Krago Ironfist and Afton Barr
Krago Ironfist
Name:
Krago Ironfist
Player:
Val
Char
Base
Cost
Max
Pts.
23
STR
10
x1
23
13
18
DEX
10
x3
20
24
23
CON
10
x2
23
26
15
BODY
10
x2
23
10
13
INT
10
x1
18
3
10
EGO
10
x2
21
0
20
PRE
10
x1
20
10
10
COM
10
x1/2
20
0
8
PD
5
x1
10
3
6
ED
5
x1
10
1
4
SPD
2.8
x10
4
12
10
REC
10
x2
10
0
46
END
46
x1/2
60
0
40
STUN
39
x1
50
1
Characteristics Cost:
103
STR Roll: 14-
DEX Roll: 13-
CON Roll: 14-
INT Roll: 12-
EGO Roll: 11-
PER Roll: 12-
Run: 6"
Swim: 2"
Jump: 5"
Disadvantages
+ Base: 75
10 
DF: Dwarf; Concealability: Easily, 5; Reaction: Always noticed & major reaction, +5 
10 
Berserk: At sight of Orcs; Circumstances: Common, +10 
Package Bonus(Cultural/Racial) 
20 
Hates Orcs 
10 
Hates to Compromise 
Miserly 
Reputation: Famed Fighter 
10 
Watched: City Guards; Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Actions: Only Watching, ×½ 
Experience
71
Disad Total:
75
Exp Spent +
71
Cost =
221
Pts Skill /
Talent / Perk / Power
END/
Roll
  Seven Axes Style
Defensive Block (OCV +1, DCV +3)
Defensive Strike (OCV +1, DCV +3, 4½d6)
Offensive Strike (OCV -2, DCV +1, 8½d6)
Passing Strike (OCV +1, DCV +0, 4½d6+v/5)
Fast Strike (OCV +2, DCV +0, 6½d6)
Martial Block (OCV +2, DCV +2)
Martial Strike (OCV +0, DCV +2, 6½d6)
AK: Caves and Underground  11-
AK: Carse  11-
AK: Western Shores  11-
Breakfall  13-
Bump Of Direction ; Underground Only: -1
Climbing  13-
Concealment  12-
Fast Draw  13-
Jack of All Trades
KS: Caving  11-
KS: Dwarven History  11-
KS: Sapping  11-
KS: Seven Axes Style  11-
KS: Underground Flora and Fauna  11-
LS: Common (Completely Fluent w/accent) ; Literacy: Literate (if not standard), 1
LS: Dwarven (Native Accent) ; Literacy: Literate (if not standard), 1
PS: Armorer  11-
PS: Artisan  11-
PS: Miner  11-
Riding  13-
Scholar
Stealth  13-
Survival  11-
WF: Common Melee Weapons
WF: Thrown knives/axes
+2 level w/Axes/Maces
+2 level w/Seven Axes Style
STR Maximum: +3 (Max. 23)
CON Maximum: +3 (Max. 23)
BODY Maximum: +3 (Max. 23)
-1 
INT Maximum: -2 (Max. 18)
EGO Maximum: +1 (Max. 21)
PD Maximum: +2 (Max. 10)
ED Maximum: +2 (Max. 10)
END Maximum: +10 (Max. 60)
-1 
Run Maximum: -1 (Max. 9)
118
: Skills and Powers Cost
103
+ Characteristics Cost
221
= Total Cost
Base OCV: 6 Base DCV: 6
Adjustment + Adjustment +
Final OCV = Final DCV =
Levels: +2 Axes/Maces, +2 Seven Axes Style
Combat Maneuvers
Maneuver
Phase
OCV
DCV
Effect
Block
½
--
+0
stops attacks, abort
Brace
0
+2
½
+2 vs. RMod
Disarm
½
-2
0
disarm: STR vs. STR
Dodge
½
--
+3
vs. all attacks, abort
Grab
½
-1
-2
grab, do STR
Haymaker
½
0
-5
7d6 bef. Pushing
Move By
½
-2
-2
2½d6+v/5
Move Through
½
-v/5
-3
4½d6+v/3
Set
1
+1
0
Strike
½
+0
+0
STR or weapon type
Other Attacks
½
+0
+0
Covered
½
-2*
+0
target held at gunpoint
Dive for Cover
½
+0
+0
moves character, abort
Pull a Punch
½
-1/3d6
0
full STUN, ½ BODY
Roll w/Punch
½
-2
-2
½ STUN/BODY, abort
Snap Shot
1
1
-1
duck behind cover
Suppression
1
-2
+0
continuous autofire
Sweep
1
-2
×½
hit mult. targets HTH
Defensive Block
½
+1
+3
Defensive Strike
½
+1
+3
4½d6
Offensive Strike
½
-2
+1
8½d6
Passing Strike
½
+1
0
4½d6+v/5
Fast Strike
½
+2
0
6½d6
Martial Block
½
+2
+2
Martial Strike
½
0
+2
6½d6
Range
0-4
5-8
9-16
17-32
33-64
65-128
RMod
0
-2
-4
-6
-8
-10
DEX: 18, SPD: 4, ECV: 3
Phases: 3, 6, 9, 12
PD/rPD: 8/0   ED/rED: 6/0   MD: 0
END: ______   STUN: ______   BODY: ______
Lift: 606½kg
Background: Ghost Archer met Afton Barr and Krago Ironfist many, many years ago and has maintained contact with them.  The halfling and dwarf have been friends for more than forty years and travel everywhere together.  To insult either is to incur the wrath of both.  Where Krago is gruff and stern, Afton is carefree and light-hearted.  For several years in his travels, Ghost Archer, as Fletch Walker, has adventured with the duo, creating a bond of eternal friendship. 

Quote: "Afton, calm down!"

Personality: What is there to say about a dwarf's personality?  Gruff?  Belligerent?  Greedy?  In many ways Krago is the typcial dwarf, but then there is that odd friendship with, of all things, a halfling.  Most un-dwarf like.

Powers/Tactics: Krago is a walking death machine.  With the skills of a Master at the Dwarven Art of the Seven Axes, Krago in full armor is truly formitable.  Many underestimate him, thinking "Just another frontal assault type dwarf", and die.  Subtly is the watch word of this son of the Seven Fathers and his skill at sapping (early combat engineering) is highly prized.

Appearance:  No dwarf in the history of the race has ever spent so much money on clothes!  When not traveling, Krago is a clothes horse extraordinaire.  Silks, velvet, lace . . . nothing is too good for this dwarf.  Many of the travels of the two friends are started because Krago heard of a new fabric or design and just had to go check it out.  One thing does remain constant, however, a bright blue feather in his hat du jour. 

If you have questions or comments please contact Ghost Archer