Patriot
Character Name: Patriot
Alternate Identities: Quavadis Denton, 'Q', Missile Boy
Player Name: NPC
CHARACTERISTICS
Val Char Base Points Total Roll Notes
8 STR 10 -2 8 11- HTH Damage 1 1/2d6 END [1]
10 DEX 10 0 10 11- OCV 3 DCV 3
10 CON 10 0 10 11-
8 BODY 10 -4 8 11-
30 INT 10 20 30 15- PER Roll 15-
24 EGO 10 28 24 14- ECV: 8
10 PRE 10 0 10 11- PRE Attack: 2d6
14 COM 10 2 14 12-
2 PD 2 0 2/17 2/17 PD (0/15 rPD)
2 ED 2 0 2/17 2/17 ED (0/15 rED)
2 SPD 2.0 0 2/6 Phases: 6, 12/2, 4, 6, 8, 10, 12
4 REC 4 0 4
20 END 20 0 20
17 STUN 17 0 17
6" Running 6 0 6"
2" Swimming 2 0 2"
1" Leaping 2 0 1 1/2" 44 Total Characteristics Points
CHARACTER IMAGE
Patriot
QUOTE
EXPERIENCE POINTS
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 350
MOVEMENT
Type Total
Run (6) 6"
Swim (2) 2"
H. Leap (2") 1 1/2"
V. Leap (1") 0 1/2"
DEFENSES
Type Amount
Physical Defense 2/17
Res. Phys. Defense 0/15
Energy Defense 2/17
Res. Energy Defense 0/15
Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 3 DCV: 3
 
Combat Skill Levels: +10 with AA System only; Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2)
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
10 Distinctive Features: Mutant (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Unusual Senses)
20 Hunted: Genocide 8- (Mo Pow, NCI, Harshly Punish)
10 Physical Limitation: Young (Infrequently, Greatly Impairing)
5 Physical Limitation: Minor (Infrequently, Slightly Impairing)
20 Psychological Limitation: Arrogant Know-It-All (Very Common, Strong)
15 Psychological Limitation: Condescending to 'lesser intellects' (nearly everyone else) (Common, Strong)
15 Psychological Limitation: Looks up to Mark Law (Common, Strong)
5 Rivalry: Emotional (Liberty: for Mark Law's attention; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)
15 Social Limitation: Secret ID (Frequently, Major)
15 Social Limitation: Minority(mutant) (Very Frequently, Minor)
20 Watched: The US Government 8- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Mildly Punish)
150 Total Disadvantages Cost

Character Name: Patriot
Alternate Identities: Quavadis Denton, 'Q', Missile Boy
Player Name: NPC
SKILLS
Cost  Name
0 AK: Native Country 8-
0 Acting 8-
0 Climbing 8-
10 Computer Programming (Computer Networks, Hacking and Computer Security, Personal Computers, Mainframes and Supercomputers, Military Computers) 15-
0 Concealment 8-
0 Conversation 8-
3 Deduction 15-
3 Demolitions 15-
3 Electronics 15-
3 Inventor 15-
0 Language: English (Idiomatic)
3 Mechanics 15-
1 PS: Weapons Designer 15-
0 Paramedics 8-
0 Persuasion 8-
3 Research 15-
3 Scholar
2
1) KS: Chess 15-
2
2) KS: Military Grade Explosives 15-
2
3) KS: XFormers 15-
3 Scientist
2
1) SS: Chemistry 15-
2
2) SS: Computer Science 15-
2
3) SS: Electrical Engineering 15-
2
4) SS: Mechanical Engineering 15-
0 Shadowing 8-
0 Stealth 8-
0 TF: Small Motorized Ground Vehicles
3 WF: Rocket Pistols, Rocket Rifles, Shoulder-Fired Weapons
2 Weaponsmith (Missiles & Rockets) 15-
54 Total Skills Cost
TALENTS
Cost  Name
5 Eidetic Memory
4 Speed Reading (x10)
9 Total Talents Cost
 
POWERS
Cost  Power END
11 Pistol, Micro-rocket, Mk IX: Killing Attack - Ranged 1d6, Increased Maximum Range (750"; +1/4), Indirect (Can Strike Target From Any Angle; +1/2), No Range Modifier (+1/2); OAF (-1), Extra Time (travels at a rate of 250" a Segment) (Extra Segment, -1/2), Real Weapon (-1/4), 12 Charges (-1/4)
Notes: Q's first fully functional Rocket pistol was designed when he was only six, this is a vastly improved model.
[12]
Patriot Battlesuit, all slots Real Equipment (-1/4)
Notes: This suit has been designed and built for a single user hence the lack of a 'focus' disad however, much like 'Real Armor' this combat suit is 'Real Equipment' and requires the same type care.
75
1) AA System: Killing Attack - Ranged 5d6, 36 Charges (+0), Explosion (+1/2), Indirect (Can Strike Target From Any Angle; +1/2), No Range Modifier (+1/2), Increased Maximum Range (23,375"; +1/2); Minimum Range 250" (-1), Extra Time (travels at a rate of 250" a Segment) (Extra Segment, -1/2), Real Weapon (-1/4)
Notes: This system was not designed to attack ground targets but rather high flying aircraft and missiles just as the name suggests. It requires a full segment of flight (250") to become fully active making it useless as short ranges.
[36]
45
2) Composite Armor: Armor (15 PD/15 ED), Hardened (+1/4)
Notes: This was added to the suit at the insistence of the Government liaison to protect a valuable asset.
0
28
3) SMART Heads-up Targeting: +10 with AA System only; Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2)
Notes: The missile 'rides' the user's line of sight to the target much like a laser guidance system hence the user must maintain visual contact with the target during the entire flight of the missile. This requires some concentration and leaves the user at a disadvantage.
24
4) Built-in Optics: +20 versus Range Modifier for Sight Group
Notes: A telescopic eye piece for spotting and tracking long range targets.
0
23
5) CIWS Computer Targeting System: 24-
Notes: This 'power' is utilized for Missile Deflection rolls rather than the character's own skills.
17
6) CIWS: Missile Deflection (Bullets & Shrapnel), 1000 Charges (+0), Trigger by incoming attacks (Activating the Trigger requires a Zero Phase Action, Trigger requires a Zero Phase Action to reset; +1/2), Uncontrolled (+1/2); Requires 10 charges per use (-1/2)
[1000]
12
7) SMART Heads-up Targeting: +4 SPD; Only for firing AA System (-2)
Notes: This power represents a 'heads up' control system that only requires the user to look at a target effectively increasing reaction time of the system.
4
8) IR Detection System: Infrared Perception (Sight Group)
Notes: An Infrared optical filter for tracking heat signatures.
0
4
9) Starlight Filters: Ultraviolet Perception (Sight Group)
Notes: A light amplification system installed in tandem with the optical targeting system.
0
243 Total Powers Cost

Character Name: Patriot
Alternate Identities: Quavadis Denton, 'Q', Missile Boy
Player Name: NPC
APPEARANCE
Hair Color: Black
Eye Color: Brown
Height: 5' 5"
Weight: 127 lbs
Description:
BACKGROUND
POWERS/TACTICS
PERSONALITY/MOTIVATION

If you have questions or comments please contact