Venomancer - Fox Form
Character Name: Venomancer - Fox Form
Alternate Identities: Rachel Moore, Ra'ch'el'mor
Player Name: Rachel 
CHARACTERISTICS
Val Char Base Points Total Roll Notes
0 STR 10 -10 0 9- HTH Damage 0d6 END [0]
30 DEX 10 60 30 15- OCV 10 DCV 10
30 CON 10 40 30 15-
10 BODY 10 0 10 11-
15 INT 10 5 15 12- PER Roll 15-
20 EGO 10 20 20 13- ECV: 7
0 PRE 10 -10 0 9- PRE Attack: 0d6
10 COM 10 0 10 11-
6 PD 0 6 6 6 PD (0 rPD)
6 ED 6 0 6 6 ED (0 rED)
6 SPD 4.0 20 6 Phases: 2, 4, 6, 8, 10, 12
6 REC 6 0 6
60 END 60 0 60
30 STUN 25 5 30
3" Running 6 -6 3"
2" Swimming 2 0 2"
0" Leaping 0 0 3" 130 Total Characteristics Points
CHARACTER IMAGE
QUOTE
"Yip yip"
EXPERIENCE POINTS
Total earned: 67
Spent: 67
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 417
MOVEMENT
Type Total
Run (6) 3"
Swim (2) 2"
H. Leap (0") 3"
V. Leap (0") 1 1/2"
DEFENSES
Type Amount
Physical Defense 6
Res. Phys. Defense 0
Energy Defense 6
Res. Energy Defense 0
Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 10 DCV: 10
 
Combat Skill Levels: +4 with DCV
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Avoid Harm 1/2 -- +5 Dodge, Affects All Attacks, Abort
Holding Bite 1/2 +0 -1 20 STR , Grab One Limb
Pounce 1/2 -2 +1 6d6 Strike
Trip 1/2 +2 -1 3d6 Strike, Target Falls
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
25 Accidental Change back to Human Form: If knocked out Always (Common)
15 Distinctive Features: Glow Footed Red Fox (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)
15 Hunted: Animal Control 11- (Less Pow, NCI, Capture)
15 Physical Limitation: Cannot Talk in Fox Form (All the Time, Slightly Impairing)
10 Physical Limitation: Cannot Climb (Infrequently, Greatly Impairing)
25 Psychological Limitation: Unfamiliar with Modern World (Very Common, Total)
15 Psychological Limitation: Easily Spooked (Very Common, Moderate)
10 Psychological Limitation: Unsure of what she should or should not do in combat on this world (Common, Moderate)
10 Vulnerability: 1 1/2 x STUN Electrical-based Attacks (Common)
Notes: She is not as vulnerable to electic-based attacks in fox form.
10 Vulnerability: 1 1/2 x STUN Electrical-based Attacks (Common)
Notes: She is not as vulnerable to electic-based attacks in fox form.
150 Total Disadvantages Cost

Character Name: Venomancer - Fox Form
Alternate Identities: Rachel Moore, Ra'ch'el'mor
Player Name: Rachel
SKILLS
Cost  Name
3 Concealment 12-
11 Shadowing 16-
11 Stealth 19-
4 Survival (Temperate/Subtropical, Desert) 12-
3 Tracking 12-
5 +4 to Concealment ; Self Only (-1/2)
20 +4 with DCV
57 Total Skills Cost
 
