Afton Barr
Character Name: Afton Barr
Alternate Identities:
Player Name: NPC
CHARACTERISTICS
Val Char Base Points Total Roll Notes
16 STR 10 6 16 12- HTH Damage 3d6 END [3]
22 DEX 10 36 22 13- OCV 7 DCV 7
21 CON 10 22 21 13-
11 BODY 10 2 11 11-
19 INT 10 9 19 13- PER Roll 13-
22 EGO 10 24 22 13- ECV: 7
17 PRE 10 7 17 12- PRE Attack: 3d6
14 COM 10 2 14 12-
6 PD 3 3 6/8 6/8 PD (0/2 rPD)
8 ED 4 4 8/10 8/10 ED (0/2 rED)
4 SPD 3.2 8 4 Phases: 3, 6, 9, 12
7 REC 7 0 7
42 END 42 0 42
30 STUN 30 0 30
6" Running 6 0 6"
2" Swimming 2 0 2"
3" Leaping 3 0 3" 123 Total Characteristics Points
CHARACTER IMAGE
QUOTE
"You should have seen the size of it, Krago!"
EXPERIENCE POINTS
Total earned: 109
Spent: 109
Unspent: 0
Base Points: 75
Disad Points: 75
Total Points: 259
MOVEMENT
Type Total
Run (6) 6"
Swim (2) 2"
H. Leap (3") 3"
V. Leap (2") 1 1/2"
DEFENSES
Type Amount
Physical Defense 6/8
Res. Phys. Defense 0/2
Energy Defense 8/10
Res. Energy Defense 0/2
Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 7 DCV: 7
 
Combat Skill Levels: +3 with Ranged Combat , +2 with DCV
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
10 Distinctive Features: Halfling (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
5 Physical Limitation: Small (3 feet tall, 70 lbs weight) (Infrequently, Slightly Impairing)
15 Hunted: Various City Watches 8- (Mo Pow, NCI, Limited Geographical Area, Harshly Punish)
15 Hunted: Thief's Guild 11- (Mo Pow, NCI, Watching)
10 Psychological Limitation: Can't Resiste A Challenge (Uncommon, Strong)
10 Psychological Limitation: Hates Orc/Goblins (Uncommon, Strong)
10 Psychological Limitation: Greedy (Common, Moderate)
75 Total Disadvantages Cost

Character Name: Afton Barr
Alternate Identities:
Player Name: NPC
SKILLS
Cost  Name
3 Acrobatics 13-
3 Breakfall 13-
3 Bribery 12-
3 Climbing 13-
3 Concealment 13-
3 Contortionist 13-
3 Conversation 12-
0 Language: Westron (idiomatic; literate)
3 Language: Thief's Cant (completely fluent)
3 Lockpicking 13-
3 Mechanics 13-
5 PS: Burglar 15-
2 PS: Brewer 11-
3 Riding 13-
3 Scholar
2
1) KS: Appraiseal 13-
1
2) KS: City Guards 11-
1
3) KS: Fences 11-
1
4) KS: Gemstone Evaluation 11-
1
5) KS: Rappelling 11-
2
6) KS: Ropemastery 13-
1
7) KS: The Underworld of Carse 11-
2
8) KS: The Underworld of the City State 13-
2
9) KS: Traps and Snares 13-
1
10) KS: Valuable Items 11-
3 Shadowing 13-
3 Sleight Of Hand 13-
3 Stealth 13-
3 Streetwise 12-
2 Survival (Urban) 13-
3 Tracking 13-
3 Teamwork 13-
3 Trading 12-
3 Traveler
2
1) AK: City State Rooftops 13-
2
2) AK: City State Underground 13-
1
3) AK: The Dells 11-
2
4) CK: Carse 13-
2
5) CK: City State 13-
3 Ventriloquism 13-
5 WF: Common Melee Weapons, Common Missile Weapons, Grappling Hook
1 TF: Carts & Carriages
0 TF: Equines
15 +3 with Ranged Combat
10 +2 with DCV
4 +2 with Stealth
3 +2 with Concealment; Self Only (-1/2)
133 Total Skills Cost
TALENTS
Cost  Name
3 Environmental Movement (no penalties on Balance Maneuvers)
3 Total Talents Cost
 
EQUIPMENT
Equipment END
Baton: Energy Blast 3d6, Reduced Endurance (0 END; +1/2); OAF (-1), STR Minimum 1-5 (-1/4), Real Weapon (-1/4)0
Dagger: Killing Attack - Hand-To-Hand 1d6-1, Reduced Endurance (0 END; +1/2), Ranged (+1/2); OAF (-1), Real Weapon (-1/4), STR Minimum 1-5 (-1/4)
Notes: Can Be Thrown
0
Sling (bullets): RKA 1d6+1, 16 Charges (+0); OAF (-1), STR Minimum 8 (STR Min. Cannot Add/Subtract Damage; -1), Required Hands Two-Handed (-1/2), Beam (-1/4), Real Weapon (-1/4)[16]
Padded Cloth: Armor (2 PD/2 ED); Independent (-2), OIF Durable (-1/2), Real Armor (-1/4)0
Climbing Grappnel and Rope: +2 with Climbing
Lockpick Tools: +2 with Lockpicking

Character Name: Afton Barr
Alternate Identities:
Player Name: NPC
APPEARANCE
Hair Color: Brown
Eye Color: Brown
Height: 3' 4"
Weight: 85 lbs
Description:
You never know by looking at the boyish Afton that he was nearing 55, not that it has slowed him down any. To halfling lasses he's handsome and sweet and always willing to hand out a bubble or two, if the repayment is to his liking. Brown hair, kept neatly trimed, brown eyes constantly on the look out for something worth his interest, and usually dressed in well-tailored dark colored clothes few would suspect him of being anything more than a well-off halfling merchant ... maybe in a lot better physical shape than most halflings ...
BACKGROUND
Ghost Archer met Afton Barr and Krago Ironfist many, many years ago and has maintained contact with them. The halfling and dwarf have been friends for more than twenty years and travel everywhere together. To insult either is to incur the wrath of both. Where Krago is gruff and stern, Afton is carefree and light-hearted. For several years in his travels, Ghost Archer, as Fletch Walker, has adventured with the duo, creating a bond of friendship eternal.
POWERS/TACTICS
Afton is a sneak so he much prefers a sling bullet to the back of the head to a face-to-face knife fight. Actually the number of upclose battles that he has been in over his career is surprisingly small. That's Krago's job ... to keep them busy while Afton picks them off with a sling.
PERSONALITY/MOTIVATION
Unlike most halfings, he can be sneaky, secretive and sly but usually this is covered up by his more cheerful nature. Like most halfling he is a happy-go-lucky eating machine. As for what motivates him? Gold. And a good steak or two. Oh, and a good adventure. Nothing more fun then scampering across the rooftops tossing rocks at the city guard or slipping into some rich merchant's house and releaving him of a few items he probably forgot he had. One thing, though, Afton is not a pickpocket. He prefers to lift things when no one is around.
If you have questions or comments please contact