Kelly Greene
Kelly Greene
Name:
Kelly Greene
Player:
NPC
Val
Char
Base
Cost
Max
Pts.
13
STR
10
x1
20
 
15
DEX
10
x3
20
15
15
CON
10
x2
20
10
10
BODY
10
x2
20
 
23
INT
10
x1
20
16
10
EGO
10
x2
20
 
10
PRE
10
x1
20
 
20
COM
10
x1/2
20
 
  PD  
x1
   
  ED  
x1
   
  SPD
x10
 
15
  REC  
x2
10
 
30
END
30
x1/2
50
 
25
STUN
25
x1
50
 
Characteristics Cost:
65
STR Roll: 12-
DEX Roll: 12-
CON Roll: 12-
INT Roll: 14-
EGO Roll: 11-
PER Roll: 14-
Run: 6"
Swim: 2"
Jump: 3"
Disadvantages
+ Base: 100
10 
DF: Variable hair and eye color; Concealability: Concealable, 10 
20 
Hunted: Iuz; Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5 
15 
Claustrophibia 
10 
Dislikes Cities 
10 
Watched: Wizard's Guild; Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Actions: Only Watching, ×½ 
10 
Watched: Druid's Coven; Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Actions: Only Watching, ×½ 
Experience
157
Disad Total:
75
Exp Spent +
157
Cost =
332
Pts Skill /
Talent / Perk / Power
END/
Roll
  College of Plant and Wood Magic
Shield of Oak: 1 END, -1 S/R (3)
Ironwood Bolt: 2 END, -2 S/R (5)
Protective Circle of Ash: 2 END, -2 S/R (5)
Whisper of Nature: 1 END, -1 S/R (1)
The Olive's Renewal: 2 END, -2 S/R (6)
10 
Wood's Grasp: 4 END, -4 S/R (10)
Storm of Thorns: 3 END, -3 S/R (7)
11 
Paths of Confusion: 5 END, -5 S/R (11)
Wood Speak: 5 END, -5 S/R (8)
16 
Visions of the Forest: 9 END, -9 S/R (16)
Swirling Leaves: 3 END, -3 S/R (8)
Secret Paths: 3 END, -3 S/R (7)
11 
Living Wood: 5 END, -5 S/R (11)
Wood Shaping: 3 END, -3 S/R (6)
Acrobatics  12-
AK: Celadon Forest  14-
AK: Gnarley Forest  14-
AK: Suss Forest  14-
AK: Vesve Forest  14-
AK: Welkwood  14-
15 
Animal Handler  17-
Breakfall  12-
Bump Of Direction
Climbing  12-
Concealment  14-
Contortionist  12-
KS: Cookery  14-
KS: Fauna  14-
KS: Flora  14-
KS: Herb Lore  14-
Jack of All Trades
Lightsleep
LS: Common (Native Accent) ; Literacy: Literate (if not standard), 1
LS: Sindarin (Completely Fluent w/accent) ; Literacy: Literate (if not standard), 1
15 
Magic Skill  20-
Navigation  14-
Paramedic  14-
PS: Bowyer  11-
PS: Druid  11-
PS: Fletcher  11-
PS: Woodcarver  11-
13 
Riding  17-
Scholar
Shadowing  14-
13 
Stealth  17-
15 
Survival  17-
Tracking  14-
Traveler
WF: Bows
WF: Quarterstaff
+3 level w/Quarterstaff/Bow
267
: Skills and Powers Cost
65
+ Characteristics Cost
332
= Total Cost
Base OCV: 5 Base DCV: 5
Adjustment + Adjustment +
Final OCV = Final DCV =
Levels: +3 Quarterstaff/Bow
Combat Maneuvers
Maneuver
Phase
OCV
DCV
Effect
Block
½
--
+0
stops attacks, abort
Brace
0
+2
½
+2 vs. RMod
Disarm
½
-2
0
disarm: STR vs. STR
Dodge
½
--
+3
vs. all attacks, abort
Grab
½
-1
-2
grab, do STR
Haymaker
½
0
-5
4d6 bef. Pushing
Move By
½
-2
-2
1½d6+v/5
Move Through
½
-v/5
-3
2½d6+v/3
Set
1
+1
0
Strike
½
+0
+0
STR or weapon type
Other Attacks
½
+0
+0
Covered
½
-2*
+0
target held at gunpoint
Dive for Cover
½
+0
+0
moves character, abort
Pull a Punch
½
-1/3d6
0
full STUN, ½ BODY
Roll w/Punch
½
-2
-2
½ STUN/BODY, abort
Snap Shot
1
1
-1
duck behind cover
Suppression
1
-2
+0
continuous autofire
Sweep
1
-2
×½
hit mult. targets HTH
Range
0-4
5-8
9-16
17-32
33-64
65-128
RMod
0
-2
-4
-6
-8
-10
DEX: 15, SPD: 4, ECV: 3
Phases: 3, 6, 9, 12
PD/rPD: 4/0   ED/rED: 3/0   MD: 0
END: ______   STUN: ______   BODY: ______
Lift: 151½kg
