost
Max
Pts.
10
STR
10
x1
0
16
DEX
10
x3
18
13
CON
10
x2
6
10
BODY
10
x2
0
19
INT
10
x1
9
13
EGO
10
x2
6
15
PRE
10
x1
5
14
COM
10
x1/2
2
2
PD
2
x1
0
3
ED
3
x1
0
3
SPD
2.6
x10
4
5
REC
5
x2
0
26
END
26
x1/2
0
22
STUN
22
x1
0
Characteristics Cost:
50
STR Roll: 11-
DEX Roll: 12-
CON Roll: 12-
INT Roll: 13-
EGO Roll: 12-
PER Roll: 13-
Run: 6"
Swim: 2"
Jump: 2"
Disadvantages
+ Base: 100
15 
Tenacious 
10 
Very Independent 
10 
Watched: SF Police; Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Actions: Only Watching, ×½ 
Experience
0
Disad Total:
35
Exp Spent +
0
Cost =
135
Hero Games
Pts Skill /
Talent / Perk / Power
END/
Roll
.38 Special S&W Mod 10 (1d6+1K) ; DC: 4; STR Min: 7; Shots: 6
AK: Bay Area  13-
AK: Berkley  13-
AK: California  11-
AK: Los Angeles  11-
AK: Oakland  11-
AK: San Diego  13-
AK: San Francisco  13-
Breakfall  12-
Bribery  12-
Concealment  13-
Contact: Aaron Wayne: PI  11-
Contact: Gage Renshaw  11-
Contact: William Stanton, SFDA  11-
Conversation  13-
Criminology  13-
Deduction  14-
KS: Detective Novels  11-
KS: Photography  11-
KS: Skip-trace Techniques  13-
English (Native Accent) ; Literacy: Literate (if not standard), 1; Similarity Cost: -1
Spanish (Basic Conv.)
Lockpicking  13-
Paramedic  13-
Persuasion  12-
PS: Private Detective  13-
Shadowing  11-
Stealth  13-
Streetwise  13-
Small Ground Vehicles
Planes
WF: Pistols
85
: Skills and Powers Cost
50
+ Characteristics Cost
135
= Total Cost
Base OCV: 5 Base DCV: 5
Adjustment + Adjustment +
Final OCV = Final DCV =
Levels: 
Combat Maneuvers
Maneuver
Phase
OCV
DCV
Effect
Block
½
--
+0
stops attacks, abort
Brace
0
+2
½
+2 vs. RMod
Disarm
½
-2
0
disarm: STR vs. STR
Dodge
½
--
+3
vs. all attacks, abort
Grab
½
-1
-2
grab, do STR
Haymaker
½
0
-5
3d6 bef. Pushing
Move By
½
-2
-2
1d6+v/5
Move Through
½
-v/5
-3
2d6+v/3
Set
1
+1
0
Strike
½
+0
+0
STR or weapon type
Other Attacks
½
+0
+0
Covered
½
-2*
+0
target held at gunpoint
Dive for Cover
½
+0
+0
moves character, abort
Pull a Punch
½
-1/3d6
0
full STUN, ½ BODY
Roll w/Punch
½
-2
-2
½ STUN/BODY, abort
Snap Shot
1
1
-1
duck behind cover
Suppression
1
-2
+0
continuous autofire
Sweep
1
-2
×½
hit mult. targets HTH
Range
0-4
5-8
9-16
17-32
33-64
65-128
RMod
0
-2
-4
-6
-8
-10
DEX: 16, SPD: 3, ECV: 4
Phases: 4, 8, 12
PD/rPD: 2/0   ED/rED: 3/0   MD: 0
END: ______STUN: ______BODY: ______
Lift: 100kg
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