POWERS
Cost  Power END
  Return to Human Form  
80 Summon up to 4 305-point creatures, Only One Pet may be summoned at a time (+0), Only creatures she has Tamed (+1/4), Must be one of four specified creatures (+1); Extra Time (Full Phase, -1/2), Increased Endurance Cost (x2 END; -1/2)
Notes: May Summon one at a time of the following: Rocky, Falcon, Vanilla or Meatball. It costs more END to summon a pet while in fox form.
32
35 Foxy Magic: Multipower, 62-point reserve, all slots Spell (-1/2), Visible (-1/4)
Notes: Her feet and lower legs glow purple when she uses any of these powers.
3u
1) Befuddling Mist: Change Environment 1" radius, -5 OCV, Long-Lasting 20 Minutes, Usable As Attack (+1)
6
3u
2) Crush Vigor: Drain END 6d6
6
3u
3) Leech: Transfer 4d6 (END to END); Must Follow Holding Bite (-1/2)
6
3u
4) Stunning Blow: Entangle 2 1/2d6, 2 DEF, Takes No Damage From Attacks All Attacks (+1/2), Based On EGO Combat Value (Mental Defense applies; +1)
6
3u
5) Summer Sprint: Aid Running 4d6, Delayed Fade Rate (points return at the rate of 5 per 5 Minutes; +1/2); Self Only (-1/2)
0
3u
6) Fox Wallop: Hand-To-Hand Attack +12d6; Hand-To-Hand Attack (-1/2)
6
19 Fox Burrowing: Tunneling 2" through 5 DEF material2
15 Bite: Killing Attack - Hand-To-Hand 1d61
10 Tracking by Sound: Tracking with Hearing Group0
10 See in Total Darkness: N-Ray Perception (Sight Group)0
9 Fox's Senses: +3 PER with all Sense Groups0
5 Track by Scent: with Normal Smell0
3 Fox Ears: Ultrasonic Perception (Hearing Group)0
3 Fox Bounding: Leaping +3" (3" forward, 1 1/2" upward)1
207 Total Powers Cost
MARTIAL ARTS MANEUVERS
Cost  Maneuver
Red In Tooth And Claw
0
1) Used with Natural Weapons Group: Default Element
4
2) Avoid Harm: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
3
3) Holding Bite: 1/2 Phase, +0 OCV, -1 DCV, 20 STR , Grab One Limb
5
4) Pounce: 1/2 Phase, -2 OCV, +1 DCV, 6d6 Strike
3
5) Trip: 1/2 Phase, +2 OCV, -1 DCV, 3d6 Strike, Target Falls
8
6) +2 HTH Damage Class(es)
23 Total Martial Arts Cost

Character Name: Venomancer - Fox Form
Alternate Identities: Rachel Moore, Ra'ch'el'mor
Player Name: Rachel
APPEARANCE
Hair Color: Red/White/Black
Eye Color: Amber
Height: 1' 8"
Weight: 22 lbs
Description:
In this form, Rachel looks like a normal North American red fox, about average size, 20" at the front shouders and about 30" long in body with a 26" tail. The only remarkable feature of this form, other than being a fox in tyhe city, is the glow that appears on her feet when using her magic. Yes, a fox can use magic.
BACKGROUND
All of the Untamed race has two physical forms, their animal form and humanoid form. For magical reasons. i.e. no one has any other explanation, all female Untamed have a fox form, the males have a tiger form, but their humanoid form varies (not true of males, all are tiger-humans). Rachel is a rare bunny girl form rather than the more common fox girl form. This generally manifests in personality. Fox girls are more agressive where as bunny girls tend to be more cautious as one would expect. This is even true when Rachel is in fox form.
POWERS/TACTICS
In her fox form Rachel is primarily a scout and is expert at sneaking up on the wraiths of her world. Her ability to see in the pitch black darkness of a wraith's cave makes her the best choice for scouting their lairs. She is also expert at laying low much as modern snipers though her powers are a bit more interesting than a rifle. Her 'Fox Wallop' is similar to a move-by as she usually bounces off the target. Her 'Befuddling Mist' makes it very hard for the target to concentrate long eough to get off a good shot. Thing is, it will also affect anyone within a meter of the target as well. Her "Stunning Blow' is similar to her 'Wallop' as she bounces off the target leaving them momentarily 'stunned'. This is treated as a BOECV Entangle. 'Crush Vigor' drains the endurance from the target by 'sapping their will-power'. Her 'Leech" power will only work if she can sink her teeth into the target (Holding Bite). From that point she begins to drain them. She will use "Summer Sprint' on herself for a sudden burst of speed. She uses it to escape any situation she is uncomfortable with. Once cast it will last 5 to 15 minutes. All of her magic powers will make her little paws glow a pretty purple ... even if she has Brit's socks on.

Note: it is perfectly possible for Rachel to summon a 'pet' even in fox form.
PERSONALITY/MOTIVATION
Rachel comes from a world being invaded by creatures know as wraiths. This are subterranian beings determined to destroy those living on the surface. She has been at war form the moment she was deemed 'adult', somewhere around age four for her so battle is all she knows. This new world gives her a taste for something her world may never know, peace.

If you have questions or comments please contact