Beat Cop
Character Name: Beat Cop
Alternate Identities: Varies
Player Name: NPC
CHARACTERISTICS
Val Char Base Points Total Roll Notes
10 STR 10 0 10 11- HTH Damage 2d6 END [2]
13 DEX 10 9 13 12- OCV 4 DCV 4
10 CON 10 0 10 11-
10 BODY 10 0 10 11-
10 INT 10 0 10 11- PER Roll 11-
10 EGO 10 0 10 11- ECV: 3
13 PRE 10 3 13 12- PRE Attack: 2 1/2d6
10 COM 10 0 10 11-
4 PD 2 2 4 4 PD (0 rPD)
2 ED 2 0 2 2 ED (0 rED)
2 SPD 2.3 0 2 Phases: 6, 12
4 REC 4 0 4
20 END 20 0 20
20 STUN 20 0 20
7" Running 6 2 7"
2" Swimming 2 0 2"
2" Leaping 2 0 2" 16 Total Characteristics Points
CHARACTER IMAGE
QUOTE
EXPERIENCE POINTS
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 25
Disad Points: 25
Total Points: 42
MOVEMENT
Type Total
Run (6) 7"
Swim (2) 2"
H. Leap (2") 2"
V. Leap (1") 1"
DEFENSES
Type Amount
Physical Defense 4
Res. Phys. Defense 0
Energy Defense 2
Res. Energy Defense 0
Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 4 DCV: 4
 
Combat Skill Levels: +1 with HTH Combat; OAF (-1), Only for a tight group of maneuvers (-1/2), Real Weapon (-1/4)
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
15 Hunted: Police Department 11- (Mo Pow, NCI, Watching)
10 Psychological Limitation: Willing to lay down his life for others (Uncommon, Strong)
25 Total Disadvantages Cost

Character Name: Beat Cop
Alternate Identities: Varies
Player Name: NPC
SKILLS
Cost  Name
2 AK: Patrol Area 11-
0 Acting 8-
3 Bureaucratics 12-
0 CK: Home City 11-
0 Climbing 8-
0 Concealment 8-
3 Conversation 12-
1 Criminology 8-
0 Deduction 8-
2 KS: Local Laws and Statutes 11-
2 KS: Locals 11-
2 KS: Police Procedures 11-
0 Language: English (idiomatic; Literate)
0 Paramedics 8-
0 Persuasion 8-
0 PS: Police Officer (Everyman Skill) 11-
0 Shadowing 8-
3 Stealth 12-
3 Streetwise 12-
0 TF: Small Motorized Ground Vehicles
2 WF: Small Arms, Clubs
23 Total Skills Cost
PERKS
Cost  Name
2 Fringe Benefit: Local Police Powers
1 Fringe Benefit: Weapon Permit
3 Total Perks Cost
 
EQUIPMENT
Equipment END
Police Officer Standard Equipment
1) Sig Sauer P-229 .40 cal. pistol: Killing Attack - Ranged 1d6+1, 4 clips of 12 Charges (+0); OAF (-1), STR Minimum 8 (STR Min. Cannot Add/Subtract Damage; -1), Real Weapon (-1/4)
[12]
2) Tonfa: Hand-To-Hand Attack +3d6, Reduced Endurance (0 END; +1/2); OAF (-1), Hand-To-Hand Attack (-1/2), STR Minimum 7 (-1/2), Real Weapon (-1/4) plus +1 with HTH Combat; OAF (-1), Only for a tight group of maneuvers (-1/2), Real Weapon (-1/4)
0
3) Pepper Spray: Sight Group and Normal Smell Flash 2d6; 3 Charges (-1 1/4), OAF (-1), Does Not Work Against Desolidified Characters (-1/4), Real Weapon (-1/4) plus Energy Blast 2d6, No Normal Defense (Life Support; +1); 3 Charges (-1 1/4), OAF (-1), Linked (Flash; Lesser Power can only be used when character uses greater Power at full value; -1/2), Real Weapon (-1/4)
[3]
4) Handcuffs: Entangle 3d6, 3 DEF, Standard effect: 3 BODY, 6 DEF (+0), Takes No Damage From Attacks All Attacks (+1/2); 1 Recoverable Charge (-1 1/4), OAF (-1), Set Effect (Hands Only) (-1), Does Not Prevent The Use Of Accessible Foci (-1), No Range (-1/2), Must Follow Grab Or Target Must Be Willing (-1/2), Can Be Escaped Automatically With Modified Lockpicking Or Contortionist Roll (-1/2), Cannot Form Barriers (-1/4)
[1 rc]

Character Name: Beat Cop
Alternate Identities: Varies
Player Name: NPC
APPEARANCE
Hair Color: Varies
Eye Color: Varies
Height: 6' 0"
Weight: 180 lbs
Description:
Officers come in all shapes and sizes, colors and religions, both men and women. They are as individual as the world but identical in cause.
BACKGROUND
POWERS/TACTICS
PERSONALITY/MOTIVATION
It's hard to tell exactly what motivates a person to become a police officer but people around the world thank God every day for those that answer the calling. Many times their sacrifices of time, personal life and emotional health goes unnoticed until a tragedy brings it home. For all the men and women that serve, thank you.
If you have questions or comments please contact