Background: Kelly Greene danced nude across the forest glade, her hips swaying to a song none but she heard, the songs of nature.  Birds sang, the wind whistle through the leaves, the nearby brook ripped over the smooth stones of its bed.  All was peaceful, perfect, almost.  In the brush two orcs watched, their eyes taking in the fair, soft skin of the girl.  Both had one thing on their minds and they rushed from hiding, to ravish this lone girl and then roast her for dinner.
     When a tall, dark figure appeared from nowhere, the two villains crashing into his chest, causing him to barely move.  Angered they looked up into the face of the black haired man and saw death peering back at them through jade green eyes. Two strokes of the katana later, the orcs lay in a heap, their fouled blood desecrating the hallowed ground of the forest.  The girl never heard a sound.
     Nearly an hour later the girl came back to the real world and was startled to find the man sitting beside a great oak, his back against the bole, sound asleep.  Moving with the swiftness of the deer of the wood, she took up her druid staff and stood over the man, the butt of the staff against his throat.  He woke instantly, a hand gripping the wood before his eyes opened.  With a twitch of powerful muscles he ripped the girl's weapon from her hands then smiled up at her.
     "I am sorry to disturb your dance,"  he said in Sindarin.  "But I was very tired."
     Beyond him lay the corpses of the two orcs and her eyes widened at the sight.  He used the staff to help himself rise, his body stiff from his sleep, then handed the staff back to the girl.
     "Forgive me," he said, turning toward the forest.
     "Who are you?" she called to his broad back.
     He turned and regarded her for a moment.
     "I have no idea."
     It took four years for him to remember, to recall who and what he was.  During that four years he traveled with Kelly, protected her, learned from her and loved her like a brother.  She was to him something he missed, his two sisters.  And he was to her something she had never had, family.  He took the name Fletch Walker and though he now knows he is Ghost Archer, to Kelly he will always be Fletch.

Quote:  "Nature is stronger."

Personality: Kelly is fey, that's the only word for it.  She is airy, light, sweet, gentle, other worldly.  She dances often in the forest, her personal music calling and directing her movements.  Animals of all kinds come to her for help as well as just for play.  She can be as quiet as the growing flowers, as still as a windless meadow or as hectic as a hive of ants.  Kelly changes with the season, warm in the summer, cold in the winter, gloomy in the fall and bright and happy in the spring.  She is many things and yet, unique.

Powers/Tactics:  Druid magic is of Nature and Kelly uses it only if necessary.  She is one with her world and regrets using spells that call for Nature to be damaged, but does not hesitate.  Preferring to avoid combat, she will use her skills and powers to slip off quietly.

Appearance:  Kelly is almost elvish, slim, actually slight, with the long legs of a newborn foal.  She is tall, 5'10" but very light, only 115 pounds.  Her hair changes with the seasons,  beautiful sable brown in the summer, russet red in the fall, the palest white in the winter and golden blonde in the spring.  Even her eyes change with the seasons, hazel in the summer, chocolate brown in the fall, pale icy blue in the winter and brilliant green in the spring.  She dresses in greens and mottle, allowing her to blend into the forest with ease.

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