Drug Enforcer
Character Name: Drug Enforcer
Alternate Identities: Varies
Player Name: NPC
CHARACTERISTICS
Val Char Base Points Total Roll Notes
15 STR 10 5 15 12- HTH Damage 3d6 END [1]
13 DEX 10 9 13 12- OCV 4 DCV 4
13 CON 10 6 13 12-
10 BODY 10 0 10 11-
10 INT 10 0 10 11- PER Roll 11-
10 EGO 10 0 10 11- ECV: 3
15 PRE 10 5 15 12- PRE Attack: 3d6
10 COM 10 0 10 11-
6 PD 3 3 6 6 PD (0 rPD)
3 ED 3 0 3 3 ED (0 rED)
3 SPD 2.3 7 3 Phases: 4, 8, 12
6 REC 6 0 6
26 END 26 0 26
25 STUN 25 0 25
7" Running 6 2 7"
2" Swimming 2 0 2"
3" Leaping 3 0 3" 37 Total Characteristics Points
CHARACTER IMAGE
QUOTE
EXPERIENCE POINTS
Total earned: 19
Spent: 19
Unspent: 0
Base Points: 25
Disad Points: 25
Total Points: 69
MOVEMENT
Type Total
Run (6) 7"
Swim (2) 2"
H. Leap (3") 3"
V. Leap (2") 1 1/2"
DEFENSES
Type Amount
Physical Defense 6
Res. Phys. Defense 0
Energy Defense 3
Res. Energy Defense 0
Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 4 DCV: 4
 
Combat Skill Levels: +1 OCV (5 Active Points); OAF (-1), Real Weapon (-1/4)
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Kidney Blow 1/2 -2 +0 HKA 1d6 +1
Low Blow 1/2 -1 +1 2d6 NND
Punch/Backhand 1/2 +0 +2 5d6 Strike
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
15 Hunted: Police 8- (Mo Pow, NCI, Mildly Punish)
10 Social Limitation: Seen as an 'Enforcer' (Frequently, Minor)
25 Total Disadvantages Cost

Character Name: Drug Enforcer
Alternate Identities: Varies
Player Name: NPC
SKILLS
Cost  Name
0 AK: Home Town Area 8-
0 Acting 8-
0 Climbing 8-
3 Combat Driving 12-
3 Concealment 11-
0 Conversation 8-
0 CuK: Home Culture 8-
0 Deduction 8-
2 KS: Home Drug Gang 11-
2 KS: Local Drug Gangs 11-
0 Language: English (Idiomatic)
0 PS: Enforcer 11-
0 Paramedics 8-
0 Persuasion 8-
3 Shadowing 11-
3 Stealth 12-
3 Streetwise 12-
0 TF: Bicycles, Small Motorized Ground Vehicles
1 WF: Handguns
20 Total Skills Cost
 
EQUIPMENT
Equipment END
.45 ACP (M1911A1): Killing Attack - Ranged 2d6-1, +1 STUN Multiplier (+1/4) (31 Active Points); STR Minimum 9 (STR Min. Cannot Add/Subtract Damage; -1), OAF (-1), 7 Charges (-1/2), Beam (-1/4), Real Weapon (-1/4) plus +1 OCV (5 Active Points); OAF (-1), Real Weapon (-1/4)[7]
MARTIAL ARTS MANEUVERS
Cost  Maneuver
Street Fighting
4
1) Kidney Blow: 1/2 Phase, -2 OCV, +0 DCV, HKA 1d6 +1
4
2) Low Blow: 1/2 Phase, -1 OCV, +1 DCV, 2d6 NND
4
3) Punch/Backhand: 1/2 Phase, +0 OCV, +2 DCV, 5d6 Strike
12 Total Martial Arts Cost

Character Name: Drug Enforcer
Alternate Identities: Varies
Player Name: NPC
APPEARANCE
Hair Color: Varies
Eye Color: Varies
Height: 5' 10"
Weight: 150 lbs
Description:
BACKGROUND
POWERS/TACTICS
PERSONALITY/MOTIVATION
CAMPAIGN USE
This is the guy watching over the drug dealer for trouble. Most likely will appear from nowhere in the even of any hassle from a customer. Will vanish just as suddenly in the event of a police appearance.
DESIGN NOTES
Created: Mon, 24 Sep 2018 10:57:17

If you have questions or comments please contact