Burglar
Character Name: Burglar
Alternate Identities: Varies
Player Name: NPC
CHARACTERISTICS
Val Char Base Points Total Roll Notes
13 STR 10 3 13 12- HTH Damage 2 1/2d6 END [1]
13 DEX 10 9 13 12- OCV 4 DCV 4
10 CON 10 0 10 11-
10 BODY 10 0 10 11-
10 INT 10 0 10 11- PER Roll 11-
10 EGO 10 0 10 11- ECV: 3
10 PRE 10 0 10 11- PRE Attack: 2d6
10 COM 10 0 10 11-
3 PD 3 0 3 3 PD (0 rPD)
2 ED 2 0 2 2 ED (0 rED)
2 SPD 2.3 0 2 Phases: 6, 12
5 REC 5 0 5
20 END 20 0 20
22 STUN 22 0 22
6" Running 6 0 6"
2" Swimming 2 0 2"
4" Leaping 3 2 4 1/2" 14 Total Characteristics Points
CHARACTER IMAGE
QUOTE
"Never been there!"
EXPERIENCE POINTS
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 25
Disad Points: 15
Total Points: 40
MOVEMENT
Type Total
Run (6) 6"
Swim (2) 2"
H. Leap (3") 4 1/2"
V. Leap (1") 2"
DEFENSES
Type Amount
Physical Defense 3
Res. Phys. Defense 0
Energy Defense 2
Res. Energy Defense 0
Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 4 DCV: 4
 
Combat Skill Levels:
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
15 Hunted: Local Police 8- (Mo Pow, NCI, Limited Geographical Area, Capture)
15 Total Disadvantages Cost

Character Name: Burglar
Alternate Identities: Varies
Player Name: NPC
SKILLS
Cost  Name
2 AK: Home Area 11-
2 AK: Prowl Area 11-
0 Acting 8-
3 Climbing 12-
3 Concealment 11-
0 Conversation 8-
0 CuK: Home Culture 8-
0 Deduction 8-
2 KS: Appraisal 11-
0 Language: English (Idiomatic)
3 Lockpicking 12-
0 PS: Burglar 11-
0 Paramedics 8-
0 Persuasion 8-
3 Security Systems 11-
0 Shadowing 8-
3 Stealth 12-
0 TF: Bicycles, Small Motorized Ground Vehicles
1 WF: Handguns
22 Total Skills Cost
PERKS
Cost  Name
4 Contact: Fence (Contact has useful resources .i.e. money) 12-
4 Total Perks Cost
 

Character Name: Burglar
Alternate Identities: Varies
Player Name: NPC
APPEARANCE
Hair Color: Varies
Eye Color: Varies
Height: Varies
Weight: Varies
Description:
Usually non-descript as possible.
BACKGROUND
A burglar can come from any walk of life and can have any number of motivations.
POWERS/TACTICS
Case the place, look for an opening, figure out the alarms, break it, find the best stuff, get out. Don't get caught.
PERSONALITY/MOTIVATION
Varies wildly.
CAMPAIGN USE
DESIGN NOTES
Created: Mon, 24 Sep 2018 09:34:53

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