Sharon
Sharon McCone
Name:
Sharon McCone
Player:
NPC
Val
Char
Base
Cost
Max
Pts.
10
STR
10
x1
 
16
DEX
10
x3
18
13
CON
10
x2
 
10
BODY
10
x2
 
19
INT
10
x1
 
13
EGO
10
x2
 
15
PRE
10
x1
 
14
COM
10
x1/2
 
  PD  
x1
 
  ED  
x1
 
  SPD
2.6
x10
 
  REC  
x2
 
26
END
26
x1/2
 
22
STUN
22
x1
 
Characteristics Cost:
50
STR Roll: 11-
DEX Roll: 12-
CON Roll: 12-
INT Roll: 13-
EGO Roll: 12-
PER Roll: 13-
Run: 6"
Swim: 2"
Jump: 2"
Disadvantages
+ Base: 100
15 
Tenacious 
10 
Very Independent 
10 
Watched: SF Police; Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Actions: Only Watching, ×½ 
Experience
0
Disad Total:
35
Exp Spent +
0
Cost =
135
Hero Games
Pts Skill /
Talent / Perk / Power
END/
Roll
.38 Special S&W Mod 10 (1d6+1K) ; DC: 4; STR Min: 7; Shots: 6
AK: Bay Area  13-
AK: Berkley  13-
AK: California  11-
AK: Los Angeles  11-
AK: Oakland  11-
AK: San Diego  13-
AK: San Francisco  13-
Breakfall  12-
Bribery  12-
Concealment  13-
Contact: Aaron Wayne: PI  11-
Contact: Gage Renshaw  11-
Contact: William Stanton, SFDA  11-
Conversation  13-
Criminology  13-
Deduction  14-
KS: Detective Novels  11-
KS: Photography  11-
KS: Skip-trace Techniques  13-
English (Native Accent) ; Literacy: Literate (if not standard), 1; Similarity Cost: -1
Spanish (Basic Conv.)
Lockpicking  13-
Paramedic  13-
Persuasion  12-
PS: Private Detective  13-
Shadowing  11-
Stealth  13-
Streetwise  13-
Small Ground Vehicles
Planes
WF: Pistols
85
: Skills and Powers Cost
50
+ Characteristics Cost
135
= Total Cost
Base OCV: 5 Base DCV: 5
Adjustment + Adjustment +
Final OCV = Final DCV =
Levels: 
Combat Maneuvers
Maneuver
Phase
OCV
DCV
Effect
Block
½
--
+0
stops attacks, abort
Brace
0
+2
½
+2 vs. RMod
Disarm
½
-2
0
disarm: STR vs. STR
Dodge
½
--
+3
vs. all attacks, abort
Grab
½
-1
-2
grab, do STR
Haymaker
½
0
-5
3d6 bef. Pushing
Move By
½
-2
-2
1d6+v/5
Move Through
½
-v/5
-3
2d6+v/3
Set
1
+1
0
Strike
½
+0
+0
STR or weapon type
Other Attacks
½
+0
+0
Covered
½
-2*
+0
target held at gunpoint
Dive for Cover
½
+0
+0
moves character, abort
Pull a Punch
½
-1/3d6
0
full STUN, ½ BODY
Roll w/Punch
½
-2
-2
½ STUN/BODY, abort
Snap Shot
1
1
-1
duck behind cover
Suppression
1
-2
+0
continuous autofire
Sweep
1
-2
×½
hit mult. targets HTH
Range
0-4
5-8
9-16
17-32
33-64
65-128
RMod
0
-2
-4
-6
-8
-10
DEX: 16, SPD: 3, ECV: 4
Phases: 4, 8, 12
PD/rPD: 2/0   ED/rED: 3/0   MD: 0
END: ______STUN: ______BODY: ______
Lift: 100kg
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